Out of curiosity, which chargen method was used here? I don't have Hero Lab, so I don't know what's been recently added.
Without knowing the method, it's hard for me to say exactly how to better spend resources, but some generic decker advice.
1. I think you're undervaluing Intuition for a decker. My default is generally Int 6, Log 5(7). Chrome Flesh may change this, but I'd look for points from elsewhere to at least get it to a 5.
2. Your taser needs a smartlink.
3. Cracking is where you want your specializations to be. Do you need to have the entire group at 6? If you can shed some EWar to pick up the skills separately and add the Hosts and whatever specialization of Cybercombat you think would be best (it really comes down to how GMs run things, but IC is probably the best choice).
4. Speaking of potential things to buy, get a Rating 2 hard nanohive. You can't get the nanites for it yet (Availabilty 16), but they're cheap so buying extra dice once you're in-play shouldn't be a problem. The initial cost of the nanohive is a little tougher, so it's best left to chargen resources. You'll be buying neocortical and limbic. If you're looking to save money, go with meat eyes and a pair of glasses.