I only lose one point with going two handed, so that isn't so bad. Alternatively, I could raise the str on the arm.... My limit is reduced by 2 by using the Ares monosword, and my damage would be the same with the rapier. I kinda like the idea of the monosword, but a limit of 6 (when customized with the grip) seems a little low. 16 dice with a limit of 8 seems a bit high, though...Doesn't seem I'd hit that limit a whole lot. Average hits with 17 dice (assuming 1/3) would be 5 2/3, with 16 it is 5 1/3, so the Monosword loses on potential but wins on average
I already removed the burnouts way. I caught that when reading another thread about burnouts. I think overall with the power focus and such he comes off quite good, yeah? Decent enough spellcaster, and decent with the focus sword. I changed him up a bit, mentor spirit is now chaos, different spells and such, and changed him from a full magician to an aspected one.
I totally missed the availability on that gun. I didn't know that SMG's are considered two handed.... I guess I will be using firearms as a backup if my casting is still working, yeah?
Mechanics-wise, is having a power focus basically the same thing as having those points like regular? Meaning, does a magic score of 4 with a power focus 2 = magic score of 6 in all areas that matter?
Thanks again for the help.