Take 2 with twice as many Cyber Arms. Can go Mystic Adept if you drop some things (Str back to 1, Focused Concentration goes to 1 or 2, mentor spirit likely goes away ). If you do go Mystic Adept, then Way of the Burnout opens up and is a good pick. The left arm is the basic 3 str, 3 Agility, 3 Armor arm because you're really not using it for anything other than Soak. You've got the basic shadowrunner starter kit and not quite 50k of Nuyen still to tweak the cyberware or add a car or other gear. (Foci?) SINner quality seems a given for this character so I grabbed the basic corporate SIN negative quality. Still 10 points to go if you want, and you likely do. IMO a spellcasting specialization (Detection?) would be an easy pick for Karma. Mentor Spirit Snake is a mostly random choice, several are good for this character.
Also note, swapped the Group skills over to Conjuring from Sorcery so you can see what that does. Mostly it means pick a random skill and drop it (Assensing is gone). But Spellcasting and Counterspelling are up a tick and you pick up Binding and Banishing, not that you could use either of those skills with a 1 magic. But there you go. I'm really not sure what else to do with 5 Group Skill points on this character. Sorcery seems to be the best option, YMMV.
Mechanically "better" choices IMO would be drop the STR augments and go with a monowhip. Automatics > Pistols. Random Cyberleg>Random Cyber Arm. Two cyberlegs are even better, and possible if you go Mystic Adept Way of the Burn out, or drop Bone Lacing and some other 'ware and likely the Str augments in the Arm. Non-trivial choices if you want, but two 9 Agility Cyber Legs are funny.
Weak points. Limits, limits, limits, Accuracy of the Cyberspur aka your physical limit, move score aka your Agility and essentially every calculated secondary stat. Welcome to attributes D, we have low stats, but lots of money and skills.
Info ==
Street Name: Burn out
Name: Unnamed Character
Movement: 6/12
Karma: 4 remaining (potentially 14)
Positive Qualities 21 karma
Negative Qualities -15 Karma
+1 to Str 10 Karma
+1 to Mag 5 Karma
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 4
Judge Intentions: 6
Lift/Carry: 5 (30 kg/20 kg)
Memory: 4
Nuyen: 48900
== Priorities ==
Metatype: E - Human
Attributes: D - 14 Attributes
Special: C - Adept, Magician, or Technomancer
Skills: B - 36 Skills/5 Skill Groups
Resources: A - 450,000¥
== Attributes ==
BOD: 3
AGI: 3
REA: 5 (7)
STR: 2
CHA: 1
INT: 5
LOG: 1
WIL: 3
EDG: 3
MAG: 1
== Derived Attributes ==
Essence: 1.02
Initiative: 12 + 3d6
Rigger Initiative: 12 + 3d6
Astral Initiative: 10 + 2d6
Matrix AR Initiative: 12 + 3d6
Matrix Cold Initiative: 5 + DP + 3d6
Matrix Hot Initiative: 5 + DP + 4d6
Physical Damage Track: 12
Stun Damage Track: 10
== Limits ==
Physical: 5
Mental: 4
Social: 3
Custom Ballistic Mask [+1] (Only for intimidation, Must be visible)
Astral: 4
== Active Skills ==
Banishing : 5 Pool: 6
Binding : 5 Pool: 6
Counterspelling : 6 Pool: 7
Perception : 6 Pool: 11
Pistols : 6 Pool: 9
Sneaking : 6 Pool: 9
Spellcasting : 6 Pool: 7
Summoning : 5 Pool: 6
Unarmed Combat : 6 Pool: 9
== Knowledge Skills ==
== Qualities ==
Focused Concentration (Rating 4)
Magician
Mentor Spirit (Snake)
SINner (Corporate Limited) (Former Wage Mage)
== Spells ==
(Tradition: Sioux, Resist Drain with WIL + INT (

)
Combat Sense (Limited) DV: F-2
Heal DV: F-4
Increase Inherent Limits (Limited) DV: F-3
Levitate (Limited) DV: F-4
Silence (Limited) DV: F-3
== Cyberware/Bioware ==
Bone Lacing (Aluminum)
Cybereyes Basic System Rating 2
+Image Link
+Smartlink
+Flare Compensation
+Vision Enhancement Rating 1
+Vision Magnification
Damage Compensators Rating 2
Datajack - Alpha
Obvious Full Arm (AGI 3, STR 3, Physical 6) (Left) - Alpha
+Armor Rating 3
Obvious Full Arm (AGI 9, STR 9, Physical 10) (Right)
+Armor Rating 3
+Customized Agility Rating 6
+Enhanced Agility Rating 3
+Spurs
+Customized Strength Rating 6
+Enhanced Strength Rating 3
Orthoskin Rating 3 -Alpha
Synaptic Booster Rating 2
== Armor ==
Armor Jacket 12
Custom Ballistic Mask 2
== Weapons ==
Savalette Guardian
+Advanced Safety System, Basic
+Concealed Quick-Draw Holster
+Gas-Vent 3 System
+Personalized Grip
+Smartgun System, Internal
+Spare Clip
Pool: 15 Accuracy: 8 DV: 8P AP: -1 RC: 5
Spurs
Pool: 15 Accuracy: 5 DV: 12P AP: -2 RC: 1
Unarmed Attack
Pool: 9 Accuracy: 5 DV: 4P AP: - RC: 1
== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
== Gear ==
Ammo: APDS (Light Pistols) x50
Fake SIN (Bob) Rating 4
+Fake License (Concealed Carry Permit) Rating 4
+Fake License (Restricted Bioware License) Rating 4
+Fake License (Restricted Cyberware License) Rating 4
Medkit Rating 3