There are many sixth graders and NFL players I would not trust with automatic weapons.
I lol'd. True story.
A slightly different way of doing a similar thing. Nuyen and Karma deliberately unspent for the OP to customize. Grenades, Foci, Reagents, More Augments, A car, Lifestyle, ect. ect. 29 Karma left over as well if you take the full -25 from negative qualities. So patch up low stats or skills, whatever. Mentor spirit is highly encouraged.
Low Move for a melee character so think of the Spurs as a "finishing move", that accuracy is a bitch though. You'll be shooting most of the way in. IMO Automatics and Monowhips are mechanically better, but the OP said "Pistols" and Stabbing so...
Also, personally, I'd go with Fetishes on all but the Heal spell. Cast everything at force 4ish for minimum drain. Not sure how the OP feels about carting around 4 pairs of chicken feet. Spell list would be shuffled around a bit depending on Mentor Spirit. Spellcasting specialization would be an early pick up. Bringing casting pool to 10 dice for the chosen buff spells. Overall investment in Magic is moderate. "C" Priority, 30 Karma, 12 Skill points, 5 Group points. You're getting a couple moderate buffs from spells, Spirits, and counterspells.
Nuyen left for Chargen 103,755. So lots.
Karma Spent 21
Magic from 0 to 1.
Focus Concentration 4
== Priorities ==
Metatype: E - Human
Attributes: D - 14 Attributes
Special: C - Adept, Magician, or Technomancer
Skills: B - 36 Skills/5 Skill Groups
Resources: A - 450,000¥
== Attributes ==
BOD: 3
AGI: 3
REA: 5
STR: 1
CHA: 1
INT: 5
LOG: 1
WIL: 3
EDG: 3
MAG: 1
== Derived Attributes ==
Essence: 1.66
Initiative: 12 + 3d6
Rigger Initiative: 12 + 3d6
Astral Initiative: 10 + 2d6
Matrix AR Initiative: 12 + 3d6
Matrix Cold Initiative: 5 + DP + 3d6
Matrix Hot Initiative: 5 + DP + 4d6
Physical Damage Track: 11
Stun Damage Track: 10
== Limits ==
Physical: 4
Mental: 4
Social: 3
Mortimer of London: Argentum Coat [+1] (Must be visible)
Mortimer of London: Berwick Suit [+1] (Must be visible)
Astral: 4
== Active Skills ==
Counterspelling : 5 Pool: 6
Pistols : 6 [Semi-Automatics] Pool: 7 (9)
Ritual Spellcasting : 5 Pool: 6
Sneaking : 6 [Urban] Pool: 7 (9)
Spellcasting : 5 Pool: 6
Summoning : 6 Pool: 7
Perception : 2 [Visual] Pool: 7 (9)
Unarmed Combat : 6 [Cyber Implants] Pool: 7 (9)
Assensing : 6 Pool: 11
(Note Group Skill Sorcery 5)
== Qualities ==
Magician
Focus Concentration 4
== Spells ==
Tradition: Any Int, Resist Drain with WIL + INT 8
Heal DV: F-4
Silence DV: F-1
Levitate DV: F-2
Combat Sense DV: F
Increase Inherent Limits DV: F-1
== Cyberware/Bioware ==
Bone Lacing (Aluminum)
Cybereyes Basic System Rating 2
+Image Link
+Smartlink
+Thermographic Vision
+Vision Magnification
+Vision Enhancement Rating 1
Datajack
Obvious Full Arm (AGI 9, STR 9, Physical 10) (Right)
+Customized Agility Rating 6
+Customized Strength Rating 6
+Enhanced Agility Rating 3
+Enhanced Strength Rating 3
+Armor Rating 3
+Spurs
Orthoskin Rating 3
Synaptic Booster Rating 2
== Armor ==
Forearm Guards 1
Mortimer of London: Argentum Coat 4
+Concealability
+Custom Fit (Stack)
Mortimer of London: Berwick Suit 9
+Custom Fit
== Weapons ==
Savalette Guardian
+Concealed Quick-Draw Holster
+Gas-Vent 3 System
+Smartgun System, Internal
Pool: 17 Accuracy: 7 DV: 8P AP: -1 RC: 5
Spurs
Pool: 17 Accuracy: 4 DV: 12P AP: -2 RC: 1