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Deep Black Sea [5e OOC]

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SgtBoomCloud

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« Reply #345 on: <04-07-15/2017:10> »
bnc's Initiative: 4d6+10 25

Since I wouldn't as a GM allow take-backsies on actions, I won't ask that Krestov and bnc switch attack/suppression for this pass.  Lesson learned.  Plus I can work it in IC at bnc's expense (we can blame Volker for that call :D)

Intended target will be....likely whoever is directly in front.  Intruder 1 or Intruder Laser 1.

Volker

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« Reply #346 on: <04-07-15/2244:09> »
XD you *** ;)

But yeah, I think it's all right. She can shoot but she's got little idea of military tactics.
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Sabato Kuroi

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« Reply #347 on: <04-08-15/1103:09> »
I think of going for a "right back at ya" interruot action.

What do you think?

SgtBoomCloud

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« Reply #348 on: <04-08-15/1146:39> »
I'd say go for it.  It's either that or I fall on it and absorb the blast like the tank I am :)

SquirrelDude

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« Reply #349 on: <04-08-15/1613:36> »
Don't hand grenades normally not go off until the initiative count at which they were thrown, one round later?
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Jack_Spade

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« Reply #350 on: <04-08-15/1635:23> »
Yes, unless of course the grenade is primed to detonate on contact - which it most likely is.
So, if you are feeling lucky, you can try to throw the grenade back, but personally I'd recommend the run for cover interrupt.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

SgtBoomCloud

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« Reply #351 on: <04-08-15/2033:49> »
...Yeah, this is all kinds of fun.  That move was definitely meant to shake things up.

..Screw it, I'm making a decision...


..Hold my beer.

Sabato Kuroi

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« Reply #352 on: <04-08-15/2112:15> »
Well done big guy!


Jack_Spade

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« Reply #353 on: <04-09-15/0250:56> »
I like that interrupt action. Have one Edge back/one temporary point of additional Edge
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

SgtBoomCloud

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« Reply #354 on: <04-09-15/0800:54> »
I'm reading that as I get to have a point of Edge above my maximum :). Thank you.

I feel like I need to point out a couple things: wouldn't the suppressive fire result in damage to the smart platform's physical box, and not matrix damage?

Also, hate to be that guy, but you are wrong about bnc'a situation.  yes, if she were jumped in through a control rig shewould have to resist the resultant biofeedback.  However, as she is lacking a rig, this is not the case.  She is merely controlling the platform remotely, which means no biofeedback.

Until that sitch is resolved, I'll address current affairs, like the troll you severely underestimate the tankiness of. No full defense for me.  Bring it.

Suppression defense #1: 6d6t5 2
Suppression defense #2: 6d6t5 0
So, soak against 5S(e) both times
Damage Soak (5S(e)): 34d6t5 11
Damage Soak (5S(e)): 34d6t5 15
No damage.  Finally, the full auto hit, with no defense dice thanks to suppressive fire.
Damage soak (11Se): 34d6t5 13
No damage.  You were saying?

:)


« Last Edit: <04-09-15/0816:51> by SgtBoomCloud »

Jack_Spade

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« Reply #355 on: <04-09-15/0844:30> »
Na, it's a valid point. I'll hit the rule books when I get home.

EDIT:

So, turns out that is a rather interesting question:
p. 433 Core book:
Smart firing platform: This is a non-mobile robotic tripod equipped with a remote control pivot that allows for a 180-degree firing arc and a 60-degree inclination. You can mount one smartgun-equipped weapon to the platform, and it will be fired by the device’s onboard Pilot
(Device Rating 3). The platform is equipped with a Targeting Autosoft (Rating 3) and can be upgraded with additional autosofts, usually a Clearsight program. You need to set the parameters of who exactly the platform should and shouldn’t shoot at, which are followed by the platform’s pilot (Pilot Programs, p. 269). The platform provides 5 points of Recoil Compensation. It has an Initiative attribute of Pilot x 2 and 4D6 Initiative Dice when acting autonomously (see Drone Initiative, p. 270). Wireless: You can fire the mounted weapon remotely
(Control Device, p. 238), like a drone with no rigger interface.
You can use an implanted smartlink with the smartgun if you’re in VR.


I had interpreted that as: It is handled like you possess a rigger interface (which is simulated through a cloud computing virtual machine)

But you are right: It's physical damage and only half of that becomes matrix damage. Likewise, jumped in bnc would only receive half the physical damage as biofeedback damage. Therefore she suffers no damage from this attack.

Nevertheless, the smart turret is currently only one box away from exitus.
« Last Edit: <04-09-15/1107:10> by Jack_Spade »
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Sabato Kuroi

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« Reply #356 on: <04-10-15/0750:25> »
We need to stop the suppressive fire somehow so   Torrent or Slobber can throw a  grenade and buy some time

SquirrelDude

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« Reply #357 on: <04-10-15/0835:42> »
Alright. Sounds good.


Who's turn is it?
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Volker

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« Reply #358 on: <04-10-15/0858:26> »
Dafuq? What did I miss? Was there an attack? Why an I supposed to get biofeedback? Did the grenade hit the turret? Don't destroy my baby...

I'd read this as that there is a kind of remote control for which you don't need an interface. This, I see no reason for biofeedback. But then, I'm not GM, am I?
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thought
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"sub-vocal"
"foreign language"

SgtBoomCloud

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« Reply #359 on: <04-10-15/1915:14> »
Dafuq? What did I miss? Was there an attack? Why an I supposed to get biofeedback? Did the grenade hit the turret? Don't destroy my baby...

I'd read this as that there is a kind of remote control for which you don't need an interface. This, I see no reason for biofeedback. But then, I'm not GM, am I?

Volker, I already pinged Jack about this earlier on this page.  You won't be subject to biofeedback, though the resultant gun is now one hitbox away from being nonfunctional.  hence why there is now a big troll blocking the bullets.

Seeing as how it's not an actual person and the operator is not subject to the suppressive fire, i'll assume bnc does not get the suppression penalties, so here goes:

Suppressing Fire: 13d6t5 5  REA + EDGE to avoid catching bullets (14P, +1 AP)

I believe Torrent and Slobbertooth both go before bnc's move, but if they opted to delay until after the suppression, it might make things a little better?
« Last Edit: <04-10-15/1918:54> by SgtBoomCloud »