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What do you hope to see in the coming Rigger 5?

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tytalan

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« Reply #15 on: <09-24-15/1242:07> »
I have to disagree with the cost of building you own vehicle watch Orange County choppers.  Their a big difference between building something and making a production line products

Fabe

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« Reply #16 on: <09-24-15/1252:29> »
Comprehensive vehicle modification rules.

Comprehensive vehicle creation rules. (This stuff about 'runners not having the resources to in-game construct new vehicles' is not a valid excuse not to provide these rules to players and GMs.)

 Agreed,even if PCs don't have the resources  to build a vehicle it would be nice if GMs and even players could create their own stuff . There are more vehicles out there then whats listed in the core book and some of them will be different enough to have their own stats plus it would be nice if a GMs had rules for stating up a unique drone for a adventure they wrote.

All4BigGuns

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« Reply #17 on: <09-24-15/1305:06> »
Fabricating vehicles from scratch might be too much -- look how many people and how much time goes into designing a vehicle now!

Again falling into the trap of "the characters probably don't have the resources" which again is not a valid reason for denying the players and GM the rules for it.
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Fabe

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« Reply #18 on: <09-24-15/1343:21> »
New options and mods for RCCs, more drones and customisation of drones, Inc armour. I'd like some water based drones as well, we've not had any decent choice in a few editions.
More vehicles Inc rules for upgrades like oil sprayers and chameleon coating.
New rules for weapon mounts, current ones are full of holes.
Cargo capacity would be good, as would sizing of drones.

Yes too all of that. Hell I say they just take the vehicle/drone section from 'Arsenal' and convert it to 5th edition 

Achsin

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« Reply #19 on: <09-24-15/1402:33> »
A table of contents and/or Index.  ;)

I would love more drones (of all kinds) though, with some good modification rules that are easy to comprehend and easy to actually use in-game.

Beta

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« Reply #20 on: <09-24-15/1418:10> »
One thing I forgot.  Page 1: a new speed table (and associated rules) that don't make it so feasible to break the speed of sound in a production car. (and which generally makes more sense than the current geometric progression)

Rift_0f_Bladz

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« Reply #21 on: <09-24-15/1432:57> »
Mimicking others.
 
But several things:
Customization rules for both drones and vehicles
New vehicles and drones focusing more towards Sec/Mil-Spec would be nice, especially for drones
Bio-drones
Mecha (more like the power-loader from Aliens or Walker gears from MGS5, not Gundams or Armored Cores)
Functional rigger rules (including how weapon mounts reload weapons), upgrading pilot, sensors, and other stats for drones/vehicles, and what do we use for STR for melee drones!
Autosofts, RCC, and other rigger tools
Drones and vehicle sizes and carrying capacities

Also, this needs to be more like Run and Gun, mostly crunch with some fluff, like the chapter stories and jackpoint comments. None of this majority of each chapter being fluff stuff, save that for the fluff books, please.

Also, functional table of contents, index, chapter headings, and please, please edit and double check that what is released makes since in terms of both rules and setting. No more pre-edited books that require full rewrites to be actually useful.
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

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Hibiki54

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« Reply #22 on: <09-24-15/1507:58> »
The rules for reloading weapons on weapon mounts are in the current rules. Weapon Mounts double as magazines that hold 250/500 rounds. You only need to reload out of combat.

Fabe

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« Reply #23 on: <09-24-15/1518:26> »
The rules for reloading weapons on weapon mounts are in the current rules. Weapon Mounts double as magazines that hold 250/500 rounds. You only need to reload out of combat.

 Yeah but what about revolver/internal magazine weapons? thats whats bothering people. In Arsenal they clarified that only belt feed weapons get the 250/500 round capacity while other weapons are limited to their standard ammo count.  I think that rule should be the next rigger book.

Archie

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« Reply #24 on: <09-24-15/1715:17> »
The one thing I haven't see in the main SR5 is treating bikes/cars/planes differently for evading an attack. I've had to use R&G speed tables to modify defense tests. As well as put in house rules for motorcycle evasion tests because stationary open air motorcycles provide +5 defense dice (because of good cover and just being in a vehicle) which is the same as a Eurocar westwind or GMC Banshee traveling at Mach 1.
This ruling would be very specific because it mainly to do with evasion and defense tests but there's some things that don't quite add up in The Core.
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All4BigGuns

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« Reply #25 on: <09-25-15/0009:32> »
Also, this needs to be more like Run and Gun, mostly crunch with some fluff, like the chapter stories and jackpoint comments. None of this majority of each chapter being fluff stuff, save that for the fluff books, please.

Oh yes, most definitely. If it ends up being a 200 page book, there should be around 175 pages of rules material not counting table compilation and index in the back and a two to three page table of contents.

Fifteen pages of "fluffy bits" in a 200 page book is plenty.
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Wakshaani

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« Reply #26 on: <09-25-15/1230:45> »
There's no way that you'll ever get 185 pages of rules and 15 of fluff. If you come in with that kind of expectation, you'll be sorely disappointed.

Odds are that the rules sections will be closer to the Cyber and Bio-sections of Chrome Flesh, where it's not *quite* fifty-fifty, but close. There will be some pure fluff bits, or at least 'Game advice" bits, like how to be a Rigger (That middle ground between fluff and crunch) or how to use drones, which will push the overall ratio under 50% rules. My *guess* is that it'd be something like 150 fluff, 50 crunch  or so.

Mind you, I'm just speculating on ratios, but 92.5% crunch won't be happening in anything, ever.

All4BigGuns

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« Reply #27 on: <09-25-15/1236:36> »
Odds are that the rules sections will be closer to the Cyber and Bio-sections of Chrome Flesh...

There most definitely needs to be more rules information and less "fluffy bits" than that book had.
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Wakshaani

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« Reply #28 on: <09-25-15/1339:06> »
Odds are that the rules sections will be closer to the Cyber and Bio-sections of Chrome Flesh...

There most definitely needs to be more rules information and less "fluffy bits" than that book had.

I'm not talking about the CFD chapters, I'm talking the Bio- and Cyber- sections. If THAT ratio isn't enough for you, then I'm going to think that you'll never enjoy any book we put out, ever. The corebook isn't 95% rules, and it's the *core* of the entire system.

Heck, even the Gun Heaven books are *mostly* fluff. Rules for every item, sure, but the statline's a fraction of the rest.

Just saying, you might need to reconsider your expectations. Not *lower*, but understand the ratio a bit better.

Heck, grab a few books out of your shelf that you *do* like and let me know what they are? I'm curious!

tytalan

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« Reply #29 on: <09-25-15/1700:25> »
Odds are that the rules sections will be closer to the Cyber and Bio-sections of Chrome Flesh...

There most definitely needs to be more rules information and less "fluffy bits" than that book had.

I'm not talking about the CFD chapters, I'm talking the Bio- and Cyber- sections. If THAT ratio isn't enough for you, then I'm going to think that you'll never enjoy any book we put out, ever. The corebook isn't 95% rules, and it's the *core* of the entire system.

Heck, even the Gun Heaven books are *mostly* fluff. Rules for every item, sure, but the statline's a fraction of the rest.

Just saying, you might need to reconsider your expectations. Not *lower*, but understand the ratio a bit better.

Heck, grab a few books out of your shelf that you *do* like and let me know what they are? I'm curious!

Yea I would like to know to so far I have not heard Guns like any book.
I dugout my Riggers 3 revised today and I have to say I think that book would be a good example of what we want and need