A Face needs to negotiate and talk for the team.
In those instances a concealable weapon is more important than a ranged weapon that will be seen.
Hence pistols over machine pistols/ automatics.
+ your a face as your primary role, not a shooter.
That's what the sam and combat adepts are for.
I just think it's a mistake for a face who should be relying on subterfuge and con, which this guy is built for.
Would be daft in that instance to ruin it with someone spotting your hard to conceal Machine pistol that has less punch than your Pistol.
However if you prefer to go shooty you could adjust the skills distribution here to fill that role with a few minor tweaks to this build.
YMMV
@adzling, ad hominem attacks are neither helpful nor polite so you really should refrain from doing so in the future.
And if you only have one firearm skill, the reason automatics shine over pistols is that you can use machinepistols for concealabity, but if you know you need more punch or range than a pistol/machinepistol can give you than whip out the SMG or assault rifle.
If you limit yourself to just a pistol, what do you do when someone w/ a SMG, an assault rifle or a longarm is firing at you from 140+ meters away from you? With an 8 agility and scoring maximum hits, you still don't get close enough to shoot at them for two turns. the third turn you canrun and get a shot off. Assuming of course that the enemy doesn't move away from you as you move toward them- than you don't get to shoot turn 3 either.