It's not much but you can go with Channeling out of Street Grimoire, it'll only reduce the negative die pool penalty from wound modifiers though (and I think we'd agree that it's better to not be hurt in the first place). I'm afraid that's all I got.
How'd that work?
I thought that only allows you to have a spirit inside you? Or will that result in less wound penalties even if the character itself is in control?
They said Adept, not Mystic Adept. Big difference.
The difference is 45 Karma, and doesn't address the problem that adepts are the better faces, better sams, and not worse as mages either, sides not being able to project.
Whatever char you do, unless it needs projecting or Resonance, it's better as an Adept.
And I get along with that, I just don't want another one. In that Pool I already had 2 (with 0 and 1 Magic, though) for 1 mundane, 1 nearly done to be played soon, and until the next Augmentation comes out, I don't see much chance to change that without purposefully gimping myself.
So no, not actually a big difference.
