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Run Faster Errata

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ScytheKnight

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« Reply #90 on: <01-04-16/2340:12> »
It's Fatigue damage, so Body + Willpower.

Quote from: SR5 Core, p 172
FATIGUE DAMAGE

Fatigue damage is Stun damage you incur through doing something strenuous or for being in the middle of something stressful. It’s caused by harsh environments, hard exertion, and drek like that. Fatigue damage is resisted with Body + Willpower, not with any armor. Fatigue damage cannot be healed while the condition causing it still exists.

Ahh, OK, thanks.
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UnLimiTeD

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« Reply #91 on: <01-05-16/0919:45> »
Can a mundane troll become a mutaqua if using point buy? The 54 Karma cost only seems to stop them from being rules-legal in Priority or Sum to Ten, but the creation rules for infected call them out as only being available if taking a magic talent.
Well, there's a discount on them if you're already awakened, thus making them somewhat available;
You don't have that problem with Karma Creation.
You'll play the full price, and you'll be awakened nonetheless afterwards.
Still waiting on a Vector-Thrust Liminal Body.

Patrick Goodman

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« Reply #92 on: <01-05-16/1512:12> »
Can a mundane troll become a mutaqua if using point buy? The 54 Karma cost only seems to stop them from being rules-legal in Priority or Sum to Ten, but the creation rules for infected call them out as only being available if taking a magic talent.
For the love of God, why would you want to?
Former Shadowrun Errata Coordinator

falar

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« Reply #93 on: <01-05-16/1619:09> »
Can a mundane troll become a mutaqua if using point buy? The 54 Karma cost only seems to stop them from being rules-legal in Priority or Sum to Ten, but the creation rules for infected call them out as only being available if taking a magic talent.
For the love of God, why would you want to?
If you build the rules, they will come.

Chummer 5 is Alive

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« Reply #94 on: <01-05-16/1622:16> »
In my time working on Chummer I've come to learn that people try to make very, very odd characters. 54 Karma to get a mage that has a MAG value of 0 is definitely... something.

Patrick Goodman

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« Reply #95 on: <01-05-16/1645:09> »
In my time working on Chummer I've come to learn that people try to make very, very odd characters. 54 Karma to get a mage that has a MAG value of 0 is definitely... something.
*blink* *blink*

I say again: For the love of God, why would you want to?
Former Shadowrun Errata Coordinator

Chummer 5 is Alive

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« Reply #96 on: <01-05-16/1653:57> »
You could be the troll version of Blade, I guess?

Patrick Goodman

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« Reply #97 on: <01-05-16/1732:15> »
I was mostly talking about the mage who had a 0 MAG. What's the freakin' point?

As to the original question: I don't know. I was not in the loop as the other chargen methods were being explored, and I barely had time to come up for air as I did my part of the text I had. I was WAY behind when we were writing that; it was ugly there for a while. Sort of the way it is right now on the work-in-progress. Life is really getting in the way.

At first blush, I don't know why you couldn't take the Mutaqua quality, but again...I'm not sure why you'd wanna. This is subject to change once I have a chance to read the rules and analyze things. I've slept since Kevin and I wrote that stuff.
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MijRai

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« Reply #98 on: <01-05-16/1734:03> »
It'd be fun for an Infected game, at least; a Mutaqua heavy would utterly demolish most competition in the street sam department, don't you think?  At least, they would at night.  They get some insane benefits (all for, you know, being a giant cannibal beast). 
Would you want to go into a place where the resident had a drum-fed shotgun and can see in the dark?

UnLimiTeD

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« Reply #99 on: <01-06-16/0630:46> »
Very rare, very obvious, pretty much dying to sunlight....
Well, they have their niche, I suppose.
Still waiting on a Vector-Thrust Liminal Body.

Herr Brackhaus

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« Reply #100 on: <01-06-16/0644:33> »
Speaking of sunlight, are there any ways to deal with an allergy to sunlight in SR5? Armor with environment adaptation; sunblock; anything?

Novocrane

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« Reply #101 on: <01-06-16/0658:19> »
Speaking of sunlight, are there any ways to deal with an allergy to sunlight in SR5? Armor with environment adaptation; sunblock; anything?
Covering up (full body) will reduce the severity by one, as would the kind of pollution density that requires a breathing mask for other characters.

Herr Brackhaus

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« Reply #102 on: <01-06-16/0711:24> »
Ah, nice. Thanks, Novocrane. If anyone else is wondering. Walking in Shadows sidepar on page 134 of Run Faster covers this.

On-topic, are there any official costs for UV treated clothing? As a houserule, I'd probably use counts-as Radiation Shielding or Fresnel Fabric and the rules for ruthenium polymer, so that each rating point reduces the severity of the allergy by Rating, adjusted for the amount of coverage provided as per the Errata.
« Last Edit: <01-06-16/0716:05> by Herr Brackhaus »

MijRai

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« Reply #103 on: <01-06-16/1219:12> »
Very rare, very obvious, pretty much dying to sunlight....
Well, they have their niche, I suppose.

Like I said, an Infected game.  Which I still want to do one of these days...
Would you want to go into a place where the resident had a drum-fed shotgun and can see in the dark?

odd

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« Reply #104 on: <01-06-16/1314:02> »
Maybe they want to make troll version of Rincewind.

I was mostly talking about the mage who had a 0 MAG. What's the freakin' point?
« Last Edit: <01-06-16/1319:01> by odd »

 

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