2. I'm not sure what firearms skill to have BH use. I know this is Chicago, and a street game at that, so can I pump up longarms and put a few points in pistols for the few times he'll be in polite company, or would I be better off with something more concealable? I'd like to avoid automatics for flavor reasons.
3. For Knowledge Skills, I'd like to take Corporations (misdeeds). From BH's perspective pretty much anything a corp does is going to be a misdeed, but can we make a common sense ruling on when that specialization would apply?
4. Also on knowledge skills, have you made a decision about freebie points? Will those kick in for the player ready version, as opposed to the baseline version of the characters?
5. Is Code of Honor (Ganger) ok to reflavor as neo-anarchist? I'm also considering Made Man but re-flavoring as neo-anarchist if you would prefer.
2- They're tools in a tool box. Pick the job, pick the tool, put the tool away. This is all personal choice on you dude, but keep in mind, and this is for EVERYONE, not just you, but keep in mind that once character gen is over, most shit, ESPECIALLY ammo is gonna be more expensive than it is in the book. Shit is still a little wild west out there.
3- Well, I like to do info skills like that a bit more specific. A few ways I'd phrase what I think you're looking for are...
a- Corporate policy (exploitative)
b- Corporate history (genocidal)
c- Corporate personnel (infamous)
and then, of course, you could also go skills like
a- EVO policy (exploitative)
b- Renraku history (genocidal)
c- SK personnel (infamous)
These skills are more limited in scope of course, but will require fewer hits for the same level of info.
4- Yeah, there's gonna be some, but i aint figured out what/when/how much just yet, but you will be given some free points worth of interest skills.
5- Code of honor works better for me. Go ahead and post up exactly WHAT that code of honor entails at some point.