Scan this, Chummers.
I'm currently at the End Game of my home campaign and my group is knee deep in the drek and two of us (one being me) got snatched up by an Aztechnology strike team, had cortex bombs implanted in our heads and pretty much forced to betray our current employer. We were given a plot device poison that would kill our two targets in 75-90 hours. We tried everything you can think of (literally) to try and circumvent the worst case scenario and ended up doing the deed, but we told our targets (out of respect to them) of what we did. With shorten lives, our fixer hires us to join a massive prime runner assault on an Aztechnology holding in Los Angeles, PCC (Aztechnology is banned from the PCC). We're in the middle of a huge Corp vs Corp war and with bombs in some of our heads, the drek has hit the fan and everything is become personal. Our fixer said he would provide us with anything we need.
Our GM opened up the shop and we have access to ANYTHING short of magical foci and cyberware. And should we survive, we get to keep ONE thing.
So, what would you take?
For me? I play a dual archtype character in the campaign. I play an All-Purpose Decker capable of both Attack and Sleaze, but more focused on Sleaze. He is also a Remote Rigger that provides suppressing fire and a force multiplier for the team. For the End Game portion of the campaign, I'm pretty much going to be running 20+ combat drones armed with HMGs, assault cannons and military grade guided missiles. But the one thing I will be taking as my one item will be a fully customized Fairlight Paladin from Data Trails.