Nah, Adept is taken in my game, i decided to run a tanky street sam, got an Ork, pushed damage soak as far as it will go and hoping for the best at the moment

so all of those elemental thingies are out for me - all tho personalized grip sounds nice, raising accuracy of Katana to 8.
Also, completely irrelevant to current topic, but i was searching for lots and lots of stuff and it seems that general consensus is that cyberlimbs are a pitfall ? Anyone care to explain why ? Next to the rules that can be interpreted in two different ways and Chrome Flesh doing nothing to support either claim.
Cause while expensive, it does allow for some frisky frisky numbers on both dice pool and damage. Running enhanced arms for Agi 9 (6 max, +3 enhanced) and Str 10 (Max 8 on an Ork, +2 enhanced) brings in a lot of pain - like 9 agi + 6 blades + 2 spec +1 from reflex recorder pushes blades DP to 18 (no small number) and damage to 13P -3AP being on par with an auto cannon
Not trying to turn this into a flame war, but my rational that seems to stick with my GM is the following:
Page 94.
Keep in mind there are three restrictions when it
comes to purchasing gear. First, when purchasing augmentations
such as cyberware and bioware, each attribute
rating (Mental and Physical) can only receive an
augmentation bonus of up to +4. If the attribute being
raised has not reached its natural maximum limit, the
attribute can be raised naturally with Karma; but at no
point can augmentations exceed the +4 bonus cap.
This tells us that no Augmentation can bring an attribute 4 higher then it's natural maximum limit
So that brings in the question - what is the natural maximum limit ?
In character creation, page 66 it states the following:
This table shows the starting
attribute ratings for each metatype (the number before
the slash) as well as the maximum for each.
And on the same page another paragraph states the following:
A player needs to be careful in building their character,
as many of the attributes have a natural limit below
the default level of 6 to reflect a metatype’s inherent disadvantage
in that particular attribute.
We should all be on the same page as to what natural limit (or Natural Maximum Limit) is now.
That brings us to customized cyberlimbs on page:
Customization: You can have your cyberlimb tailored
and customized to your frame and musculature. Customization
lets you add to your limb’s base Strength and/or
Agility ratings. Each increase of either attribute increases
the limb’s Availability and cost. If either of your limb’s attributes
are increased beyond your natural maximum for
that attribute, you can’t use the cyberlimb (so don’t overdo
it), but you can still add cyberlimb enhancements. You
customize your cyberlimb when you buy it; you can’t customize
it after purchase, but you can add enhancements.
Cyberlimbs may be either obvious or synthetic.
"If either of your limb’s attributes are increased beyond your natural maximum for that attribute, you can’t use the cyberlimb" - so for a human maximum would be 6 Str and 6 Agi correct ?
Also note that enhanced Strength/Agility that can be bought with cyberlimbs is maxed out on +3, so it is not in direct conflict with what's said on page 94 that natural maximum can't be augmented beyond +4.