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[5e] Circle of Heaven [OOC]

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Sabato Kuroi

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« Reply #315 on: <01-28-15/1539:57> »
@Sabato - you should have shot his bike to begin with, we'd lose him easier. And the bike is less armored so you will demolish it.
(but is shooting the bike any different then shooting the raider ? (dogding or not dodging?) )


No, vehicles have bigger condition monitors and ignore stun damage (though APDS rounds will penetrate a bike's armor unless it is reinforced)
Unless Sabato knows in game that the driver is heavily armored he has no reason to shoot the bike instead of the driver

« Last Edit: <01-28-15/1609:09> by Sabato Kuroi »

ScytheKnight

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« Reply #316 on: <01-28-15/1543:18> »
On the other hand there's also the option of Called Shot - Tire
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Malevolence

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« Reply #317 on: <01-28-15/1544:20> »
Spirits might have made a better first option. They can be way more discreet. A fire spirit would be obvious, but a Spirit of Water (Illusion) could cause confusion or a spirit of Earth (Manipulation) could just up and cause the bike to stick to the ground with the Binding power or swallow the bike whole with the Engulf power. Depending on whether Siren enforces the rules change from Grimoire that requires using spirits only for their specific domains, you could even have the Water spirit use Accident or your bound spirit of Man use Fear. Spirits are crazy cool and allow near limitless options.
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gilga

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« Reply #318 on: <01-28-15/1545:38> »
Well I already changed once my instruction. If we can't shake them we do spirits.

Sabato Kuroi

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« Reply #319 on: <01-28-15/1550:37> »
On the other hand there's also the option of Called Shot - Tire

if you hit a tire the driver takes -2 penalty on his vehicle tests.I'd have to hit with -6 total modifier.Not a bad option but not the best, since the driver has no cover bonus on the bike.After all If I inflict  damage upon  him he will probably suffer a penalty on all tests


We don't need to overcomplicate things.We re fine at the moment, lets see how this goes.
Spirits would need 2 complex actions(jump out, summon), until then our vehicle could have been destroyed, since there were 2 riders until IT managed to make on of them lose us
« Last Edit: <01-28-15/1555:08> by Sabato Kuroi »

gilga

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« Reply #320 on: <01-28-15/1604:07> »
So basically I drive you shoot ;) if it gets messy we have alternatives.

Csjarrat

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« Reply #321 on: <01-28-15/1649:27> »
edited my post, there's no way flea is going to stay in there now that those trackers were broadcasting her location there.
She's heading into town in search of a coffin motel for the night
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gilga

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« Reply #322 on: <01-28-15/1652:11> »
@Csjarrat - you should probably warn the rest of us ;)

Csjarrat

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« Reply #323 on: <01-28-15/1700:36> »
@Csjarrat - you should probably warn the rest of us ;)
Need to check that my comms are safe first  :-)
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Malevolence

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« Reply #324 on: <01-28-15/1724:38> »

Spirits would need 2 complex actions(jump out, summon),


Now they would, which is why I'd mentioned that it would have been a better way to start the engagement. However, she has at least two bound spirits that she could call with a simple action, then command with another simple action. But since the guns are out, there's little benefit to being subtle now. And, more importantly, OOC is probably not the best place to discuss strategy in such detail.


Which reminds me, I need to edit my last post to include a status update to the rest of the team.
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gilga

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« Reply #325 on: <01-28-15/1842:55> »
Going out of VR is not practical as meat space initiative is a lot worse for IT.  So as long as we're in combat she's jumped in- either drone or car no other practical options.
« Last Edit: <01-28-15/1911:22> by gilga »

Siren

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« Reply #326 on: <01-28-15/2026:39> »
Whatever the 2nd Biker does, you aren't aware of it.  IT's drones are now up.  After that will be Sabato's action again, which I see he already rolled.  If the biker's status changes as a result of drone actions, you can change what you want Baro to do.

Rolling updates now.

gilga

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« Reply #327 on: <01-28-15/2032:57> »
Siren: I haven't ordered the drones to do anything yet so treat their action as a delayed one.
They are out of range anyhow. They only have teasers the range is over 100 meters I doubt they can fire anyhow.
rolling up the action IT will take in her next turn:
right after Sabato:

Doge for IT's car:
Doge at -5, jumped in car: 9d6t5 2
I guess he manages to hit.

Defense of car 17 dice:
damage soak jumped in car: 17d6t5 4

Defense for IT - takes half the damage the car gets:
Damage soak for IT: 8d6t5 5

==== IT's next turn pull out again) .

Intuition (9) + driving (4) + 2 hot sim + 1 rig -2 spell - 2 against direction = 12 dice: 
driving action: 12d6t5 5

@Siren Are we still in the chase?


If/when we're out of the chase, I assume that although I am too noobish to know about these tracking tools, IT can do so.
rolls looking for hidden devices. 

Looking for hiddeen devices: 14d6t5 5
if she finds something that shouldn't be there she'll brick it.
« Last Edit: <01-28-15/2035:11> by gilga »

Siren

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« Reply #328 on: <01-28-15/2034:44> »
Doge for IT's car:
Doge at -5, jumped in car: 9d6t5 2
I guess he manages to hit.

Defense of car 17 dice:
damage soak jumped in car: 17d6t5 4

Defense for IT - takes half the damage the car gets:
Damage soak for IT: 8d6t5 5

==== IT's next turn pull out again) .

Intuition (9) + driving (4) + 2 hot sim + 1 rig -2 spell - 2 against direction = 12 dice: 
driving action: 12d6t5 5

@Siren Are we still in the chase?

Technically yes, but with that rider's last driving check, you won't be for long.

Edit: you already did that, sorry.

gilga

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« Reply #329 on: <01-28-15/2040:35> »
Did what? matrix perception?