NEWS

Bio Adept Face/Support

  • 33 Replies
  • 8681 Views

adzling

  • *
  • Guest
« Reply #15 on: <11-19-15/1048:04> »
nope it's all legal.
The Wanted quality provides no karmic benefit, it's one of the downside options for Prototype Transhuman.

No need to spend karma to raise magic.
The whip was purchased and the focus bound with karma.

Let me know if you have any more questions.

Priorities are:
Attributes A
Resources B
Metatype C
Magic D
Skills E

@adzling
I think you have miscalculated somewhere or it's not a standard runner. What are your priorities? Even with 35 extra karma from negative qualities (corp SIN+wanted) (You are only allowed 25), I cannot reconstruct your adept.
My guessing is Meta D, Attributes A, Skills E, Money B, Magic C.
(In my calculations) Karma must go to raising your Magic (20), positive qualities (25) and binding weapon focus (3) which leaves 2 for skills and money. Not enough for what you have (still in my calculations which of course could be wrong).
Can you post where you spend your karma and prove me wrong please.

When you buy a weapon focus, can you skip buying the "real" weapon? Cheesy way to save the 10000 for a whip in that case.

adzling

  • *
  • Guest
« Reply #16 on: <11-19-15/1052:11> »
A Face needs to negotiate and talk for the team.
In those instances a concealable weapon is more important than a ranged weapon that will be seen.
Hence pistols over machine pistols/ automatics.
+ your a face as your primary role, not a shooter.
That's what the sam and combat adepts are for.
I just think it's a mistake for a face who should be relying on subterfuge and con, which this guy is built for.
Would be daft in that instance to ruin it with someone spotting your hard to conceal Machine pistol that has less punch than your Pistol.

However if you prefer to go shooty you could adjust the skills distribution here to fill that role with a few minor tweaks to this build.

YMMV

@adzling, ad hominem attacks are neither helpful nor polite so you really should refrain from doing so in the future.

And if you only have one firearm skill, the reason automatics shine over pistols is that you can use machinepistols for concealabity, but if you know you need more punch or range than a pistol/machinepistol can give you than whip out the SMG or assault rifle.

If you limit yourself to just a pistol, what do you do when someone w/ a SMG, an assault rifle or a longarm is firing at you from 140+ meters away from you? With an 8 agility and scoring maximum hits, you still don't get close enough to shoot at them for two turns. the third turn you canrun and get a shot off. Assuming of course that the enemy doesn't move away from you as you move toward them- than you don't get to shoot turn 3 either.

adzling

  • *
  • Guest
« Reply #17 on: <11-19-15/1105:31> »
Your Commanding voice is pretty useless at 8 dice.
Turning the whip into a weapon focus in-game will be VERY difficult and costly due to the item resistance.
Better to handle it in chargen where it's ignored if you can.
Magic to 6 will cost you 30 karma and about 4 runs worth of karma, it's a good idea for sure but will take time.
Other than that he looks to be a good combat focussed face.

For this character I'd initiate first (masking)
turn the Monofiament Whip into a weapon focus
 increase  magic to 6 for another pp (improved reflexes [2]) 
take advantage of JOAT to improve all those 1 skills.
then initiate until it would cost more than it would cost to raise magic to 7

gradivus

  • *
  • Ace Runner
  • ****
  • Posts: 1130
« Reply #18 on: <11-19-15/1108:54> »
Machine-pistols have the same concealabity as heavy pistols (Cocealability Table p420, 5th Edition Core Book) so that Salvalette guardian is no easier to hide than the Remington suppressor.

And does the face stay behind on runs that require  weapons that have better range than pistols/machine-pistols?

And w/out masking a weapon foci monowhip means it is gonnna be spotted by mages who assense you a lot of the time- good luke explaning to KE why you are walking around with it hidden in a fingetip compartment.
« Last Edit: <11-19-15/1112:57> by gradivus »
"Speech" Thought >>Matrix<< Astral

adzling

  • *
  • Guest
« Reply #19 on: <11-19-15/1113:59> »
oopsy, better add a light pistol to his mix then eh?

haha no he doesn't have to stay behind on runs just like the rest of the party doesn't stay behind when someone has to talk.
it just depends on your playstyle, emphasize subtlety and con (which his powers are built for) then pistols is the way to go for concealability.
Go bang bang over subtlety and automatics is better.
Either is possible I just think considering other people typically fill the bang bang role having another tool in the toolbox is helpful.
YMMV.

Machine-pistols have the same concealabity as heavy pistols (Cocealability Table p420, 5th Edition Core Book) so that Salvalette guardian is no easier to hide than the Remington suppressor.

And does the face stay behind on runs that require  weapons that have better range than pistols/machine-pistols?

gradivus

  • *
  • Ace Runner
  • ****
  • Posts: 1130
« Reply #20 on: <11-19-15/1124:54> »
BTW, I only included Commanding Voice because it seemed an integral part of Drakir's character...  the Commanding Voice is an opposed test, so even if you don't change the character it's 7 CHA +1 Leadership +3 from Authoratative Tone for an 11 (not great but with a judicious us of Edge can work at the right moment). JOAT can get Leadership up
"Speech" Thought >>Matrix<< Astral

adzling

  • *
  • Guest
« Reply #21 on: <11-19-15/1134:16> »
true all that!
BTW it's not clear if those adept powers add to Commanding Voice.
Herolab doesn't think so and a strict reading of the rules is they would not.

We DO permit it at our table however.

Which would put the build I posted at 14 dice for Commanding Voice!

I think Drakir's got two good options on either end of the spectrum from us.
Your's is more pink mohawk and mine is more black mirrorshades.
Good options to have!

BTW, I only included Commanding Voice because it seemed an integral part of Drakir's character...  the Commanding Voice is an opposed test, so even if you don't change the character it's 7 CHA +1 Leadership +3 from Authoratative Tone for an 11 (not great but with a judicious us of Edge can work at the right moment). JOAT can get Leadership up

gradivus

  • *
  • Ace Runner
  • ****
  • Posts: 1130
« Reply #22 on: <11-19-15/1202:00> »
Personally, I like your character- a second concealable quick draw holster and a silvergun, I'd be happy.
I am just enamored with the silver gun (call it 'emotional attachment') for it's cool factor rather than any attempt at effectiveness.

Only problem with both build's is the problem w/any awakened...the bulk of your karma goes toward the magic side of the character so like branching out to let's say longarms to add sniping if the crew doesn't already have a sniper is so hard to do...

As far as pink mohawk, in the 80s I went thru the blue-black Mullet, Hoodie under the leather biker jacket with black lacquered pinky nails phase ...
While I was recouping from a major illness, the person handling my bills didn't realize I had a storage space and so the contents got auctioned off: otherwise I'd have a picture to show... though maybe it's best that evidence is destroyed.
"Speech" Thought >>Matrix<< Astral

Whiskeyjack

  • *
  • Prime Runner
  • *****
  • Posts: 3328
« Reply #23 on: <11-19-15/1203:04> »
So you're saying people would magically be less nervous if they see a Ruger Warhawk than a Crusader-II, or more worried if they see a Crusader-II instead of a Warhawk? Or that most people give a shit to begin with that others are carrying in the 2070s?

lol ok
Playability > verisimilitude.

adzling

  • *
  • Guest
« Reply #24 on: <11-19-15/1205:17> »
funny Grad ;-)

Whiskey I was saying it's easier to conceal a light pistol than a machine pistol + a light pistol would be viewed less offensively than a machine pistol in higher security / higher social settings.

Facemage

  • *
  • Omae
  • ***
  • Posts: 344
« Reply #25 on: <11-19-15/1333:47> »
I agree with adzling. Technically you cannot hide machine pistols (nor heavy pistols) without e.g. concealment spirit power. They are too easy to spot.

I think that 10 dices in palming pool and -2 to concealability is not enough against e.g. 10 dices in perception pool (e.g. rating 3 lieutenant, quite common enemy). Someone will notice your weapon sooner or later. You need smaller weapon than heavy pistol to do that.

Moreover, pistols offer also more hideable weapons than light pistols (e.g. Shiawaze arms puzzler or streetline special).

falar

  • *
  • Omae
  • ***
  • Posts: 809
  • The Fourth Jesse
« Reply #26 on: <11-19-15/1444:31> »
As a Social character, you're most likely wearing a Mortimer of London suit/dress and coat. That gives you a -5 modifier for Concealability right out of the gate. Add in a Concealable Quick-Draw Holster (which you'll want to have) and you have a -6 for Concealability. That baby is not getting seen normally.

Granted, you could do all of that with a holdout or light pistol, but you're still not making much of a difference past the -6.

THAT SAID, I stand by my earlier statement of, "Why do you need a weapon anyway? Just grab Leadership and help everyone be more awesome instead."

gradivus

  • *
  • Ace Runner
  • ****
  • Posts: 1130
« Reply #27 on: <11-19-15/1536:29> »
because sometimes drek happens and the other guys aren't in the immediate vicinity.
"Speech" Thought >>Matrix<< Astral

falar

  • *
  • Omae
  • ***
  • Posts: 809
  • The Fourth Jesse
« Reply #28 on: <11-19-15/1628:50> »
because sometimes drek happens and the other guys aren't in the immediate vicinity.
So you talk down or seduce the drek! That's your job!

Whiskeyjack

  • *
  • Prime Runner
  • *****
  • Posts: 3328
« Reply #29 on: <11-19-15/1631:18> »
...why exactly are people worried about a weapon being seen? Have a good license. If you think the recent laws saying people can carry guns in bars and assault rifles in Target are insane, I guarantee carry laws will be even less restrictive in the 2070s. Everyone's carrying in the Sixth World.
Playability > verisimilitude.