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Into the Chaos[OOC]

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gilga

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« Reply #690 on: <12-30-15/1622:05> »
Jack - there is a long way till you actually get to the tree - I am preparing the combat.

The Drones will arrive by then, and the Yaks that go to examine the body will be alarmed by the biker with molotov bottle especially after you attacked them. I wanted to wait to see what Minnie does because it determines how many of them are going to be there.   Anyhow, you'll probably have to work a little bit before you get there, so your last post is a bit early.



Yak Goons!
Initiative: 8#8+1d6 11 13 13 9 11 14 14 11


For simplicity I am going to put them all at initiative 11, except the one with 9. 

Drones - dogbrain.
Initiative: 3#9+4d6 24 27 16
Drone - Rigger piloted
Initiative: 10+5d6 28
Venom
Initiative: 14+2d6 22


So the initiative order is:

1. Rigger - 28
2. Drone 1  - 27
3. Kynos 24 -  drive and throw grenade
4. Drone 2  - 24
5. Venom 22
6. Drone 3 - 16
7. Yak goons * 7  - 11



Resolving:
First round:
1. Rigger drone - lunch grenade high explosive at Kynos (he is still 80 meters from the tree)
Lunch Grenade: 16d6t5 4
Kynos takes 5 stun damage.  - (the DV did not pass the armor value)
(Need to resolve what happens to the bike itself)
The bike has 5 body and 5 armor - grenade is -2 DV is
Bike: 8d6t5 3
so the bike takes 11 DV - it has 4 more left and the handling/speed/acceleration will drop to nothing.



(Thought about FA but don't make sense as the area is too crowded for AI to do so.
2. Dogbrain  -  Lunch Flash Bang
Kynos takes no damage (Soaks all 10S -you tank)

3. Venom shoot with his cyber shotgun - and misses (he cannot hit you rolled 10 defense dice).
4. Drone 3 - shoots flash bang  FlashBang: 9d6t5 3
hit - Kynos takes 3 stun (soaked 7)

5. Goons - they cannot shoot because Kynos is out of range - so they take aim and draw weapons.
Lunch Flash Bang : 9d6t5 3


Second combat round:

In this combat round Kynos is very close to the tree:
The drones cannot use grenades because they will hit the Yaks so they take aim instead and prepare for a blast after Kynos makes his daring escape.

The Yaks now perform take aim + fire:
Target Kynoss' bike: 8#10d6t5 4 4 2 4 4 4 5 3
Defense: 25d6t5 10 Venom misses
Defense 2: 24d6t5 6 vs 4 - miss
Defense 3: 23d6t5 8 vs 4 - miss
Defense 4: 22d6t5 9 vs 2 - miss
Defense 5: 21d6t5 7 vs 4 - miss
Defense 6: 20d6t5 7- vs 4 miss
Defense 7: 19d6t5 4  vs  4 miss
Defense 8: 18d6t5 4 vs 5 hit! - 8P -1AP damage the bike defend with 10-1: Damage resistance bike: 9d6t5 3 bike takes 5 damage and is completely destroyed.
Defense 9: 17d6t5 9 vs 3 miss
Defense 10: 16d6t5 7
Defense 11: 15d6t5 5
Defense 12: 14d6t5 7
Defense 13: 13d6t5 6

So what I have so far is Kynos with 8 stun damage, destroyed bike tossed molotov bottle on the tree and the good thing is that he does not need the drive action to control the bike, the bad thing is that he is at the tree without transportation.
I will let Jack decide on an action and for Minnie to update her actions as well.

« Last Edit: <12-30-15/1642:05> by gilga »

Jack_Spade

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« Reply #691 on: <12-30-15/1649:52> »
Just a second, the first HE grenade will have to miss as I'll use an interrupt action - Run for your life at -5 ini to make it miss (spending 16 m of my total alotment)
That means I'll have no action to control the bike at the end of the round, but at least I'll be far away by than (and the bike will still have breaks  ;D )

@All4BigGuns

A valid question:

Kynos has base 15 defense, due to running speed of his bike he gets +2 and +8 from full defense based on agility due to agile defender (his agility is normally 7 but with Kamikaze it got to 8)

And I just realized, that my body and will is also one higher right now, so let me just roll one more dice against the damage:

Reroll soak: 1d6t5 0

no change
« Last Edit: <12-30-15/1654:37> by Jack_Spade »
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

gilga

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« Reply #692 on: <12-30-15/1747:06> »
Okay, so 3 stun and 5 damage to the bike, 6 actually because he hit with +1 net hit. (I didn't fix because I thought the bike was destroyed).
Jack I still need another damage soak - I rolled for you to end it: (there are 3 dog brains and 1 rigger drone).
Damage resistance: 30d6t5 14 so the 4th - hit you soaked it all as well.  -2 (but you get the extra body from kamikaza.)

Second combat round ends with 3 stun to Kynos  and 6 damage to the bike.
The third combat round Kynos will crush into something - because he really need to control the bike off road.

So let's think about the third initiative phase. 
Kynos is far away for the gangers  at 54 meters - they could probably use their move action to narrow this range 4*2 walking - 44 puts them at long range. -6 mitigated to -3 with take aim.


The drones will be the most serious threat:   (but statistically who knows maybe some of them hit.)

so let's do it:

1. Rigger 16 die + take aim -
HE grenade: 17d6t5 3 hit
2. Drone2:
Grenade: 2#10d6t5 6 1
hit + miss
3. Drone 3 did not 'take aim' but delayed action -
Grenade: 9d6t5 3

So Jack -  in the third round:
1. soak 16P -2 AP  also for the bike. (rigger)
2. soak 10S -4AP  - the bike ignores because it is stun damage. (Drone 2)
3. Soak 10S -4AP - same.  (drone 3)

and we need some more defense rolls.





« Last Edit: <12-30-15/1807:32> by gilga »

All4BigGuns

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« Reply #693 on: <12-30-15/2043:38> »
I think I'm gonna look and see about shuffling things around for Agile Defender myself. A 7 Agility versus a 3 Willpower kind of makes it a no-brainer to try.

Edit- Crap... Scratch that. Already maxed on qualities both positive and negative. Guess that's where the first 6 karma are going.
« Last Edit: <12-30-15/2049:17> by All4BigGuns »
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Jack_Spade

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« Reply #694 on: <12-31-15/0159:44> »
I assume the drones are firing grenades in airburst mode
 
Something paradox happened: Due to loosing my action phase to maneuvering Kynos reaches his maximum distance already after his second action.
So he will be 80 m away from the tree when he crashes.

Soak: 30d6t5 13
3S
Soak: 28d6t5 6
4S
Soak: 28d6t5 14
-

I'm at 10S with 4 pain resistance

Before they shoot me I'll have to roll vs. the crash: 10 AP 6
Soak: 26d6t5 9
that brings me to 11 and unconsciousness

My autoinjector should kick in and administer Stim 6 (which might kill me when the drugs stop working)
But until next round I'm a stationary target (as soon as my body stops sliding over the ground)

talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

gilga

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« Reply #695 on: <12-31-15/0953:15> »
Okay so, I'll assume that the Yaks are sprinitng toward you and post an IC. I think we'll need to reenter combat time but lets see what happens.

All4BigGuns

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« Reply #696 on: <01-08-16/2035:46> »
Still waiting.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

gilga

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« Reply #697 on: <01-09-16/0753:19> »
Hi, I have not forgotten you I am still waiting to conclude this particular day.

Jack_Spade

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« Reply #698 on: <01-10-16/1256:46> »
Ok guys and gals,
I'll be away for a week, probably without reliable internet connection, so don't worry about my lack of response.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

gilga

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« Reply #699 on: <01-10-16/1257:25> »
Thanks for letting us know, have fun where you are headed!

All4BigGuns

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« Reply #700 on: <01-10-16/1434:40> »
So you know, he is telling the truth about his brother--he does do that (generally at the worst times).  It is a convenient excuse for him :)
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Jack_Spade

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« Reply #701 on: <01-16-16/0850:39> »
I tried to follow the postings on my smart phone, but I'm unsure how far we progressed in time since last week.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

gilga

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« Reply #702 on: <01-16-16/0851:38> »
Not very - I'll post you where you left off.

Shaman_Yuri

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« Reply #703 on: <01-17-16/1154:27> »
Seduction: 12d6t5 5

Resist five hits with Charisma + Con, BigGuns. :-)

All4BigGuns

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« Reply #704 on: <01-17-16/1156:08> »
You know, I am kind of from the school of thought that PCs shouldn't be using those skills on one another...
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

 

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