Uh. Lived in Denver for a few years, Scorpions aren't so much rare as literally you'll only see them in Zoos. Way too cold for Scorpions here. Unless your game is headed to Arizona or New Mexico you could just as well take Phobia Andromedans. If your GM is okay with it, carry on.
As mentioned IR 3 is overkill.
Facial Sculpt and Melanin Control? You're a spell caster, pick up Physical Mask.
Eidetic Memory Sense? If it's a character pick rock on, but otherwise pass.
Agility Boost 2 is what the cool kids take.
Combat Sense is better with bigger numbers.
Gear... uh. Lots of games I'm okay with a character not taking a fake SIN at char gen. It really is something that could be picked up a few runs in for most games, but not Denver. Denver is one of those cities where I would expect SIN checks as a daily in a runners life. YMMV, but throwing Karma at Nuyen is going to happen with Resources E.
Good to know about Scorpions.
I hadn't thought about it, as I AM in AZ & this guy is from the PCC so it is really common here.
I was looking for something annoying w/o being so generic as to take Spiders or Roaches.
Hmm, I guess 12+3D will leave him at 3 actions each turn much of the time.
I might just look into that & then pick up Magic Sense & Motion Sense for that extra point, which I also love.
Mask is great for getting by someone quick I guess, but I was looking for something that I didn't have to sustain.
Eidetic is for RP reasons & just to be able to recall anything we saw before. Like I said, watching too much Mentalist, Numbers, & Lie to Me, when I thought of this guy. I pictured him as sort of a ConArtist / Charlatan type, holding fake Seance, using his spirits to "contact the dead" very 20th century feel set for the 2070's.
More AgiBoost & CombatSense certainly isn't a bad thing, but I get the basics of each & can take more later with Foci or Initiations.
In the mean time I wanted that Surprise Check & the avg 2 Agi dice for now.
I completely get what your saying about Cash for SIN.
I'm dreading it as it was bad enough with my Seattle character a couple years ago who started out in the same boat.
I could give up JoaT at Chargen for an extra $4k & then skip the Reagents for a quick bind of my 1st Spirit that I was planning on.
Then in turn pick up a single Fake-2, but I feel like that thing is going to get burned about as fast as it would take me to save up for a better one.
I'm also considering changing over a Contact to be a Coyote/Smuggler to get across boarders instead.
Thanks for the IR suggestion, I think that's a for sure option & I'll see what I can do about getting around across boarder options.