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[StS OOC] Triple Threat

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Jayde Moon

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« Reply #195 on: <09-03-15/1533:53> »
Make an IC post detailing your action and the result:

Nearly every bullet slaps into the watery mass of the Spirit, but it doesn't look like it's slowing down a bit, or even registering the attack :(  So however he wants to react to that...
That's just like... your opinion, man.

Jayde Moon

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« Reply #196 on: <09-05-15/0345:28> »
Action to Calico.
That's just like... your opinion, man.

Jayde Moon

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« Reply #197 on: <09-07-15/1319:52> »
Calico Pre-Edges a Clout Spell against the Water Spirit, casting it at Force 8.  She gets 8 Successes.

The Spirit gets 6 Successes to Dodge.  So it takes 10S -8AP, and for it's Soak, rolls 8 Dice, netting 3 Successes, so it takes 7 Damage.

Calico soaks drain with 11 Dice against 5P: only soaks 2, so she takes 3 Physical (ouch).

The Beast Spirit is fighting the Mage out of sight.

The remaining goon dashes towards a  back door.

Action to Div.  I'll give TRV a day to post the IC to the actions above.
That's just like... your opinion, man.

Jayde Moon

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« Reply #198 on: <09-09-15/1554:24> »
Divilian attemps a Banishing of the Water Spirit.

Rolling 6 dice (Magic 6 + Banishing 2 -2 for Sustained Spell) he gets 1 hit.  Spending a point of Edge to preroll the failures he gets 2 more hits.

Rolling 8 Dice for the Spirit nets 1 hit.  That is enough to reduce the remaining services of the Spirit to 0.

Divilian resists 2P Drain easily.

I'll give schenn a day to make his IC post, if he wants.

Currently:

23 Angus 6 Physical
15 Terrane 5 Stun, 11 Physical, +4 Defense Pool
15 Mage ???
15 Water Spirit Will depart unless Calico spends a point of Edge to go first and tries to get it to serve her
09 Gespenst
06 Calico 2 Stun, 3 Physical, +5 Defense Pool, +14 Armor
05 Beast Spirit ???
00 Goons One left, he's at the door to the warehouse, probably about to escape
00 Div 1 Stun

Action to Angus.  An honest action would be to continue trying to put down the Water Spirit, because you don't really have a way of knowing that it's going to go away.  But 2 Hits on an Edge roll will satisfy the 'noticed something that leads you to believe it's leaving' without having to spend a full action 'Observing in Detail' to notice the same thing.
That's just like... your opinion, man.

Agleaca

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« Reply #199 on: <09-09-15/2032:02> »
will do, lets see. http://orokos.com/roll/324350 for the edge roll so negative on noticing it. Ultimately i was going to shoot at the running away goon keep the witnesses accounted for and such. But you are right my creature has been insulted and would keep firing at the water spirit.

So for his action he drops his magazine in Lilith loads another and fires at the water spirit. http://orokos.com/roll/324351
14d6 - 5 for the foreboding spell -2 for physical damage = 7d6 same as the edge http://orokos.com/roll/324352 one hit.
-5 defense dice 10 dmg -7 armor

Jayde Moon

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« Reply #200 on: <09-10-15/1447:08> »
You hit it.  Several bullets again slap into the Spirit and Angus feels like he actually did something to it, but not enough to disperse it entirely.

Feel free to make whatever IC post representing that that you want.

Terrane rolls from under the elemental and takes full cover behind boxes as he tries to recover his breath.

The Mage does something, and Calico can feel her connection to the Beast Spirit break.  Also, the Foreboding spell is lifted.

The Water Elemental dematerializes.

Gespenst pokes his head around the corner and shoots at the goon making his way out the far door.  He misses.

Calico is up.
That's just like... your opinion, man.

Jayde Moon

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« Reply #201 on: <09-13-15/2055:02> »
Calico ducks behind a crate and takes a breathe to steady herself.

Currently:

13 Angus 6 Physical
05 Terrane 5 Stun, 11 Physical, +4 Defense Pool
05 Mage ???
00 Gespenst
00 Calico 2 Stun, 3 Physical, +5 Defense Pool, +14 Armor
00 Goons One left, he's at the door to the warehouse, probably about to escape
00 Div 1 Stun

Action to Angus.
That's just like... your opinion, man.

Agleaca

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« Reply #202 on: <09-14-15/2031:30> »
soothing taking aim and shooting the goon so 14 normally - 2 for physical +1 for aiming so 13d6? http://orokos.com/roll/325412 wow 8 hits
10 dmg - 5 def -7 arm

Jayde Moon

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« Reply #203 on: <09-14-15/2040:28> »
Yeah, you can go ahead and describe that however you want, lol!  And at the end of that he's going to be dead.
That's just like... your opinion, man.

trv123

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« Reply #204 on: <09-16-15/1713:49> »
I'm back .... seems as though I'm waiting for a new init roll, correct me if I'm wrong.
"Speech" *Thought* <Text> ~Astral~

Agleaca

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« Reply #205 on: <09-16-15/1728:39> »
correct should be pretty soon though

Jayde Moon

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« Reply #206 on: <09-17-15/0020:35> »
You wanna make that IC post, Agleaca?
That's just like... your opinion, man.

Jayde Moon

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« Reply #207 on: <09-18-15/2024:07> »
We drop out of initiative.

Post op:

Angus  has taken 6 Physical of battering/cold.  Can be mended with first aid and/or healing magic.  Also, unless Calico drops it, he still enjoys a bonus to his initiative.

Terrane has taken 5 Stun and 11 Physical, which can be mended with first aid and/or healing magic.  Also, unless Div drops it, he still enjoys a +4 Defense Pool

Calico has taken 2 Stun and 3 Physical.  This is all drain damage. +5 Defense Pool, +14 Armor, until she drops her sustained spells.

Gespenst is fine.

Div has taken 1 Stun.  This is drain damage.
« Last Edit: <09-18-15/2028:07> by Jayde Moon »
That's just like... your opinion, man.

schenn

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« Reply #208 on: <09-20-15/1510:29> »
#1. I follow the mage in astral space, flying through him a bunch of times until he starts to astrally perceive/project and becomes dual natured.
#2. I cast Alter Memory (shadow spells pg. 20, Mana, Mental Manipulation) on the mage. Force 6;  9 hits, limit of 6. http://orokos.com/roll/327201
   Duration - permanent, so I have to sustain it for 6 combat turns for it to sink in.
   The 'every combat turn' resistance roll is instead every [force] months or whenever the target is shown believable evidence contrary to the memory.
#3. I resist drain, http://orokos.com/roll/327200  - I take 2 more stun, so I'm at 3 drain stun.

I'm going to change his memory to remove the warehouse attack and add the memory of leaving early due to the job getting done early.

Then, I'll immediately return to my body.

« Last Edit: <09-20-15/1512:23> by schenn »

Jayde Moon

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« Reply #209 on: <09-20-15/2022:28> »
You find him after several moments and do just that.

He stiffens and kind of stumbles, indicating that the spell has taken hold.

How firmly, you don't really know......
That's just like... your opinion, man.

 

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