To get us back on topic, I think that while the discussion of the mechanics of building a decker are interesting, we're missing the big problem with the decker as implemented in 5E: it's not very cyberpunk from a thematic stand point. Cyberpunk is about the people who live on the edges of a world dominated by corporations run amuck, they're the guys who scrounge the things that the happy shiny consumerist dystopia has thrown away. WHn you think "cyberpunk hacker" what comes to mind? I don't know about you, but "guy with a computer more expensive than a house in downtown Tokyo" doesn't really pop to the top of my list. That's the problem with the decker as conceived in 5E, he's the ultimate coporate consumerist, his entire live is dutifully spending hundresd of thousands of nuyen to line up in front of the Apple Renraku Store to buy the latest iHack 7S. Thet's the exact opposite of how I envision a hacker. In this matter, I think 4E, for its flaws, did deckers better. Deckers should by "Skills A, Resources 'whatever'" because a true hacker is defined by their matrix skills, not how shiny their deck is.