NEWS

Does an implanted commlink/cyberdeck have an access port?

  • 26 Replies
  • 9741 Views

Senko

  • *
  • Ace Runner
  • ****
  • Posts: 2485
« on: <06-22-15/0304:04> »
I've always seen them as wired into the brain with surgery required to remove/alter them. The security of having something that can't be removed offset by the difficulty in repair/upgrade. However someone else views it as a slot in your head you plug in and remove things from. Now I'm talking implanted here not a datajack but I'm wondering is this stated anywhere or is it left up to the players/gm so you may have some with the circuitry fully internal and hard to change/repair (a face say who isn't expecting matrix damage) and others have easy access head slots for upgrades/modification/repair (deckers engaging in cybercombat and wanting the best on the market)?

Xenon

  • *
  • Prime Runner
  • *****
  • Posts: 6471
« Reply #1 on: <06-22-15/0339:25> »
Pretty sure its been confirmed that you don't need medicine or cyber technology to repair matrix damage on an internal cyberdeck. Its also confirmed that the 0.4 essence (or 4 capacity in a cyberlimb) and 5,000¥ is for the cyberdeck "slot" (if you get a Used grade internal cyberdeck augmentation it will not reduce the cost of the actual cyberdeck you put in the "slot").

Attaching a cable to an internal augmentation (such as a smartlink enhancement in your eyes) is normally done via your datajack. Unclear if an internal cyberdeck come with its own physical datajack or not.

Senko

  • *
  • Ace Runner
  • ****
  • Posts: 2485
« Reply #2 on: <06-22-15/0356:13> »
I don't want an external datajack/cable, I want it all internal no slots, scars, ports to indicate there's something in her head besides her brains. It's to be a high grade internal backup type means of communication with a more used external one for them to take off her.

I_AM_ZHOUL!!!

  • *
  • Omae
  • ***
  • Posts: 659
« Reply #3 on: <06-22-15/0510:50> »
I don't want an external datajack/cable, I want it all internal no slots, scars, ports to indicate there's something in her head besides her brains. It's to be a high grade internal backup type means of communication with a more used external one for them to take off her.



Sure... the difficult part of that will be locating the Delta Clinic to get it installed at. It'll only cost ¥5,000 + the cost of a Caliban/Avalon... but otherwise it'll be very easy to spot. Only take 1 hit on a Cyberware Scanner to be seen at Standard Grade.... bumps up to 4 for Delta.

Senko

  • *
  • Ace Runner
  • ****
  • Posts: 2485
« Reply #4 on: <06-22-15/0514:38> »
Hmm so deltaware and there's nothing to show its there unless it's turned on or you roll well on a scanner. No ports, slots, scars, heat vents?

I_AM_ZHOUL!!!

  • *
  • Omae
  • ***
  • Posts: 659
« Reply #5 on: <06-22-15/1423:40> »
Hmm so deltaware and there's nothing to show its there unless it's turned on or you roll well on a scanner. No ports, slots, scars, heat vents?

Doesn't need to be Deltaware to achieve those... the grade is only for millimeter wave scanners. Threshold is 1/2/3/4 for Standard/Alpha/Beta/Delta... coupled with every 2 cyber/3 bio implants giving a +1 dice on the test. Getting Beta would be pretty safe if you didn't have a lot of ware in you, it's also much easier to aquire than Delta. Elite level Clinics & Shadow Clinics (which can be found in less than a week, no paper trail) or Public & Private Hospitals (which can be found in a day, paper trail) can do Beta ware but the ultimate stealth would be Delta (unfortunately that's going to take a month or so to find).

Reaver

  • *
  • Prime Runner
  • *****
  • Posts: 6424
  • 60% alcohol 40% asshole...
« Reply #6 on: <06-22-15/1432:32> »
If you're lucky.

Delta ware falls into that nebulous toolbox of "GM's Approval",
So talk to him first before you start making too many plans.
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

I_AM_ZHOUL!!!

  • *
  • Omae
  • ***
  • Posts: 659
« Reply #7 on: <06-22-15/1548:50> »
If you're lucky.

Delta ware falls into that nebulous toolbox of "GM's Approval",
So talk to him first before you start making too many plans.

In a month we'll have the actual Availability/Time Extended Test charts for 5th to find Delta Clinics.They only changed prices of ware but that was cause they also changed grade costs. The availability has pretty much stayed the same, which is what i used from Augmentation as an estimate. So finding a Delta Clinic would be in the regular everything needs GM approval at that point.

But I also pointed out Beta was almost as good and that can be done in a Public Hospital which is in the yellow pages. Knowing & Getting access to a Delta Clinic would definitely be nice though.
« Last Edit: <06-22-15/1550:57> by I_AM_ZHOUL!!! »

Herr Brackhaus

  • *
  • Prime Runner
  • *****
  • Posts: 3041
« Reply #8 on: <06-22-15/1610:20> »
In a month we'll have the actual Availability/Time Extended Test charts for 5th to find Delta Clinics.
More speculation, I see. I hope you won't be disappointed, I really do, but I'm not holding my breath for all the advanced rules from Augmentation to make it into Chromed Flesh. Run & Gun, Street Grimoire, and Data Trails have clearly shown that they are not just carbon copying everything from 4th Edition into the 5th Edition equivalent books.

I_AM_ZHOUL!!!

  • *
  • Omae
  • ***
  • Posts: 659
« Reply #9 on: <06-22-15/1710:04> »
In a month we'll have the actual Availability/Time Extended Test charts for 5th to find Delta Clinics.
More speculation, I see. I hope you won't be disappointed, I really do, but I'm not holding my breath for all the advanced rules from Augmentation to make it into Chromed Flesh. Run & Gun, Street Grimoire, and Data Trails have clearly shown that they are not just carbon copying everything from 4th Edition into the 5th Edition equivalent books.

Data Trails doesn't count, Run & Gun was split into a separate Rigger Splatbook,  you do get Street Grimore for your precedent, & I get Run Faster for my precedent where they kept everything.

Senko

  • *
  • Ace Runner
  • ****
  • Posts: 2485
« Reply #10 on: <06-22-15/1727:06> »
Ok good seems like betaware would work and the answer to my first question about whether it's all internal with no physical evidence or an obvious slot is that's up to the gm/player excellent.

Herr Brackhaus

  • *
  • Prime Runner
  • *****
  • Posts: 3041
« Reply #11 on: <06-22-15/1939:46> »
In a month we'll have the actual Availability/Time Extended Test charts for 5th to find Delta Clinics.
More speculation, I see. I hope you won't be disappointed, I really do, but I'm not holding my breath for all the advanced rules from Augmentation to make it into Chromed Flesh. Run & Gun, Street Grimoire, and Data Trails have clearly shown that they are not just carbon copying everything from 4th Edition into the 5th Edition equivalent books.

Data Trails doesn't count, Run & Gun was split into a separate Rigger Splatbook,  you do get Street Grimore for your precedent, & I get Run Faster for my precedent where they kept everything.
Run & Gun was missing almost every weapon and armor modification from Arsenal, as well as a whole bunch of nifty little gadgets like EMP grenades, sensors, and spy toys, just to name a few. And while we knew Data Trails was going to be different due to how the Matrix changed, it was still a significantly weaker book in terms of content than Unwired was. No custom software rules, a handful of qualities and gear items, and no technomancer details because they are writing a different book for that? They definitely count as having changed in a major fashion, and not for the better in my opinion.

Run Faster did not include rules for creating Drakes and/or free spirits, though this was in my opinion minor compared to the other books released so far.

If you really don't see how different the companion books are between 4th and 5th, Zhoul,  we really have nothing more to discuss. Have a good one.

Rooks

  • *
  • Omae
  • ***
  • Posts: 992
« Reply #12 on: <06-23-15/0156:50> »
personally never understood internal installed anything after 3rd edition, cyberdecks when they were the size of a keyboard, yes I can see why you would want to strip down a cyberdeck to its base components and put it in your head, even then though, I always thought there was a panel you pulled down to access it to swap out burnt out chips. considering a commlink is about the size of a smart phone and can fit into a smuggling compartment, the cyberdeck is a size of a tablet and could fit two smuggling compartments provided you can merge the two together and the rcc the size of a breadbox so commlink takes 2 capacity which is a smugglers compartment cyberdeck can fit into two smuggling compartments merge together and large compartment is 5 capacity which says accepts anything the size of a bread box (like an RCC) so at least if is bricked you can take it out and fix it

Senko

  • *
  • Ace Runner
  • ****
  • Posts: 2485
« Reply #13 on: <06-23-15/0212:08> »
Anything external and obvious can be taken off you also if as a mage I have to have something implanted for dni I'll take a hidden internal one.

Rooks

  • *
  • Omae
  • ***
  • Posts: 992
« Reply #14 on: <06-23-15/0416:17> »
ya but if its inside your arm in a smuggling compartment dont see how thats an issue i mean you can mount a head jammer for implanted commlink cyberdecks