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Into the Chaos - The Beauty and the Beast [IC]

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gilga

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« Reply #60 on: <09-18-15/0010:00> »
With the guards having their guns bricked, an angry decker girl that need to be 'rescued' and reinforcements that are probobly only seconds away you need to be very quick and precise with your next actions, Artie is on the roof and Big Jim is at the front door. The girl and her now semi useless bodyguards is in the building and they will probobly wait for backup now that they know that their guns are not working.
 

obidancer

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« Reply #61 on: <09-18-15/1908:37> »
Drek! BigJim cursed again. All I wanted was a mark!
Spitfire probably wanted to do good, but she killed the element of surprise. Now they would have to improvise.

No time for a coffee break!
Artie I'll need your pretty face here pronto, Spitfire another gun would be welcomed now, I'm going in!

With that said, he just turned the knob of the door. Sure a strong kick on the door would have made a great entrance, but why bother of the door was actually unlocked. BigJim kept the kick for option 2.

With the door opened (via option 1 or 2), BigJim stormed in, his shotgun at the ready, as he mentally set it via the smartlink to burst of fire.

He didn't know what he was stepping into. A house full of mafiosi, a desolated house, a squat full of poor souls. He wasn't taking chances. When he saw someone moving he shot.


Initiative: 1d6 1 total 11
Longarm (Agi 9 + Longarms 6 + Smartlink 2): Burst of Fire: 17d6t5 5 (-2DP to their dodge if any)

Rick Deckard - Circles of Fate
Kachina - Shaking the Shadows

Jayde Moon

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« Reply #62 on: <09-18-15/2022:31> »
"Drek," Artie muttered as she swung under the edge of the roof and crashed through the window into the building (5 Hits).  She noticed Big Jim at the other side swiveling his shotgun towards a target.  She quickly chose the other one and went to grab him from behind and choke him up.

"NAGISA!  GET DOWN!" she shouted as she moved.

Initiative: 24
Surprise: 4 hits Not Surprised. (Just in case this attack might have surprised our enemy, even the ambushers/surprisers have to roll for surprise int hat case).
Unarmed combat: Subdual: 6 Hits!  If the defender does not beat that, and my Net Hits + Strength (5) are higher than his Physical Limit, then I have him held.  He can take no other action on his turn but to try to escape my lock.  To do so, he rolls Unarmed Combat + Strength with a threshold of my Net Hits.  Subduing rules can be found on page 195 Core.
That's just like... your opinion, man.

Spitfire

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« Reply #63 on: <09-18-15/2116:00> »
Sorry Sorry! She thought as she threw her things into her bag and made a run for the house. "They are marked though, Shes running with AR and would have spotted me even if I just marked them! Tried to do some good before I got spiked." She managed to quip out as she made her way across the street shotgun drawn and loaded with stun rounds.


Initiative

Rolling 2d6 + 9
( 3 + 3 ) + 9 = 15
« Last Edit: <09-18-15/2120:11> by Spitfire »

gilga

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« Reply #64 on: <09-19-15/0204:49> »
@Big Jim. When you enter you understand that the building is some kind of shop, a bakery actually. Nagisa screams in surprise seeing you bursting with the gun and one of the guards jump over her so that she is now hidden over the counter. At complete sync the other guard tosses a grenade at you.


The first to act is Nagisa she is unarmed but has a deck, if your gun is wireless she will try to data spike it - you defend with firewall + intuition and resist matrix damage with firewall + device rating. The damage is 5 + net hits.

If it isn't she will target what wireless thing she can find on you(1. comlink, 2. vision device 3. (not sure... let me know what the situation is and I'll come up with something).
AR initiative: 8+1d6 14
Data spike: 12d6t5 5

Shortly after she data spiked you, one of the guards took her and himself under full cover over the counter. While the other one tossed a grenade trying to stop you. (Flashbang)
Initiative: 2#8+1d6 13 13
Grenade: 8d6t5 4
Damage is 10S -4 (you get no dodge roll, you can use run for your life interapt action, if you like but it will mean that you have no line of fire in your own turn. as you will have to run to the street. )


@Artie - You skillfully go through the window undetected. It is a kitchen and the cook seem to be terrified, she cower in the corner covering her head and does not seem to notice you. You can feel freshly baked pastries and something else very good being cooked in the oven.  You are undetected currently and what separates you from the combat is a single door between the kitchen and the front room.

@Spitfire - this all happens so fast, the TEN van is moving again, galloping the distance to the entrance of the cookie shop. You are too slow to interfere with the combat in there with the meat it will take you about half a minute to get there and by that time it will all be over, if you are going to contribute it is via matrix.

By the way. The guards are not marked when you turned off your deck to prevent damage you gave up your marks.
« Last Edit: <09-19-15/0711:32> by gilga »

obidancer

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« Reply #65 on: <09-19-15/0306:57> »

The gun having internal smartlink, and BigJim to having taken time to cable it to his datajack, I assume the gun is wireless connected indeed. 
Firewall+Intuition: 11d6t5 4  - +1 net hit for Nagisa
Firewall+DR (6+2): 8d6t5 5 - 1 Matrix damage for the gun.

Grenade Resistance (BOD+Armor): 27d6t5 11
Forgot the AP of -4
Grenade Resistance (BOD+Armor) - 4 AP: 23d6t5 5
Gonna Edge this,
Edge: 18d6t5 4
1 Stun.


A flicker on his AR and the red flags from his firewall gave him no doubt something bad was happening on the 'trix. Bitch! he thought. By luck alone the flicker made him aware of the projectile coming at him.  He braced himself against the wall, and probably because of his hooded jacket, the loud pitch got muffled enough to just hurt him in a bearable way. Without hesitation he let go a burst of gel round, happy to see his gun was still functional.

He yelled: Drop on the floor now! in the most intimidating voice his skillwires were making him take.

Intimidation: 8d6t5 0


He didn't think to not yell while his loud shotgun was firing... he'd be lucky again if anyone heard him...
« Last Edit: <09-19-15/0314:01> by obidancer »
Rick Deckard - Circles of Fate
Kachina - Shaking the Shadows

gilga

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« Reply #66 on: <09-19-15/0512:59> »
@Big Jim nobody hears you talk but your gun talks louder than your words and the guard is tossed away by the burst, probably unconscious.   The second guard and Nagisa are hidden from you behind the counter.


@OOC - I am now waiting for Artie as she is first in initiative.
]
First initiative round:
1. Artie jumped through window.
2. Nagisa data spiked
3. Guard + grenade.
4. Guard took cover.
5. Big jim fire.

Dodge bullets: 6d6t5 0
damage resistance: 15d6t5 7
So the guard takes full damage - you had 5 success. Your weapon does 12S so total of 17 damage - 7 resisted and the guard is knocked down. Taking exactly 10 stun points. (not bad!!!)


Second round:
1. Artie 14 - subdo guard
2. Guard 2: 8
3. Big Jim : 1
4. Nagisa: 0  (can do a free action).

I am now waiting for Artie. (But Big Jim please also post to keep the game going.)

Dodge: 8d6t5 2
caught
guard try to break free:
unarmed: 6d6t5 0


1. Artie 14 - subdo guard (4)
2. Guard 2: 8  - failed to escape
3. Big Jim : 1
4. Nagisa: 0  (can do a free action).




« Last Edit: <09-19-15/1443:50> by gilga »

gilga

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« Reply #67 on: <09-19-15/1445:32> »
@Artie you quickly open the door and bolt on the guard holding him firm and tight, his attempts to break your hold seems futile.  Nagisa look and scream. "Artie?! ".

@Big Jim - you still have an action if you wish. 
« Last Edit: <09-19-15/1508:15> by gilga »

Jayde Moon

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« Reply #68 on: <09-19-15/2011:50> »
"These guys are trying to take you to interrogation," Artie says, "We're trying to get you ou and back to the Mouse!"  The adept hopes Nagisa believes her.  She's telling the truth, but will the girl trust it?
« Last Edit: <09-20-15/0941:18> by Jayde Moon »
That's just like... your opinion, man.

gilga

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« Reply #69 on: <09-20-15/0138:19> »
Nagisa's cheeks are blushed when Artie mention her girlfriend. She seem to lose herself in some memory or a dream. The horror is gone and now there is just anticipation... "You are taking me to Yulia... Lets go then!".

Spitfire

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« Reply #70 on: <09-20-15/1316:14> »
Managing to spike the car a few times before it began to pull away Spitfire gave chase speeding up to catch them. "oh no you don't." she muttered to herself as she gave chase getting closer to the house the other two and the girl were in.


Managed to get 9 of the 10 conditions for the car, its speeding up and im in the same combat round as you guys now, I can nail this car :D but I don't know if there are any goons inside.

obidancer

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« Reply #71 on: <09-20-15/1424:02> »
BigJim jumped up on the counter, pointing his shotgun at the guard Arty was pinning. Let's go Ladies.  He waited for Arty to let go of her grip and as the two women got up and started moving, BigJim shot the prone guard with a single Gel round.

He ran back to his bike as he holstered the shotgun back on his backpack, happy to see Spitfire arriving on her own off-road bike.
Artie, go with Spitfire, Nagisa, jump behind me and hang tight.


Longarm: 17d6t5 4

12S DV +4 Hit (not sure if guard can dodge)

Rick Deckard - Circles of Fate
Kachina - Shaking the Shadows

gilga

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« Reply #72 on: <09-20-15/1538:56> »
As you leave for the bikes you see the TEN bulldog dashing toward you at an alarming speed. It seem to be in collision course with Big Jim bike, following it but not keeping up is Spitfire.

Bruno texts you >> They are going crazy in there five people by foot and two more on bikes are leaving the safe house.


You are still in combat - it will probobly become chase combat but you can never know.
The bulldog is going to try and ram Big Jim's bike and currently it is the only one directly involved in the combat. The bikes will take a while to catch up and the people by foot will only become a problem if your rides are compromised they have no way of keeping up with bikes.

 (with or without Nagisa and Big Jim depending on imitative order.)
Initiative: 7+5d6 24

Jayde Moon

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« Reply #73 on: <09-20-15/2039:13> »
"Hey, can you get us next to that van?" Artie asks Spitfire, as she pulls out a small, cylindrical device from it's 'holster' under her coat.
That's just like... your opinion, man.

gilga

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« Reply #74 on: <09-21-15/0028:01> »
Just to clear up what I have in mind for the second initiative round.


Locations

1. Bruno - still in the start point watching bikes and men that are running toward you. (Bruno is the brown dot)
2. Future enemies two bikes and five goons in yellow near safe house.
3. Nagisa, Big Jim and Artie outside of safehouse were dashing for their bikes as soon as they notice the TEN truck racing toward them.
4. Spitfire - driving her bike AFTER the TEN truck (and data spiking it). (green dot)
5. TEN truck  (yellow square) dashing toward you playing go cart  with Big Jim's bike.
« Last Edit: <09-21-15/0037:47> by gilga »

 

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