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Pager guards?

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Reaver

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« Reply #15 on: <07-05-15/1616:11> »
Am I missing something, or can the decker not hack the pager, and spoof the signal back to base, showing a "safe" signal? Then just blow his head off.

No, a hacker, in theory, could do that.
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Leevizer

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« Reply #16 on: <07-06-15/0831:58> »
Am I missing something, or can the decker not hack the pager, and spoof the signal back to base, showing a "safe" signal? Then just blow his head off.

No, a hacker, in theory, could do that.

The problem is that with how hacking works nowadays, you can't for example, continously loop a signal or a video, so if they would be monitoring life signals constantly or have a constant connection, then it'd be an issue.

Kincaid

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« Reply #17 on: <07-06-15/0840:14> »
Am I missing something, or can the decker not hack the pager, and spoof the signal back to base, showing a "safe" signal? Then just blow his head off.

No, a hacker, in theory, could do that.

The problem is that with how hacking works nowadays, you can't for example, continously loop a signal or a video, so if they would be monitoring life signals constantly or have a constant connection, then it'd be an issue.

A continuous loop is a Edit File action that requires the decker spend one Complex Action per Combat Turn (p. 239).  If you don't want to spend actions actively controlling something through a continuous loop, you can use Garbage In/Garbage Out (in Data Trails--this type of scenario is one of the reasons I wrote it) to make the alert function send an all clear signal.
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Herr Brackhaus

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« Reply #18 on: <07-06-15/1036:11> »
Fortunately, Chrome Flesh makes it clear that DocWagon doesn't monitor life signs constantly except for their Super-Platinum subscribers, which costs 500k a year...

Tremodian

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« Reply #19 on: <07-10-15/1844:12> »
In the 2070s, any team missing an element (physical, matrix, magical) is swimming upstream!

Exactly this. Security is physical, magical, and electronic. A team that wants to succeed will need to deal with all of these, including guard biomonitors. Happily, and this is one of the great strengths of SR, many threats can be dealt with in multiple creative ways. Not all, though, which is why a team that's weak in one area will have a hard time.

MawileParty

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« Reply #20 on: <07-14-15/1957:00> »
Having a HTR show up the moment a guard is incapacitated sounds like a really unfun game.

I can just imagine a stuffershack that has instant HTR. Try to steal some chips, BAM, HTR on the spot.

Reaver

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« Reply #21 on: <07-14-15/2008:01> »
Please, its a shuffershack.


If the guard goes down, HTR isn't summoned.








Aztech blood mages are. (They don't like people messing with their shacks!!)
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Kincaid

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« Reply #22 on: <07-14-15/2110:04> »
There was a 4e module where PCC commandos (iirc) were holed up in a Stuffer Shack.  You never know what you'll find there.
Killing so many sacred cows, I'm banned from India.