Hey Titus, so I built this for you based on your o.p. above.
I had to make some sacrifices to get it to work.
This dronomancer is mostly a 'mancer with a newly developing side of rigging.
Right now you don't have the right skills to jump into your drones so you'll mostly be controlling them via command and relying on their autosofts (and your sprite) to do the work.
You'll need to spend some karma from your first runs to pump youre meatworld skills (pilot ground craft, pilot rotorcraft, pistol, etc).
I took some 'ware for the boost to logic and the smarlink, down the road you can get a pain editor ;-0
I got you two drones, a roto-drone combat drone with some good weaponry and a dragonfly stealth drone for recce work.
You Submerged once and boosted your resonance back up to 6 with some of the bonus 50 karma.
We'll let you start with 3 bound Sprites (i think that's the max you can have for your CHA).
Prolly a good idea to take a diagnostic sprite, not sure what do with your other two registered sprites.
Overall most of her dice pools are at 12 or higher (14 for Resonance Spike) so with a sprite aiding you I think you'll be a solid decker/mancer type.
You're gonna get crushed in combat so try to stay out of the way and buff your party members with diagnostics or yourself. You *might* hit something with your Remington Roomsweeper set to wide choke, firing a semi-auto burst and using a sprite to help.
You will need to focus all your early karma earnings on boosting your drone and driving skills to put all this to good use.
As you get money down the road better drones, pain editor and an RCC might make sense.
The RCC will let you fly a small fleet of drones at once.
Melgana Shockfire
METATYPE: HUMAN
B 2, A 4, R 4, S 1, W 6, L 5/7, I 5, C 3, ESS 5.2, EDG 3, R 6, S 1
Condition Monitor (P/S): 9 / 11
Armor: 14
Limits: Physical 3, Mental 9, Social 6
Physical Initiative: 9+1D6
Matrix Initiative: 12+3D6
Active Skills: Athletics Group 1, Compiling 5, Computer 5, Cybercombat 5, Electronic Warfare 5, Hacking 5, Influence Group 1, Perception 1, Pilot Ground Craft 2, Pistols 1, Registering 6, Software (Resonance Spike +2) 6
Knowledge Skills: Hong Kong Bars and Clubs 5, Hong Kong Local 5, Small Unit Tactics 6
Languages: Chinese N, English 4
Qualities: Addiction (Moderate): Coffee, Allergy, Common (Moderate): Alcohol, Codeslinger: Hack on the Fly, Gearhead, Technomancer
Complex Forms: Cleaner, Editor, Puppeteer, Resonance Spike, Resonance Veil
Echoes: (Submersion Grade 1) Mind Over Machine
Augmentations:
Cerebral Booster (2)
Datajack
Pistols
Smartlink
Vehicles:
Cyberspace Designs Dragonfly [Handling 4, Speed 3, Accel 2, Body 1, Armor 1, Pilot 3, Sensor 2]
MCT-Nissan Roto-drone [Handling 4, Speed 4, Accel 2, Body 4, Armor 4, Pilot 3, Sensor 3]
Gear:
Weapon Mount
Weapon Mount
Weapons:
AK-98 [Assault Rifle, Acc 5, DV 10P, AP -2, SA/BF/FA, RC 3, 38 (c)] w/ Airburst Link, Gas-Vent System (3), Smartgun System, External
AK-98 Grenade Launcher [Grenade Launcher, Acc 3, DV By Ammo, AP –, SS, 6 (m)]
AK-98 [Assault Rifle, Acc 5, DV 10P, AP -2, SA/BF/FA, 38 (c)] w/ Airburst Link, Silencer/Suppressor, Smartgun System, External
AK-98 Grenade Launcher [Grenade Launcher, Acc 3, DV By Ammo, AP –, SS, 6 (m)]
Gear:
Armor Jacket
Glasses (4) w/ Low Light Vision, Thermographic Vision, Vision Enhancement (2)
Helmet
Melgana Shockfire w/ (1 month) Low Lifestyle
Stim Patch (1)
Trauma Patch
Weapons:
Colt Agent Special [Light Pistol, Acc 8, DV 8P, AP –, SA, 8 (c)] w/ Personalized Grip, Smartgun System, Internal
Remington Roomsweeper [Heavy Pistol, Acc 7, DV 7P, AP -1, SA, 8 (m)] w/ Personalized Grip, Smartgun System, Internal
Walther Palm Pistol [Hold-out, Acc 6, DV 7P, AP –, SS/BF-2, 2 (b)] w/ Smartgun System, Internal
Contacts:
Bartender (Connection 2, Loyalty 2)
Fixer (Connection 3, Loyalty 2)
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