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Overlooked "Must have" gear to survive in 2070

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Rift_0f_Bladz

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« Reply #45 on: <03-30-15/1859:42> »
Rating 1 will get you on public transport. No SIN and driving with get you in trouble fast. Better to buy a good SIN first save for the dirt bike (second cheepest ride, hell of a lot more useful than the moped) after a run or two.
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

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Tarislar

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« Reply #46 on: <03-31-15/0126:39> »
Rating 1 will get you on public transport. No SIN and driving with get you in trouble fast. Better to buy a good SIN first save for the dirt bike (second cheepest ride, hell of a lot more useful than the moped) after a run or two.
As I mentioned, I had a SIN, a real one.  So driving wasn't an issue.
As for the Growler, stat wise, it barely qualifies as better than the Scoot on the streets.  Moderately better off road of course.

psycho835

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« Reply #47 on: <03-31-15/0837:56> »
Every single cop in the city can tell who you are. How is that NOT an issue for a shadowrunner?

The Wyrm Ouroboros

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« Reply #48 on: <03-31-15/0902:42> »
It ain't illegal unless you get caught.
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Rift_0f_Bladz

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« Reply #49 on: <03-31-15/1545:19> »
A driving around with a legal SIN up for anything remotely related to the Run is suicide. While stat wise it may only be slightly better it doesn't have the connotation of "I am easy hit and I'm on this bad hoopty Scoot, YEAH!" Besides, dirtbikes can easily go places most other motorize vehicles can not. Side alleyways would be closer to off road than not. Don't think of dirtbikes of what they can do on actual roads as to how well they handle off of actual roads; again side alleys, tunnels, smuggler routs, etc. Otherwise save the 3k for either a back up SIN (which you will need), better/more gear, or to be saved for an actual vehicle with cargo space.
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

Turned in Toxshaman for ¥1 million/4 once.

The Wyrm Ouroboros

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« Reply #50 on: <04-01-15/1011:31> »
Just because you possess a legal SIN doesn't mean you're automatically transmitting it all the time.  Not having a Fake SIN means that when the secboys are doing a scan (most often in a restricted area) and they get a mis-match because you aren't broadcasting, yeah, they're going to jab you to broadcast or be gone.  But c'mon - shadowrunners in the middle of an intrusion won't (okay, shouldn't) be broadcasting any SIN anyhow.

The problems with a legal SIN come with trackability.  "Hm.  You right next door to where the gun was bought at about the same time; you got a beer near where the gun was fired, killing the victim.  That seems suspicious to me."  The shadowrunner isn't going to keep his fake SIN broadcasting while on a run; he might not have it broadcasting during a meet.  The smart one will have it broadcasting 'next door', or 'down the street' - 'getting a beer' at a local pub, for example.  However, a Fake SIN means you can dump the thing, while a real SIN has data that's going to keep following you around.
Pananagutan & End/Line

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Senko

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« Reply #51 on: <04-01-15/1347:05> »
That's why you only broadcast the real sin when not on Run related business, let them track you. Ok sally sward wasn't in this part of town or even close to it however Charlie McGee was near the fire.

Tarislar

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« Reply #52 on: <04-01-15/2128:16> »
Every single cop in the city can tell who you are. How is that NOT an issue for a shadowrunner?

1.  Why are you transmitting ANY SIN at all when the police are after you?
2.  Your not supposed to get caught.
3.  If you do get caught your Fake SIN isn't likely to hold up when they start giving it more than a passing glance.


Tarislar

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« Reply #53 on: <04-01-15/2138:31> »
A driving around with a legal SIN up for anything remotely related to the Run is suicide.
Did I say I was driving around displaying my legal SIN while outrunning a police car?
The Scooter gets you to meets.  It gets you around town doing what you do the other 5 days a week when you are not "On a Run".
Heck, it can even get you to someplace close to a target & then walk in from there, `a la "Night on the Town" story.


Quote
Otherwise save the 3k for either a back up SIN (which you will need), better/more gear, or to be saved for an actual vehicle with cargo space.
We'll just have to agree to disagree.  I'm not a fan of not having transportation & a SIN-1 wasn't going to get me anything on our first run.

Tarislar

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« Reply #54 on: <04-01-15/2147:45> »
The problems with a legal SIN come with trackability.  "Hm.  You right next door to where the gun was bought at about the same time; you got a beer near where the gun was fired, killing the victim.  That seems suspicious to me."  The shadowrunner isn't going to keep his fake SIN broadcasting while on a run; he might not have it broadcasting during a meet.  The smart one will have it broadcasting 'next door', or 'down the street' - 'getting a beer' at a local pub, for example.  However, a Fake SIN means you can dump the thing, while a real SIN has data that's going to keep following you around.
Agreed.  Which is why a Fake SIN-5 was my first big purchase.

Playing it safe w/ Law Enforcement for a couple runs.  (Annoying)
Riding all over town "B**** seating it" on the back of a Harley, hugging a Troll, because you have no ride  (HUMILIATING)

And that is why I choose to go w/o a Fake SIN.

Herr Brackhaus

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« Reply #55 on: <04-01-15/2242:37> »
The Scooter gets you to meets.  It gets you around town doing what you do the other 5 days a week when you are not "On a Run".
Heck, it can even get you to someplace close to a target & then walk in from there, `a la "Night on the Town" story.
In fairness, public transportation accomplishes the exact same thing, for 50 nuyen a month if you've got less than a low lifestyle, or for no extra charge if you've got a low lifestyle or higher. And If you're in a rush, there's always cabs, car services, and air taxies for emergencies.

And that's why I'd choose a fake SIN, even a rating 1 one, over a moped.

Reaver

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« Reply #56 on: <04-01-15/2250:46> »
The only problem with public transit is.... "the getaway"

I have yet to see a player try a "Hold on Mr. Lone Star, my bus will be here in 2 minutes. Then we can have a slow, high speed chase'"
:P  (but it might be worth it...)

But then again, if you're stirring the pot, you probably should have a better exit plan then "the bus stop on Maple Ave and 3rd Street"
Where am I going? And why am I in a hand basket ???

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Wakshaani

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« Reply #57 on: <04-01-15/2302:37> »
Y'know, Run Faster has a section dedicated to just exactly this question.

Just sayin'. :D

Herr Brackhaus

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« Reply #58 on: <04-02-15/0015:46> »
The only problem with public transit is.... "the getaway"

I have yet to see a player try a "Hold on Mr. Lone Star, my bus will be here in 2 minutes. Then we can have a slow, high speed chase'"
:P  (but it might be worth it...)

But then again, if you're stirring the pot, you probably should have a better exit plan then "the bus stop on Maple Ave and 3rd Street"
If your exit strategy is " my moped parked two blocks away", I'd say you're just as screwed. One of the jobs on a team is quite literally "getaway driver". If no one on the team has a vehicle that can fit the team, maybe it's time to hire a rigger...

My point being, whether you use a moped or public transportation to get to the meeting is a characters choice. I don't personally think it's fair to say that every character needs a mode of transportation and then immediately disregard public transit when even the rulebooms mention that it a an option.

Given the choice between trying to run from the cops on a moped or the bus, I'd choose the bus. A decent con skill and even a low level fake SIN could be enough to get you to the bus, at which point you're just one of the masses.

Tarislar

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« Reply #59 on: <04-02-15/0230:00> »
As mentioned Buses & Subways have issues with "scheduling" so there isn't always going to be one just waiting for you.
Good luck getting to a meet across town when your fixer only gives you an hour notice.  Or moving any sort of "gear" around with you on the bus.
Not to mention the check in stations, security/police patrols, or crowds of people your trying to "blend" into that wonder why you are in Black/Camo fatigues are are trying really hard to hide your SMG & the Decker's Cyberdeck under your trenchcoat.
Not that the Scoot lets you hall around an Assault Cannon either, but at if I do have to have an oddly shaped bag over an M23 they don't get long to see it as I fly by compared to having someone across from you for a 30 minute drive.

As for the Dodge Scoot, we are hardly talking about a 1982 Moped here.  I see "Scooters" these days on the freeway most mornings that are flying down it at 55-75 MPH.
The Dodge Scoot has the same speed as the Growler, Jackrabbit, Americar, Bulldog, & Roadmaster.
Is it going to fly down the freeway at 100+?  No, but that is just asking for attention anyway. 

I don't think every team HAS to have a Rigger.  Though they are useful for sure.
As I've stated before.  I think everyone has to have some form of vehicle.  Even if it is the Scoot.  And at least 1 team member needs a "Rigger-ish" type vehicle.  Something to move as a group once you've met up.  Doesn't matter who, though clearly the tech intensive classes can fit one in easier.