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[5E OOC] Food Fight

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Tecumseh

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« Reply #15 on: <07-30-15/1344:15> »
Goon #1 tries going on Full Defense. Goon #1 dodge: Reaction + Intuition + Full Defense - Wound: 6d6t5 0 hits, waa waa

Same story as before, 14P, -1 AP.

Goon #1 soaking: Body + Armor - AP: 16d6t5 7 hits

Net damage is 7P. Added to the previous 9P, the total is now 16P. The ork is down and is bleeding out on the pet food.

Goon #2 composure check: Willpower + Charisma: 7d6t5 3 hits

Goon #2 keeps his cool after seeing his buddy get dropped. He takes aim to reset his recoil and then fires a 6-round burst.

Goon #2 burst: Agility + Automatics + Aim + Laser Sight - Recoil: 11d6t5 5 hits

Shadow needs to dodge 5 hits with a -5 modifier. She gets +4 from cover.

Goon #3 has entered the game! Shadow is getting manabolted.

Goon #3 mana bolt: Magic + Spellcasting: 9d6t5 5 hits

Goon #3 drain soak: Drain soak: 10d6t5 8 hits, dang burned all my hits on a drain soak where I only needed 2. There's about 1 chance in 300 of rolling that well. Oh well.

Shadow needs to soak 5P with Body.

CT1 IP3
Shadow @ 6
?? @ ??

LordGrizzle

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« Reply #16 on: <07-30-15/1434:31> »
Avoiding the AK: Reaction 9 + Intuition 3 + Combat Sense 2 + Cover 2 - Burst 5: 11d6t5 5 hits (grazing shot, no damage)

Resisting the Manabolt: Body 3: 3d6t5 1 hit Shadow is now at 4P damage (-1 wound penalty, new initiative 5)

LordGrizzle

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« Reply #17 on: <07-30-15/1456:08> »
Shadow will take aim once and then shoot a single shot at the AK wielding work followed by dropping prone in the hopes to break LOS with wherever that magic is coming from.

Progressive Recoil now at -3.

Shot at ork: Pistols 17 + Smartlink 2 + Take aim 1 - Recoil 3 - Range 1: 16d6t5 4 hits

Tecumseh

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« Reply #18 on: <07-30-15/1505:14> »
Per the errata, taking aim (a Simple action) resets recoil. Personally I don't care for it - I think it would make it more strategic to require someone stop shooting for a whole pass - but I just used it for Goon #2 on his last shot.

You didn't subtract your wound penalty but you took more recoil dice than you needed to.

Adding dice: Recoil Dice: 3d6t5 0 hits, so we stay at 4 hits

Goon #2 dodge: Reaction + Intuition: 8d6t5 2 hits

Base is 8P, staged up to 10P -1AP with net hits.

Goon #2 soak: Body + Armor - AP: 19d6t5 5 hits

The damage does not exceed his Armor so he takes 5S.

Go ahead and post ICly, then roll for CT2 initiative.

LordGrizzle

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« Reply #19 on: <07-30-15/1946:16> »
Initiative: Initiative 12 - Wound Penalty 1: 4d6+11 29

Tecumseh

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« Reply #20 on: <07-31-15/1329:34> »
Goon #1: KO'd
Goon #2: Initiative: 3d6+7 15
Goon #3: Initiative: 3d6+9 15
??: ??

Unsurprisingly, Shadow is up first.

She's behind cover and does not have LOS on either target. Go ahead and declare your actions (and roll if necessary).

LordGrizzle

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« Reply #21 on: <07-31-15/1626:46> »
I'll crawl around the counter and try to peak around the corner to get a line of sight to the goon. Is a simple action enough for that or do I need a complex action to get there/more than one turn?

Tecumseh

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« Reply #22 on: <07-31-15/1945:03> »
Hmm, crawling. Not defined by the book. For the sake of symmetry, we'll say that your crawling rate is half of your walking rate. In this case, that's five meters. That should be enough to get you to the corner of the counter.

Crawling is fairly involved, using both arms and legs, so we'll call it a Complex action. Shadow can still take a Free action if she likes.

Goon #2 is going to blind-fire through the counter.

Goon #2 shooting: Agility + Automatics + Take Aim + Laser Sight - Blind Fire - Wound: 5d6t5 2
BUT, I forgot recoil, which costs him a die. The last die of his roll was a hit, which brings him down to 1 hit.

The rules for Blind Fire / Shooting Through Barriers are not terribly well-developed. As best I can tell, there's no benefit to blindly shooting one round versus ten rounds, given that the target is assumed to be "unaware" and therefore can't dodge (and thus modifiers to dodge, like burst fire, don't matter).

In this case it's six rounds. I'm going to say that the wide burst lets him attack Shadow, even though she's moved and isn't in her original location. I'm also going to say that although Shadow is unaware (per the rules), she can roll her two Combat Sense dice to avoid the hit. (You don't have to subtract a die for your wound modifier.)

If Shadow doesn't get a hit, the counter will soak some of the damage.

Counter soak: Structure 4 + Armor 6: 10d6t5 1 hit + +2 dice for AP that I forgot: 2d6t5 1 hit = 2 hits

The counter soaks 2 hits and passes 9S (0 AP) on to Shadow to soak, if she doesn't dodge.

Goon #3: Unknown, Action Hidden

Goon #4 is trying to hack your commlink. It must be a Brute Force attack because Shadow immediately receives notice of the attack from her commlink regardless of whether it succeeds or not.

Goon #4: Logic + Cybercombat: 9d6t5 3 hits

Defend with Willpower + Firewall, which should be 9 dice. I don't believe wound modifiers apply to this roll.

Next
Dodge 1 hit (with Combat Sense dice and/or Edge)
If not dodged, soak 9S
Roll 9 against 3 hits to defend your commlink
IC post for crawling, plus the results of the above

LordGrizzle

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« Reply #23 on: <08-01-15/1411:05> »
Shadow will dodge by spending 1 point of Edge for extra dice and rule of six: Combat Sense 2 + Edge 2: 4d6t5 0 hits (Critical Glitch) Shadow has one Edge remaining.

Shadow has to soak some damage: Body 3 + Armor Jacket 12: 15d6t5 7 hits Shadow is now at 2 Stun damage.

Shadow resists getting hacked: Willpower 3 + Firewall 6: 9d6t5 3 hits

Tecumseh

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« Reply #24 on: <08-01-15/1425:43> »
We'll ignore the critical glitch because it was on a bonus roll (a dodge roll that normally you wouldn't have), so I'm not going to penalize you for having it.

Shadow's high-end commlink fights off the hacker. Thank you, Transys Avalon. Since it is a tie (with no net hits) the attacker does not take any damage from rejected code.

CT2 IP2
Shadow @ 19
Goon #4 @ 11
Goon #2 @ 5
Goon #3 @ 5

LordGrizzle

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« Reply #25 on: <08-02-15/1442:22> »
Well it took me a while until I learned that quick reply was still able to post. What's up with the forums currently?

Ok, here goes with just a question: Can I shoot at goon #2 from where I am currently, or do I have to stand up/crawl further to do so?

gilga

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« Reply #26 on: <08-02-15/1447:24> »
Sorry to intrude - but if you block java script you get almost all functionality back. This is what's wrong with the forum one of the scripts is faulty.

LordGrizzle

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« Reply #27 on: <08-02-15/1450:23> »
You are not intruding at all, I have not been following the thread that discusses this problem, I just read a couple hours ago that quick reply works. Thanks for the info. Now to figure out how to turn JavaScript off in Microsoft Edge...

Tecumseh

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« Reply #28 on: <08-02-15/1740:59> »
@gilga
Thank you, that was actually quite helpful.

@LordGrizzle
Yes, Shadow can shoot at Goon #2 from where she is currently. It's still a Medium range (-1) shot. I though there was a penalty for firing from cover but this appears to be a 4E penalty that didn't make the transition to 5E.

gilga

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« Reply #29 on: <08-02-15/1748:50> »
no problem was happy to help.

 

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