The standard Technomancer in the core book doesn't quite do it for me, and I've always been the type to change the rules I didn't like to suit my needs better. I'm posting these rules here for easy reference for my own PbP games where they are relevant, and for anyone else to use who may be interested in the way I do things.
1: New Skill Group
Operating
Encoding
Decoding
Programming
In addition to the Tasking Skill Group, Technomancers have the Operating Skill Group, which represents all the skills they use in the Matrix. Being a Technomancer is not the same as being a Decker, and the way they approach problems in the matrix are completely different from one another.
Whenever a Technomancer performs a Matrix Action, they substitute their Encoding skill for any skill in the Electronics Skill Group, and Decoding for any skill in the Cracking Skill Group. So while a Decker rolls Hacking + Logic to perform the Hack on the Fly action and Cybercombat + Logic for a Data Spike, a Technomancer would roll Decoding + Logic for both actions. Likewise, the Technomancer uses Encoding + Intuition for Matrix Perception, instead of Computer + Intuition, and so on.
Programming is used for Complex Forms instead of the Software skill.
2: Matrix Attributes
A Technomancer's Living Persona has 3 natural Matrix Attributes: Device Rating, Firewall and Data Processing.
Device Rating = Resonance
Firewall = Willpower
Data Processing = Charisma, Intuition or Logic, depending on their Stream.
As a result, in every day life a Technomancer's Living Persona appears to the rest of the Matrix as a Commlink, having no Sleaze or Attack rating. When a Technomancer has need for these additional ratings, they have the ability to Thread them, like a complex form. The Technomancer rolls Programming + Resonance [Level], gaining either a Sleaze or an Attack rating equal to the desired Level(up to Resonance+2) for a number of Combat Turns equal to twice their hits. This is a Free Action that they can only perform during their own Action Phase, and causes Fading equal to the desired Level-2.
The unnatural way Technomancers interact with the Matrix makes their actions more noticeable by GOD. Every Attack and Sleaze action a Technomancer performs generates 2 points of OS per hit on the Defense test, instead of the usual 1. Attack and Sleaze actions will also leave Resonance Signatures with a rating equal to half the Attack or Sleaze rating, which can be detected by other Resonance beings.
3. Misc
A Technomancer has the ability to form a Direct Connection with any Device they physically touch. This works best with direct skin contact through the fingertips. Using another part of the body (feet, head, chest, etc) or attempting the connection with something in the way (such as gloves) results in a suitable penalty to all Matrix Actions against that device similar to Noise.
A Technomancer can serve as the Master of a PAN using their Living Persona, but doing so requires a degree of focus. Slaving one or more devices to a Techomancer results in a -2 sustaining penalty. Should the Technomancer stop sustaining their focus, these devices immediately lose their connection and become unslaved. For the purpose of the Focused Concentration quality, the Level is equal to twice the number of devices being slaved. (so 2 devices is Level 1, 4 is level 2, and so on.)
The Matrix Protocols do not know how to properly render the Resonance, making it difficult to notice the resonance actions technomancers and other Resonance beings perform. Any Resonance action that does not qualify as a Matrix Action (that is, using a Matrix Attribute as the Limit) should not be considered obvious, and requires a Matrix Perception test to notice. This includes most complex forms, including Resonance Spike.
4. Complex Forms
Cleaner is L-1
Diffusion of [Matrix Attribute] is L-2
Editor is L. In addition to its normal functions, it can also be used to break Protection or defuse Data Bombs, rolling an opposed test against Protection/Bomb Rating*2. A Data Bomb is still triggered on a failed roll with Editor.
Infusion of [Matrix Attribute] is L-3
Puppeteer
Target: Device • Duration: I • FV: L + 2
You push Resonance commands into a target, forcing it to perform a Matrix action. Pick a target and a Matrix action for it to perform. Make a Programming + Resonance [Level] v. Willpower + Firewall test, with a minimum Level based on the type of action: 1 for a Free Action, 3 for Simple and 5 for Complex. If you succeed, the target performs that Matrix action as its next available action. Personas are obviously aware that they have been targeted by something if they are forced to perform an action against their will, but Devices that are targeted do not notify their owners.
Resonance Channel is L-3, and works on all forms of Noise.
Resonance Veil is L-2.
Static Bomb is L.
Tattletale has a Duration of Instant.
all other Complex Forms are the same.
5. Echoes
Performance Upgrade: You create a Resonance construct that allows you to quickly and efficiently enhance your Living Persona. As a Free Action during your own Action Phase, you may allocate a number of points equal to your Submersion Grade to increase your Matrix Attributes. Therefore, a Grade 2 Technomancer could give himself +2 to one Matrix Attribute, or +1 to two different Matrix Attributes. No single Matrix Attribute can be increased by more than half your Resonance (round down).
Mind over Machine: You gain the benefit of a Control Rig with a rating equal to your Submersion Grade (Up to a maximum of 3), and can jump into any Device, even those that lack a Rigger Adaptation.
NeuroFilter: You create a Resonance buffer along your neural network, allowing you to better protect yourself from the Matrix. You gain a bonus to resist biofeedback damage equal to your Submersion Grade, and while in VR, you can choose to switch between cold-sim and hot-sim as a Free Action on your Action Phase.
Overclocking: Remains the same.
Resonance Link: You gain the ability to create permanent connections through the Resonance between yourself and others, forging a one-way empathic link with a number of people up to your Resonance. You can sever a connection at any time, but forging a new connection requires a Direct Connection with their brain, either through a device connected to a DNI, or by grabbing them firmly by the head. If the target is a Technomancer, the empathic link goes both ways. If both Technomancers have this echo, the link is telepathic, and allows basic communication over it. This connection can be felt so long as both the Technomancer and the target are within range of a Matrix signal.
Resonance Program: This echo lets you run cyberprograms on your Living Persona. You may run 2 + your Submersion Grade programs at a time, and can exchange one program for another as a Free Action during your Action Phase. In order to emulate a program, you must own a copy of it on a Device in your possession. Losing access to this device will prevent you from changing programs, but will not remove programs you are already running.
Resonance Hub: This echo allows you to slave devices with greater ease. You may have a number of devices equal to your Resonance + Submersion Grade slaved to your Living Persona without suffering a Sustaining Penalty. In addition, you are considered to have Noise Reduction equal to your Resonance between yourself and any device slaved to your Living Persona.