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Backstabbing

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SamTwist

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« on: <12-23-14/0930:06> »
Hi everyone!

There has been some tension building up between 2 characters in my group (due to roleplay, no tension between the players themselves) and one of them is about to backstab the other.
The character is actively looking to hire a decker by himself in order to get back at the other character, what he wants this decker to do is still unknown to me as of yet. (Hasn't found a decker yet but I'll have him meet one during our next session).

Did any of you come across a similar scenario in your game? Any tips to make the feud more interesting or any tips on mistakes to avoid? I want to avoid having these players monopolize the game time for the other players.

Thanks!

farfromnice

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« Reply #1 on: <12-23-14/1104:34> »
I con one of my fellow player once to do what I want, I didn't have a choice he was in magically love with this Bi$%@

I didn't end well.

I think will we need more information on your particular problem. I'm interested to know what are the characters (StreetSam, Decker, Rigger, Shaman/Mage, etc.) and maybe why they want to kill each other

for the moment I can only think that if this is a decker who is gonna be screwed over he could see data packet or  be the victim of a hack, feeling watch

do players know that they are gonna work against  each other, like they are asking the GM in front of the other for a new decker or are they asking/playing it in private with you ?

SamTwist

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« Reply #2 on: <12-23-14/1140:59> »
Players do know, I keep an open game and I trust my players enough to know they won't be metagaming.
Long story short, the issue is between a mage and a rigger. There has always been tension between the two players since the start but they always managed to keep their pride out of the way. The mage asked the rigger for a favor during a run but the rigger didn't want anything to do with it. The mage was extremely persistant and it ended with the rigger blatantly hanging up on the mage. That's when the mage decided to call his contact in order to hire a decker. I don't think the mage wants to kill the rigger, yet...   I think this will ignite the bloodshed between the two.

There is a technomancer in the team as well, to make things interesting, he did get reached out by the mage's contact but refused to meet the client because he's already on a run (with the rigger and the mage).


farfromnice

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« Reply #3 on: <12-23-14/1256:51> »
In my first SR4 game, two of my friends where playing pun against each other

The Troll Shaman was heavily Gremlin and the Technomancer didn't like it. The technomancer was screwing  is phone call, data transfert, etc. And the Shaman was throwing watcher at the Technomancer. Somewhere in the story it stop, probably when the GM put us in a very difficult situation

Since we can predict what the mage will do I propose that you wait and see. But the Tird party hacker could do is future job in a utterly inappropriate time, let say a run and putting the entire party at risk. Sure it's a classic but what classic are for after all :P

SamTwist

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« Reply #4 on: <12-23-14/1454:10> »
Oh I like where you are going! Thanks farfromnice!

farfromnice

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« Reply #5 on: <12-23-14/1504:01> »
you could lure a third player to play pun on them to teach them a lesson

Maybe their respective contact could begin to find it childish and steadily cut them out, they are after in a dangerous business