It's a fun jack build, and I won't knock having someone on team who can know anything very well at anytime, but GM dependent, the character with the kit does become an easy corps target, and the skill soft subscription costs 20k/mo. I know technomancers don't have a lot of other nuyen needs but that's some high overhead for a shadowrunning career. I find it too risky. I usually hedge the jack of all trades part of the build for a skillwire/jack 2 system instead of 4, and buy (or steal) the rating two skillsofts for skills the character doesn't want to invest karma in. With a lower level machine sprite, +4 bonuses ain't bad either, and the character can usually afford some more essence and 'ware to boot.