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Should I get an assault rifle?

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adzling

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« Reply #15 on: <06-17-15/1107:51> »
A Savalette Guardian firing 6 round burst is as good as most SMGs and it's still a pistol and more concealable.
You can get a carry permit for it and be fully legal.
Use APDS and you'll get through most medium armor.

With your pistol skill you can also use a Remington Roomsweeper.
Set it to wide choke and fire a semi-auto 3 round burst and you'll hit most things.
You're only concern will be armored opponents.

If you are concerned about missing with your low dice pool switch it out to longarms and grab an auto-shotgun with flechette and a wide choke setting.
You'll almost certainly hit, the problem will be armored opponents.


Xenon

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« Reply #16 on: <06-17-15/1137:21> »
You could also get a dobberman drone with an assault rifle (that you can get a fake licence for, such as AK-47 or FN HAR) and enough ammo for 12 turns of sustained suppressive fire. You don't even need to invest into gunnery or remain stationary; just instruct the autopilot with a simple action and let it act on its own. Using it's own initiative and skill while you sling spells...

(Normally weapon mounts are illegal, but this drone is just restricted and come with a built in mount....)

Prętus

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« Reply #17 on: <06-21-15/0328:50> »
My suggestion would be go machine pistol and select the Remington Suppressor from Gun H(e)aven 3, page 9.

Accuracy 6; Damage 7P; AP -1; Mode SA/BF; RC -; Ammo 15(c); Availability: 6R; Cost „700
Standard Accessories/Modifications: Sound Suppressor
Suggested Accessories/Modifications: Personalized Grip („100), External Smartlink („200)

You boost the accuracy to 9 with this.  Then take Automatics 6 (Machine Pistols +2), combined with an average agility of 3, and non-implant wireless smartlink bonus of 1 you have a dice pool of 12 to shoot things.  This option offers a decent combination of damage potential and concealability over the assault rifle, while still allowing that option when subtlety is no longer needed.  As always, consider your ammunition options as well.  The real trick is how many non-magical skills do you want to devote points and Karma to?  Automatics is versatile with MP, SMG, and AR offering three distinct responses through one skill; it's really kind of the "Swiss army" skill of the firearms group.  Pistols offers limited range, and doesn't include MP, and Longarms lacks small, close range options (unless you consider the sawed-off T-250).  For anyone not predominantly a shooty-type of character I think Automatics is probably the best choice.  It has worked great for my Decker so far, though he sprung for an internal smartlink with improved rangefinder and uses an implanted Smartlink for +2 Dice Wireless.

jim1701

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« Reply #18 on: <06-24-15/1852:35> »
For characters with a smallish dice pool I prefer shotguns myself.  Flechette ammo with a wide choke setting and a 3 - 6 round burst and who's got the crappy dice pool now!  Against armored targets not so good but great against the average mook.

Csjarrat

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« Reply #19 on: <06-26-15/1102:50> »
For characters with a smallish dice pool I prefer shotguns myself.  Flechette ammo with a wide choke setting and a 3 - 6 round burst and who's got the crappy dice pool now!  Against armored targets not so good but great against the average mook.
if you grab an assault shotgun you can do the special flechette burst from Run and Gun too. practically undodgeable. Mossberg CMDT auto shotgun is cheap enough to do it and i think the auto-assault 16 is FA capable off the top of my head
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Rift_0f_Bladz

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« Reply #20 on: <06-26-15/1818:28> »
After being gone a while, I am back..

Remington Suppressor is an awesome machine pistol. Only issue is lack of full auto, so I can't suppress anyone. But it is a reliable alternative to many heavy pistols and cheaper too.
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

Turned in Toxshaman for „1 million/4 once.

Senko

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« Reply #21 on: <06-26-15/2025:55> »
Hmmm shotguns with flechette I could work with and it feels a lot more comfortable to me from a character perspective too. Now if I go that route which shotgun should I get . . . maybe the autoassault with a few mods.

Novocrane

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« Reply #22 on: <06-26-15/2118:50> »
Only issue is lack of full auto, so I can't suppress anyone.
Use Run & Gun rules to figure out the smaller suppression zone of burst fire.

Herr Brackhaus

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« Reply #23 on: <06-26-15/2124:47> »
Novocrane
Where are you getting suppression with burst fire from? Enhanced Suppression and Flechette Suppressive Fire both reference the Full Auto Suppressive Fire rules as far as I can tell.

Moonshine Fox

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« Reply #24 on: <06-26-15/2152:12> »
If you want to keep with the pistol look and feel, go with an Ares Crusader II. It's got decient damage and built in recoil and can fire two full suppresion bursts before a reload. If you're set on ARs, stick with a Colt M23 and get it modded to hell and back. If you don't care about F level legality, the Alpha Combat Gun is a hell of a choice as is the FN P93 (though more compact). 

I'll also double the suggestion of shotguns!

Herr Brackhaus

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« Reply #25 on: <06-26-15/2153:26> »
Moonshine Fox
The Ares Crusader II is SA/BF only.

Moonshine Fox

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« Reply #26 on: <06-26-15/2158:59> »
Slot it! I missed that. Now I have to change a character idea  ;D

Senko

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« Reply #27 on: <06-26-15/2200:40> »
If you want to keep with the pistol look and feel, go with an Ares Crusader II. It's got decient damage and built in recoil and can fire two full suppresion bursts before a reload. If you're set on ARs, stick with a Colt M23 and get it modded to hell and back. If you don't care about F level legality, the Alpha Combat Gun is a hell of a choice as is the FN P93 (though more compact). 

I'll also double the suggestion of shotguns!

I originally had shotguns switched to pistols for believeability and then got told to go AR. I'd prefer shotguns over AR's well longarms really.

Novocrane

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« Reply #28 on: <06-26-15/2237:21> »
Full Auto
Suppressive Fire
Indulge me for a moment; where does it connect those two in the core book?

Any way, the rules for using less than twenty bullets in suppressive fire are on p180 core.

Herr Brackhaus

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« Reply #29 on: <06-26-15/2250:04> »
Novocrane
Danke. I always just assumed one had to have a Full Auto weapon to perform suppressive fire with. Colour me pleasantly surprised :)