So this is the next step of this run
http://forums.shadowruntabletop.com/index.php?topic=19048.0 in my campaign and I have some questions
I'll understand If no one responds, it must be a pain in the *ss to read through other people's scenarios

(Short Version )
My players were hired by the Ciarnello family to kidnap a Lone Star(female Technomancer) prisoner.
After they handed the "package" to the Johnson, they decided to find a way to free her.They also learned that the Ciarnello family was actually working for Ares(they need the Technomancer in order to find her companion-a renegade A.I.).
They know that Soren Johansson, the VP of Ares Europe, is sending a team to Seattle to retrieve the Technomancer.This team will arive at Ares Shipping Operations HQ (Bellevue, former Ares Seattle HQ).My players want to go in a day before their arrival(there are daily tours, mostly for students) and hack a terminal in order to find more info about the whole operation,maybe discover a weak spot.
1)First Question(the easy one) : I need ideas about the Ares Shipping Operations HQ (Bellevue, former Ares Seattle HQ) possible security measures.Other than MAD scanners, SIN recognition devices, alarms at every door, Knight Errant HTR team, a mana barrier around the building, maglocks and cameras, what else? I mean this place should have better security than Brackhaven Investments HQ right?
2)Second Question: In my scenario, Ares wants the delivery of the prisoner to be handled with discretion.The girl was a Lone Star prisoner after all(and Lone Star was being paid to deliver her to Saeder Krupp).I decided that the Ciarnello Family is going to provide some escorts(they are managing Mafia's prostitution rings after all) for an executive party being held at Ares Shipping Operations HQ the night the Ares Europe team arrives, and they are bringing the Technomancer with them.
Is this a tactic Ares would prefer?I mean they could tell the Mafia to lock the girl inside the trunk of a car and leave the keys in the ignition...
Thanks in advance