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Call a Shot

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Jack_Spade

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« Reply #15 on: <07-12-15/1633:10> »
If you want to reduce armor, use the focused burst  called shot: Tripled AP of the weapon + APDS ammo will take care of most armor problems.
talk think matrix

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Lodestar

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« Reply #16 on: <07-12-15/1717:13> »
@Jack_Spade

I didn't know you could triple your AP with burst fire, or is it "focused burst called shot" something I never heard of?

@Top Dog

Drek. I believe I missed the rules for Hardened Armor. I'll check it later.

And what is a SnS? Sorry for asking.


@at everybody else

Help me interprete this quality:

Sharpshooter

Through focus and vigilance it’s possible to hone a shooting skill to the point of an excess of precision. This honing means that specific techniques are trained to the point of perfection, but in that training, other, more basic maneuvers are skipped over. Characters with this quality are more skilled at making Called Shots, but at the cost of their basic shooting skills. Penalties for Called Shots are decreased by 2, while all other Ranged Attack actions suffer a –1 dice pool penalty.

So, I'm not getting a -2 on attack to get a +2 DV, right? But, when I'm "calling a shot", I get a -1 in anyother ranged attack, right?

I assume I can't call a shot twice, for a -4, +4, right?

Overbyte

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« Reply #17 on: <07-12-15/1721:04> »
R&G has a rule to shoot someone in the eye (p 113) but no called shot to the "head".
Nothing is foolproof. Fools are so ingenious.

UnLimiTeD

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« Reply #18 on: <07-12-15/1723:36> »
@Jack_Spade

I didn't know you could triple your AP with burst fire, or is it "focused burst called shot" something I never heard of?

And what is a SnS? Sorry for asking.
1.  BULLS-EYE DOUBLE-TAP/BURST, Run & Gun page 116.
Note the AP value of APDS is only added, not multiplied.
2. Stick and Shock, electric ammo.
Still waiting on a Vector-Thrust Liminal Body.

Whiskeyjack

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« Reply #19 on: <07-12-15/1740:37> »
So, I'm not getting a -2 on attack to get a +2 DV, right? But, when I'm "calling a shot", I get a -1 in anyother ranged attack, right?
With Sharpshooter, when you declare a Called Shot, you reduce the Called Shot penalty (which is usually -4, and you reduce it to -2; if the penalty is greater, say from one of the Run & Gun Called Shot options (see p. 110-115), then you still just reduce the penalty by 2, e.g. a Called Shot to the eye would be -8 instead of -10).

When you make a ranged attack without declaring it a Called Shot, you get a -1 penalty to the attack roll (i.e., one fewer die is rolled to attack).

I assume I can't call a shot twice, for a -4, +4, right?
Called Shot is a Free Action. You only get one Free Action per pass, unless you have Perfect Time; even then you must use the Free Action with your attack action. I wouldn't interpret that as being able to use two Free Actions to stack the benefits though.
Playability > verisimilitude.

Lodestar

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« Reply #20 on: <07-13-15/0052:35> »
Holy shit, that bulls-eye double tap burst is insane.

So, with a Ares Desert strike you can get -15 AP. Damn! And for only -4. Worth it.

Top Dog

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« Reply #21 on: <07-13-15/0131:08> »
-16 even (-4 * 3 from the base weapon, plus -4 from APDS, which you have to use to use this Called Shot).

The Barret 122 can get to -22.

Medicineman

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« Reply #22 on: <07-13-15/0142:09> »
Holy shit, that bulls-eye double tap burst is insane.

So, with a Ares Desert strike you can get -15 AP. Damn! And for only -4. Worth it.

with two pos Quals
(Sharpshooter and Strife for Perfection) you get ZERO negative Dice (but the other disadvantages that come with the two Pos Quals ;) )
I have one Sniper Char (Violent Violet) that uses this combination with a Ultimax Rainforest Carbine

Quote
So, I'm not getting a -2 on attack to get a +2 DV, right? But, when I'm "calling a shot", I get a -1 in anyother ranged attack, right?
that's exactly how it works. with sharpshooter alone:
 Whenever You make a Called Shat its only -2 (instead of -4) and you get the (usual) +2 Damage
BUT you get -1 with any other ranged Attack ( Thrown Weapons, Projectile Wapons ,etc)

Quote
  I assume I can't call a shot twice, for a -4, +4, right?
Chummer, I start to like You a bit, but I don't answer silly Questions ;)


with two positive Dances
Medicineman
« Last Edit: <07-13-15/0149:53> by Medicineman »
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Triskavanski

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« Reply #23 on: <07-13-15/0215:01> »
Though a lot of people will not let those two qualities stack, simply because they feel that having no penalty is bad.
Concepts are great, but implementation sucks. Why not improve it?

Triskavanski's House Rules

Medicineman

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« Reply #24 on: <07-13-15/0236:46> »
Though a lot of people will not let those two qualities stack, simply because they feel that having no penalty is bad.
[bold] NO Penalty ???[/bold]

Did these People read the Qualities ?
first it's 16 Karma (or 32 Karma ingame)
than you can use Firerms ONLY for called Shots or Area Fire AND all other ranged Attacks are -1
(my Char also uses Bolas, throwing Weapons,projectile Wepons (and Grenade Launchers too if neccesary) )
I think that those GM's that don't allow them are afraid of Players misusing Qualities or Rules (AKA Powergamer or Munchkin)
 but its not the Rules ore combination of Rules its the Mindset of a Player that leads to Misuse

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Medicineman
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Lodestar

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« Reply #25 on: <07-13-15/0306:23> »
@Medicineman hey, chummer, I like you too. It wasn't a silly question, I just want to make sure I read right, since I will have to advocate at the table top game.

My friend made a gunslinger with two weapons. We assumed together that he could  attack with full dice pool, since he's SSing with both guns and to shoot an SS gun is a simple action. Sure he can't shoot one SS gun twice as an SA would, but two different guns he could, right? But then, he can't call a shot with both weapons which is a shame. He will be pretty upset; he was really enjoying the idea.

In the other hand, there is a Sniper gal in the team. I let her decide her Karma spendings for later, so she is sure what to get (honestly, we kinda trumple a little the chargen, since it sounded a little complicated to create a character as most of the them don't speak a good english nor are enoughly able to read in english). I will tell her about the Sharpshooter + Strife for Perfection.

About the OPness of it. Well, it is OP, but it is what it is. It's what she is built for. She is no decker, she is no magician, she is no face; she is a girl with a gun, and she is good at it.

...and the game is not all about shooting people, there is a plot for the game that goes along with each session of the game. She alone is not that OP.

Still, when just crunching the numbers, damn it is OP.

But, Medicineman, for the range penalties. The imaging scope with Vision Magnification will mitigate by how much that distance? A level?

An Ares Desert Strike, for example, has for short 0-50 and medium (-1) 51-350. With a Vision Magnification at her Imaging Scope, the 51-350 would become short and no penalty would be added, am I right? And 351-800 (the next range window) would be the medium, then.

And, for sure a Goggle with Vision Magnification wouldn't apply to that same Imaging Scope effect (just following common sense).





Xenon

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« Reply #26 on: <07-13-15/0310:53> »
There are several situations where you used your free action on something else.

Some examples include, but is not limited to; Ejecting clip or change firing mode of your wireless firearm. Initiative passes you are considered running. Use a gesture or shout out a warning. Initiative passes where you fire at three unaware guards as one attack action by splitting your pool (which is quite powerful opener for a sniper with a semi automatic rifle and a huge pool). Turn one or all your wireless devices wireless off because you are under Matrix attack. Etc.

Medicineman

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« Reply #27 on: <07-13-15/0313:31> »
[qoute]My friend made a gunslinger with two weapons. We assumed together that he could  attack with full dice pool, since he's SSing with both guns and to shoot an SS gun is a simple action. Sure he can't shoot one SS gun twice as an SA would, but two different guns he could, right?

Sadly No
In SR4A you can Shoot the first SS Revolver in your first pass and your Second Revolver in your second simple Action (both with a full Pool) but in SR5 you can make only one Attack (thats an Iron Rule !)
You can shoot both Revolver in the same simple Action ( using Multiattack and splitting Your Pool)
 You can even Shoot first one revolver than the other  BUT You can attack only once so only your first shot can be an attack....
UNLESS You use the optional Rules from Run and Gun (but be carefull attacking more than once per Pass can be deadly )

HokaHe
 Medicineman
« Last Edit: <07-13-15/0331:12> by Medicineman »
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Xenon

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« Reply #28 on: <07-13-15/0315:38> »
You can't take two simple attack actions (shooting one SS gun and then shoot the other SS gun) in the same action pass.

What you can do is to fire both at the same time as one simple attack action by splitting the pool and spending a free multiple attacks action. Note that this can be done against two different targets - which is pretty cool :)


He who was slipped by
Medicineman

Slipped by Medicineman
« Last Edit: <07-13-15/0828:53> by Xenon »

Medicineman

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« Reply #29 on: <07-13-15/0337:55> »
You can't take two simple attack actions (shooting one SS gun and then shoot the other SS gun) in the same action pass.

What you can do is to fire both at the same time as one simple attack action by splitting the pool and spending a free multiple attacks action. Note that this can be done against two different targets - which is pretty cool :)


He who was slipped by
Medicineman

at First
Xenon, why are You imitating my style and why do you Sign your Post with Medicineman ???
Second
Of Course you can shoot twice.
Shooting a Gun is a simple Action you have two simple Actions.
You can ATTAC only Once though ! (thems the rules in the BBB for a more realistic but also more dangerous Style You'd better use the R&G Optional Rules)

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What you can do is to fire both at the same time as one simple attack action by splitting the pool and spending a free multiple attacks action.
Thats what I already wrote !

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Note that this can be done against two different targets - which is pretty cool :)
I'm not quite sure if thats Possible with two SS Weapons.
Two Automatics with a full Round Burst, or two Autopistols with BF ok, that's mentioned in the Rules, but two SS Revolvers ?
By RAW you have to shoot at least 3 Bullets (as a Burst) at one Target......

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Medicineman
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