And as an aside, fluff is no less than crunch. They both pay exactly the same.
Then, not to be a jerk, but can we have some more crunch?
...Yeah, okay, I admit, I come off as a jerk with that line. Let me be more specific. If I cover things others have already said in this thread, I apologize.
I like Shadowrun, and I like 5E a lot -- I think the Core Book for 5E features a very strong, streamlined set of rules that works consistently well for most uses. And I like a lot of the crunch provided after it -- Chrome Flesh has good crunchy bits within it, and Rigger 5.0 is great.
I also like a lot of Shadowrun fluff. The Sioux Nation book is neat (gotta say, I really like that you're adding national splatbooks, and I humbly request more of those -- and city splatbooks as well), Hard Targets had great stuff on Cuba, and several books have great short fiction written into them.
I think a lot of current complaints about the state of 5E stem more from disorganization than actual inherent problems. The problems with Errata are inherent for most RPG companies, and while they're an issue, they happen. Same with editing problems -- those are normal. They could use a round or two of fixup, but they aren't crippling. Same with the table of contents issues. However, disorganized, scattered rules heavily mixed with fluff make for hard to read sections that are difficult for GMs to page through mid-game, and can make keeping track of what's going on difficult for editors, GMs, and players alike. That's a bit of a problem, and leads to some of the issues with rules repetitions and confusing rulings for particularly character builds. The larger issue (in my opinion) is the mix of fluff and crunch within sourcebooks.
While the concept of the Dragon Civil War was hinted at repeatedly throughout 4E's sourcebooks (hinting is good), the only sections focusing on it were relegated to specific setting books that covered ongoing plots and only ongoing plots, with a smattering of extra crunch to go with it. This segregation is good -- the Dragon Civil War is a situation of larger interest to longer campaigns and higher-level runners than it is to lower-level runners and people who don't intend to use it in their campaign arcs. Separating it into its own zone allowed players and GMs to eject it without much issue, and meant that GMs who intended to use it could safely hand splatbooks to players without risking spoiler exposure.
Some of the current core splatbooks for 5E did not feature this separation. Chrome Flesh is an especially good example. With two large segments featuring CFD and rules surrounding it, many players felt like the book's core concept ('ware) had been skimped or ignored in favor of metaplot material. It also made it seem that CFD had been pushed to the forefront of this edition, taking priority over the primary goal of the game (Shadowrunning) rather than serving as a backdrop for it.
In addition... I'm going to be honest, I'm not super-enthusiastic about CFD. As much as I like AIs, I have trouble expressing sympathy for AI mind rapists (escaped test subjects or not), and feel like it is turning into a Crash 2.0 level of worldwide catastrophy that isn't easy for the players to impact or necessarily very visible in the technology, industry, and organizations that Shadowrun is built on. But that's fine -- I also never used the Dragon Civil War as anything more than a backdrop, but I still enjoyed 4E enough to buy the books that featured it.
What made this more palatable is that they were separated from the main splatbooks. My players were free to ignore Conspiracy Theory and buy just the core books while I enjoyed it (and prayed for a scene featuring Harlequin being converted into a fine red mist by an inattentive rigger in a school bus). I could, and do, treat CFD the same way. I just have to deal with my players complaining about a "thinner and less useful" core 'ware book at the same time.
I hope this helps. Not trying to rail against you guys here.
Can I also request some crunch on larger vehicle weapons? I know I hear people talking about how 4E's War wasn't very popular, but I would enjoy some rules on larger-scale military vehicles for 5E. And maybe something on 2070 military and security tactics. These aren't things your average Shadowrunner will run into all the time, but opening up new branches of play (mercenaries, metaplane explorers, "celebrity" runners, etc) has rarely hurt in the past, and opens up a lot of potential play.