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Run Faster Errata

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Chummer 5 is Alive

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« Reply #195 on: <09-28-16/0021:07> »
Isn't the DV for Astral Combat based on Charisma?

Sir_Prometheus

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« Reply #196 on: <09-28-16/0050:25> »
If you're projecting, yes. Not if you're perceiving or dual natured (same thing). Cuz without a body str =cha, but not with the body. The CRB pages describing this this edition are awful brief and seem to assume projection in their examples.

Chummer 5 is Alive

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« Reply #197 on: <09-28-16/0230:38> »
And there's the problem; you're inferring based on the rules from previous editions that that's still how it works. RAW (SR5, p315) specifically states that dual-natured creatures use their Astral Combat + Willpower against wholly-Astral targets, not Unarmed Combat. Astral Combat says use the Astral Damage table on the same page. Shifters don't have Natural Weapon so they can't use the rules for the power to short circuit it. Like you said it's probably an oversight, but as it is right now, it's the only valid rule.

Jack_Spade

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« Reply #198 on: <09-28-16/0452:21> »
Ehm, all shifters have natural weapons in their animal form and they even retain their claw attacks in their alternate form (only bite and gore vanish and gore might stay if your alternate form has horns like a troll). Likewise your unarmed attack is also a natural weapon.
talk think matrix

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Revenant Kynos Isaint Rex

Reaver

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« Reply #199 on: <09-28-16/0609:34> »
For those new to the forums (and since one of you asked)

I am Reaver.

Skeptic,
Cynic,
pessimist,
Asshole,
Drunk.


There are a few more adjectives that can be added to that list, but those are the main ones.
I used to post nice, flowery messages, and tried to not step on toes, but to be honest, I am tired. Tired of a lot of the whiney bullshitery that I saw going on, and that is getting worse daily... So now I post pretty bluntly. deal with it. (there is an ignore feature. Learn it. Love it.) Sadly, even when I post bluntly I am often not far off the mark.
<And you can tell this by the interesting fact that the 2 posters that jumped to my defense are also posters that I have had long, long arguments with, over a variety of topics>

I used to do quoting directly from books, heck I even used to copy and paste entire sections.

By why bother with that effort when that info is handily dismissed (usually with a strawman situation)? Especially when others have already quoted said info? What possible point could be made by being redundant? At least a snarky comment expresses both my feelings, opinion and (often) contempt just as well?



You want me to be nice? Be nice. Otherwise what you see is what you get.
Suck. It. Up. Many others on the forums have. (or found how to use the ignore option - which also suits me fine)

*****
This is a place where people can express their opinions on/ request Errata changes.

I expressed mine. What the "Big Boys" in charge of the errata do with my opinion is out of my hands.....


What YOU (looking at a couple of new boys/girls/its/ze/zi/hir/shim/-other-trangenderual-pronoun-your-snowflake-ID-requires) think of MY opinion, I don't really care.

<Of course, this could be due to the fact that I am inclined to simply change shit I think needs changing for my table, without the need to be a whiney ass about errata, and then whine some more when that errata doesn't line up perfectly with my personal view of the Shadowrun World. I already change it to suit my and my player's perfect personal view of Shadowrun.... which is the beauty of all table top games, taking that core effort and design of rules, and putting your table's own personal stamp on it.>


edited because:
Note to self: 9 beers do NOT improve typing, nor language skills. Which are piss poor to begin with.
« Last Edit: <09-28-16/0632:13> by Reaver »
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Novocrane

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« Reply #200 on: <09-28-16/0625:45> »
Attacking your credentials
No matter the reasons, it's making assumptions, promoting acquiescence over trivialities like how long someone has been here, fostering poor opinions of others, and escalating towards worse discourse / mod intervention.

Voro

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« Reply #201 on: <09-28-16/0815:03> »
Ehm, all shifters have natural weapons in their animal form and they even retain their claw attacks in their alternate form (only bite and gore vanish and gore might stay if your alternate form has horns like a troll). Likewise your unarmed attack is also a natural weapon.

Unarmed attacks are not natural weapons. This is not pathfinder. Only creatures with claws, fangs, or whatever else get to use unarmed combat instead of astral combat, and they still have to use willpower and charisma for damage (as the entry, under the Natural Attack critter power in Core, does not contradict the Astral Combat section.)

Indeed, the Astral Combat section on page 315 notes that Dual Natured creatures explicitly use their astral stats to attack wholly astral entities. They do not get to use strength or agility, unless they're attacking something that is present on the meat.

Jack_Spade

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« Reply #202 on: <09-28-16/0909:59> »
Core p. 394
"Whenever a critter flies, rends something with its claws, or paralyzes a target with a mere touch, it’s using a critter power. Powers are the special abilities that a critter possesses. Some critter powers are natural, such as their claws or tough skin. Others, such as a barghest’s Paralyzing Howl, are magical in nature.
In order for a critter to use a power against a target, they have to be in the same state, either astral or physical. Astral forms cannot affect physical targets, and
physical forms cannot affect astral targets (see The Astral World, p. 312). An astral critter that can materialize can affect physical targets if they do so, however, and dual-natured critters can interact with the astral plane as easily as the physical one.

Core p. 399
"A dual-natured critter with a melee Natural Weapon, can use this power against astral targets that are within its reach. Use the critter’s normal Unarmed Combat skill and physical Damage Value for this attack. [...]
Critters without a Natural Weapon may still make an unarmed attack."

You have to apply a very strict reading to not allow normal unarmed attacks to count as natural weapons.
Your other point is refuted by the bolded, underlined text.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Sir_Prometheus

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« Reply #203 on: <09-28-16/0918:56> »
@ Voro: No, it doesn't that's for astral forms, not perceiving or dual natured forms. I believe this has already been errata'D somewhere, or maybe it was just a developer clarifying, in which case I'm sure it's on Patrick's list

This is what I mean, guys. Everyone who's played the game for any length of time knows that. That's how it's always worked.

5th has some good ideas vs 4th, but it's not the best edited, that's why Patrick's work is required. And here you are, in a post about errata, using the unclearness on a particular page (and your own rules lawyering) to argue something shouldn't be errata'd.

Shapeshifters are dual natured. Always have been. Always will be. Makes a lot of thematic sense. Everyone who picked up Run Faster knew that was an omission. Regeneration, we were less sure of because of the changes to Infected. But anyway, no, being dual natured isn't going to get your character eaten by the astral bogie men. Lots and lots of things are dual natured.

Let it go.

Voro

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« Reply #204 on: <09-28-16/0949:21> »
Core p. 394
"Whenever a critter flies, rends something with its claws, or paralyzes a target with a mere touch, it’s using a critter power. Powers are the special abilities that a critter possesses. Some critter powers are natural, such as their claws or tough skin. Others, such as a barghest’s Paralyzing Howl, are magical in nature.
In order for a critter to use a power against a target, they have to be in the same state, either astral or physical. Astral forms cannot affect physical targets, and
physical forms cannot affect astral targets (see The Astral World, p. 312). An astral critter that can materialize can affect physical targets if they do so, however, and dual-natured critters can interact with the astral plane as easily as the physical one.

Core p. 399
"A dual-natured critter with a melee Natural Weapon, can use this power against astral targets that are within its reach. Use the critter’s normal Unarmed Combat skill and physical Damage Value for this attack. [...]
Critters without a Natural Weapon may still make an unarmed attack."

You have to apply a very strict reading to not allow normal unarmed attacks to count as natural weapons.
Your other point is refuted by the bolded, underlined text.

I will grant that a reasonable reading would operate more generously, and a very generous but not unreasonable one would act as you say, and will concede the point... though it does not get around the other issues a dual natured creature faces, merely allows them to reasonably be competent at astral combat, which is not nearly enough to make it anything but a drastic negative.

@ Voro: No, it doesn't that's for astral forms, not perceiving or dual natured forms. I believe this has already been errata'D somewhere, or maybe it was just a developer clarifying, in which case I'm sure it's on Patrick's list

To my knowledge, it has not been errata'd. If that is something that is errata'd by Patrick and Co., that's great. However, until then, the text found here stands

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This is what I mean, guys. Everyone who's played the game for any length of time knows that. That's how it's always worked.

Appeal to tradition. This is not 4th, 3rd, or any other edition of Shadowrun, and the purpose of edition breaks is to allow previous concepts to be discarded or kept in order to keep the game as enjoyable as possible.

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5th has some good ideas vs 4th, but it's not the best edited, that's why Patrick's work is required. And here you are, in a post about errata, using the unclearness on a particular page (and your own rules lawyering) to argue something shouldn't be errata'd.

I am, in fact, in a thread for discussing errata, arguing that a proposed errata is a bad idea. This is not a change to improve clarity, or improve editing. This is a change to bring Shifters back to what they were in previous editions, which I wholeheartedly feel is a negative gameplay change for shifters, and prevents a subset of interesting characters from being played effectively in a 6th world sprawl. I can think of no better place to voice my opinions and arguments about this errata than the thread about said errata.

Quote
Shapeshifters are dual natured. Always have been. Always will be. Makes a lot of thematic sense. Everyone who picked up Run Faster knew that was an omission. Regeneration, we were less sure of because of the changes to Infected. But anyway, no, being dual natured isn't going to get your character eaten by the astral bogie men. Lots and lots of things are dual natured.

Let it go.

No, Shifters were dual natured in 4th edition and prior. They were notably not dual natured in 5th edition. The nature of edition breaks allows changes like that to occur, particularly when it improved gameplay. Unless the Dual Natured critter power is changed, adding it to shifters reduces gameplay options for them dramatically to completely. And, as others have noted, it comes entirely out of place. Apparently, the chapter in which Shifters are located has only been reached by the errata team very, very recently, but these changes have been in place far longer, which admittedly gives me worries about the motives behind it compared to what I feel are the appropriate means of approaching errata.

You have done very little to demonstrate that dual natured in it's current incarnation is not a crippling setback, particularly when the only gain is Regeneration, and doubly so when paired with a powerful allergy and Vulnerability to something people can make bullets out of. If Patrick and Co. wish to change Dual Natured as well, to make creatures with it functional in the sprawl, or if someone can actually demonstrate why the majority of my arguments are invalid, then I'm happy to step back from this issue. However, at this time, no changes have been proposed to Dual Natured as far as I am aware, and the only point I have been proven incorrect on is how dual natured creatures approach Astral Combat.

In any case, please stop telling me that I do not understand the game or that my opinion is invalid simply because I did not play previous editions. Previous editions are not relevant to the mechanics and functionality of this setting. While a common thread in lore and setting is excellent for the health of a tabletop game, it is not paramount, nor does it eclipse the need for the mechanics to be functional, as myriad changes made in other aspects of the gameplay and setting from 4th to 5th have proven.

Sir_Prometheus

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« Reply #205 on: <09-28-16/1010:40> »
I guess I just don't have time to rules lawyer with you about what are obvious omissions. Things change between editions, sure, but some things are just obvious mistakes, or worse, assume a shared knowledge base. (Which is not a good plan, but it's what they did here)

I'm not exactly saying your opinion is invalid because you didn't play previous edition but it is much less informed.

Let it go.

Sendaz

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« Reply #206 on: <09-28-16/1054:55> »
In any case, please stop telling me that I do not understand the game or that my opinion is invalid simply because I did not play previous editions. Previous editions are not relevant to the mechanics and functionality of this setting. While a common thread in lore and setting is excellent for the health of a tabletop game, it is not paramount, nor does it eclipse the need for the mechanics to be functional, as myriad changes made in other aspects of the gameplay and setting from 4th to 5th have proven.
  I think part of a growing problem with newer editions is that they often presumed a certain amount of knowledge of previous editions was required as they did not necessarily spell some things out because it was covered in a previous edition so to save on reprinting they just left it hanging.
So when there were actual edition changes, the question remained was this an actual intended change or just something left out because it was assumed to be common knowledge brought over from the previous edition.  Which creates headaches for new players wanting answers and the old guard trying to keep with a theme when there may have been an actual intended change since that is sort of the point of a new edition, but nobody is entirely sure because there is always some errors that creep in and errata is meant to fix those.

Grenades were a good example of this and you can go through the threads to see the round and round discussion on that one because it was not very clear, thanks to two different readings in the main book itself, one giving a dodge while the other didn't.

Dwarven Thermographic was another.  In the first release of 5th, dwarves did not have Thermographic vision-something they pretty much have always had.  It has since been errata'd and added to the newer version to include Thermographic vision for Dwarves.

But thanks to Patrick and Co. this is being addressed and anything he suggests has to be ran past Mr. Hardy I would imagine, so while different parties may not agree about what should and should not be errata'd itself, it is a thing that is happening and we should thank Patrick and his team for their work in trying to get one final version hammered out.

Then we can roll out 6th edition. ;)

Teasing.....teasing...
« Last Edit: <09-28-16/1057:39> by Sendaz »
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Patrick Goodman

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« Reply #207 on: <09-28-16/1146:17> »
Is there a part of "STOP IT. NOW." that some of you don't comprehend? Because I'll cheerfully parse it out for you if it's necessary.

I will grant that a reasonable reading would operate more generously, and a very generous but not unreasonable one would act as you say, and will concede the point...
Good, because Jack's reading is much more in line with the author's intent than yours is. I know this because I wrote "Help & Hindrances," the chapter he quotes from. Dual natured critters are not defenseless on the astral plane; the rules explicitly state they can make unarmed attacks. Any other reading of it is incorrect. To deal with ranged attacks, you still need to be a magician or have appropriate powers, but that's true for any astral form. You can still break line-of-sight to mess with manabolts and such.

But the pages and pages and pages of you going after Dual Natured because it makes you defenseless on the astral are bunk, pure and simple, and have been from the start.

I am not going to argue the rest of this right now, but I felt a need to chime in on that.

This is also the last warning for a bunch of you. Quit the arguing now, or there will be time-outs given. Civil discussions are fine, but wall-of-text arguments will not be tolerated any longer.
Former Shadowrun Errata Coordinator

Solathon

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« Reply #208 on: <09-29-16/0932:21> »
Is there a part of "STOP IT. NOW." that some of you don't comprehend? Because I'll cheerfully parse it out for you if it's necessary.

I will grant that a reasonable reading would operate more generously, and a very generous but not unreasonable one would act as you say, and will concede the point...
Good, because Jack's reading is much more in line with the author's intent than yours is. I know this because I wrote "Help & Hindrances," the chapter he quotes from. Dual natured critters are not defenseless on the astral plane; the rules explicitly state they can make unarmed attacks. Any other reading of it is incorrect. To deal with ranged attacks, you still need to be a magician or have appropriate powers, but that's true for any astral form. You can still break line-of-sight to mess with manabolts and such.

But the pages and pages and pages of you going after Dual Natured because it makes you defenseless on the astral are bunk, pure and simple, and have been from the start.

I am not going to argue the rest of this right now, but I felt a need to chime in on that.

This is also the last warning for a bunch of you. Quit the arguing now, or there will be time-outs given. Civil discussions are fine, but wall-of-text arguments will not be tolerated any longer.

I'm sorry sir, but this is a forum a "Wall of Text" is not an applicable complaint in a forum setting, on something like an image board or in an active conversation like IM/IRC clients, then yes, Wall of text is a problem, But there is nothing wrong with long posts in a forum environment, whatsoever, If you disagree you are free to do so, but I will continue to disagree with you on that subject. If you want to have a problem we can have a problem, and I will gladly leave and go back to discussing shadowrun in person and on various forums that I enjoy, rather than giving you my opinion, as a long-term player, and someone who has spent multiple hundreds of dollars on shadowrun products since second edition.

Reaver

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« Reply #209 on: <09-29-16/1039:26> »
Solathon,

In case you were not aware, Patrick is one of the freelance  writers for shadowrun (and other projects). And generally not someone you want to piss off, as he has done more for Shadowrun - without being paid for it- than most people.

In fact, the ONLY reason you are getting ANY errata at all is because Payrick took it upon himself to organize a set of volunteers to get the project moving.


And, you have done nothing  to endear yourself to THIS community......

Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

 

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