@Medicineman hey, chummer, I like you too. It wasn't a silly question, I just want to make sure I read right, since I will have to advocate at the table top game.
My friend made a gunslinger with two weapons. We assumed together that he could attack with full dice pool, since he's SSing with both guns and to shoot an SS gun is a simple action. Sure he can't shoot one SS gun twice as an SA would, but two different guns he could, right? But then, he can't call a shot with both weapons which is a shame. He will be pretty upset; he was really enjoying the idea.
In the other hand, there is a Sniper gal in the team. I let her decide her Karma spendings for later, so she is sure what to get (honestly, we kinda trumple a little the chargen, since it sounded a little complicated to create a character as most of the them don't speak a good english nor are enoughly able to read in english). I will tell her about the Sharpshooter + Strife for Perfection.
About the OPness of it. Well, it is OP, but it is what it is. It's what she is built for. She is no decker, she is no magician, she is no face; she is a girl with a gun, and she is good at it.
...and the game is not all about shooting people, there is a plot for the game that goes along with each session of the game. She alone is not that OP.
Still, when just crunching the numbers, damn it is OP.
But, Medicineman, for the range penalties. The imaging scope with Vision Magnification will mitigate by how much that distance? A level?
An Ares Desert Strike, for example, has for short 0-50 and medium (-1) 51-350. With a Vision Magnification at her Imaging Scope, the 51-350 would become short and no penalty would be added, am I right? And 351-800 (the next range window) would be the medium, then.
And, for sure a Goggle with Vision Magnification wouldn't apply to that same Imaging Scope effect (just following common sense).