For high-value targets (like something a shadowrunner team would hit), remember the target has home field advantage. We tend to forget ritual magic because it's not as useful for shadowrunners, but if you have the home ground (and corporate funding for reagents) some rituals can be really cool. Watchers (yes, they're spirits, but they don't take as many resources to create as regular spirits do to bind), all the fun kinds of Wards, Kything (forces astral forms to manifest--this is a nice surprise for the mage who thinks he can solve all his problems by projecting). It looks like Kything requires an initiate, though (it's under the Sensing school, p. 155, Street Grimoire), as do some of the wards, and Kything doesn't last too long.