NEWS

Metasapients and Magic Rating

  • 31 Replies
  • 15711 Views

Spooky

  • *
  • Omae
  • ***
  • Posts: 462
  • If you run, you'll only die tired.
« Reply #30 on: <02-08-15/1050:22> »
At my LGS, we have a foam cube that has "fireball" written on it. That's what we chuck at bad punners. Bad runners just get shot...   *****ducking the fireball*****
Spooky, what do you do this pass? Shoot him with my thunderstruck gauss rifle. (Rolls)  8 hits. Does that blow his head off?

Sir_Prometheus

  • *
  • Omae
  • ***
  • Posts: 336
« Reply #31 on: <02-09-15/1737:19> »
So then, what you're saying is that since there is no range or maximum listed, metasapients have no maximum Magic whatsoever?  That even without being an Adept or a Magician, a pixie can, for example, as a Priority A metatype choice start with a Magic of 7 and increase its Magic as high as karma allows and without Initiation?  And I guess you're also saying that shapeshifters don't have Edge at all since it's not even labeled on their Attribute Table (sucks to be them, luckless bastards); guess that +#d6 is supposed to be meaningless after all.

Otherwise, yes, I wholly agree with you that it was ineptly done.  At least Runner's Companion was clearer, and in more ways than one.

OK, two very sensible things to counteract the straw man army.

Metasapiants are just like Metahumans, their Magic is limited by their Essence which since it's never mentioned being higher or lower is 6. Gee, wow isn't THAT simple?

Also when discussing how to create a Shapeshifter it mentions that all Shapeshifters have an Edge score of 1/4.

I guess I'm a little late to this discussion, but yes, this.  Magic usually has a max of essence, unless it's modified by something else, the only two examples I can think of being Initiation and the exceptional attribute quality.