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The best devices to analyze

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Duellist_D

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« Reply #15 on: <10-21-15/1906:21> »
IIRC the Animalstuff allows you to transfer an ability from you to your familiar so he can profit from it, it doesn't make him sustain it for you.
But adept-centering might indeed be an option, i need to keep that in mind while searching for good choices for that Power.
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Still, its at best probably 1-2 Dice you get as a Bonus, for 1 PP, 2 digit amount of Karma and the unique Adept Spell slot.. I think i'd rather get something with that power that you can't usually get as an adept OR someting that gives you a more reliable / higher Bonus.

Hobbes

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« Reply #16 on: <10-21-15/2052:11> »
1 PP plus whatever skill points to get a minor bonus?  As a GM, I'd pretty well let it fly on anything, just me.  Given the likely spellcasting pool vs object resistance is going to get you one, occasionally two net hits, the drain, the sustaining...  if you want your boots to be sneaky, your boots are sneaky.

Rift_0f_Bladz

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« Reply #17 on: <10-21-15/2159:23> »
I would much rather the use of Adept Spell be levitate, manaball, spellblade(mana), heal, detox, improved invisibility, physical mask, etc.
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

Turned in Toxshaman for ¥1 million/4 once.

adzling

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« Reply #18 on: <10-22-15/1037:29> »
Analyze device works great on throwback weapons (say an AK-97 without a smartlink) as the object resistance is minimal (simple mechanical object resists with 6 dice).

We have an aspected sorcerer mage in our group that does that just that.
He rolls 11 dice so usually ends up with about 3 net successes (or 3 extra dice on his pool) not game unbalancing.

This is the same object resistance you would roll against for your leather & metal boots.

Not sure it would make sense for a straight adept as you need a high enough spellcasting pool to take advantage of it.

If you had a really high pool the best device to analyze would be your skillwires, that bonus would the apply to any activesoft slotted.
But man that's a hard resistance to overcome (15!)

Jack_Spade

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« Reply #19 on: <10-22-15/1049:36> »
Ohhh. Skillwires. Now that would make the investment into one skill worth. Especially since it would make low-level wires quite effective.

Hm, a downgraded version would be to get one of those high fashion armors with a wireless social bonus. A face adept would profit immensely.

 
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adzling

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« Reply #20 on: <10-22-15/1149:01> »
Our team's technomancer puts a machine sprite into her skillwires.
Bumps her rating 4 activesofts to an effective rating of 8.
Although Diagnostics is unresisted so much more suited to this kind of thing.

Hobbes

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« Reply #21 on: <10-22-15/1311:14> »
Analyze Device is small bonus to lots of things.  Other sustained buffs are larger bonus to a smaller set, for example Increase Agility or similar.

To use Adzlings throwback AK-97 example.  Same character uses a smartlink (or lasersight) and an increase Agility sustain they're up to +5 dice for just the couple hundred nuyen cost of the hardware upgrade.  But Increase Agility doesn't help with Demolitions or Pilot tests like Analyze Device potentially could.

If an Adept is close to or at the Max, Augmentation bonus for his/her main skills then Analyze Device is another potential stacking buff.  If the Adept isn't already at the +4 mark then other buffs such as Increase Agility or Attribute Boost Agility may be a better use of the power point.

AFB, does the Adept power allow for Rituals or Preparations, or is it Sorcery only?  Preparations may be a better deal so you don't have to throw resources at some kind of sustaining ability. 

Duellist_D

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« Reply #22 on: <10-22-15/1338:37> »
Its a "spell" and allows for the learing of the spellcasting skill only, so Preparations are out.

firebug

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« Reply #23 on: <10-22-15/1600:06> »
Our team's technomancer puts a machine sprite into her skillwires.
Bumps her rating 4 activesofts to an effective rating of 8.
Although Diagnostics is unresisted so much more suited to this kind of thing.

That's how I did it until they stealth-nerfed Skillwires for no reason.  Was the only way I had half-decent physical skills.

Diagnostics may be unresisted, but it also is capped at skill rating and prevents further boosts via teamwork tests (or Leadership).  Analyze Device, you can blow Edge on and get like 8+ hits if you want.  I'd get a F4 Spellcasting (Detection) focus in order to be able to roll 16 dice, then reroll misses.  Get like 10 hits...
« Last Edit: <10-22-15/1603:42> by firebug »
I'm Madpath Moth on reddit (and other sites).  Feel free to PM me errata questions!
Jeeze.  It would almost sound stupid until you realize we're talking about an immortal elf clown sword fighting a dragon ghost in a mall.

adzling

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« Reply #24 on: <10-22-15/1711:07> »
"stealth nerfed skillwires", huh?

Also try Analyze Device on Skillwires and you're rolling your spellcasting pool against object resistance of 15 dice!
Not much chance for any net successes there unless you have a huge spellcasting pool and/ or use edge.
Even with your example of 16 dice below you would average 0 net successes unless you edged it.

Our team's technomancer puts a machine sprite into her skillwires.
Bumps her rating 4 activesofts to an effective rating of 8.
Although Diagnostics is unresisted so much more suited to this kind of thing.

That's how I did it until they stealth-nerfed Skillwires for no reason.  Was the only way I had half-decent physical skills.

Diagnostics may be unresisted, but it also is capped at skill rating and prevents further boosts via teamwork tests (or Leadership).  Analyze Device, you can blow Edge on and get like 8+ hits if you want.  I'd get a F4 Spellcasting (Detection) focus in order to be able to roll 16 dice, then reroll misses.  Get like 10 hits...
« Last Edit: <10-22-15/1714:58> by adzling »

firebug

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« Reply #25 on: <10-22-15/1751:00> »
"stealth nerfed skillwires", huh?

Yeah, in Chrome Flesh the stats are reprinted with an increase Essence cost.  Meaning, I could no longer have Used R4 Skilljack and Used R4 Skillwires at only 1 Essence total.

I wouldn't use Analyze Device on Skillwires anyways.  Especially now, since the cost of Essence and Nuyen is too great on a magician.
I'm Madpath Moth on reddit (and other sites).  Feel free to PM me errata questions!
Jeeze.  It would almost sound stupid until you realize we're talking about an immortal elf clown sword fighting a dragon ghost in a mall.

Duellist_D

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« Reply #26 on: <10-22-15/1758:43> »
Didn't Wakshani already say that this was a printing error?

firebug

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« Reply #27 on: <10-22-15/1827:54> »
Didn't Wakshani already say that this was a printing error?

Not anywhere I caught...  He may have said it was potentially one, but they changed other stuff too (like their availability ratings) and if they weren't changing it, why reprint them?
I'm Madpath Moth on reddit (and other sites).  Feel free to PM me errata questions!
Jeeze.  It would almost sound stupid until you realize we're talking about an immortal elf clown sword fighting a dragon ghost in a mall.

adzling

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« Reply #28 on: <10-22-15/1911:25> »
Wak did say this was an error.
This is borne out by the stats for the Renraku Tradejack which comes in at 0.9 essence for rating 4 wires, jack and chipjack (the same cost as the discreet parts sold separately but without the fancy Renraku branding).

As to the "why" I would refer you to the horror-show that is Catalyst's editing process to-date.
« Last Edit: <10-22-15/1912:57> by adzling »

Rift_0f_Bladz

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« Reply #29 on: <10-22-15/2054:09> »

As to the "why" I would refer you to the horror-show that is Catalyst's editing process to-date.

Scariest thing this year (and last several as well)!
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

Turned in Toxshaman for ¥1 million/4 once.