So, I've been noodling some stuff in my brain about how 5e works with regards to limits and dice pool modifiers and I'm wondering if the designers might have ended up designing how they work in reverse. See, it seems that a lot of the positive things that you get end up as just limit modifiers and most of the negative things end up as dice pool modifiers. For instance, when you have Vision Enhancement, the basic that you get is a positive limit modifier and the wireless bonus is a dice pool bonus.
I'm actually thinking that things should maybe be the reverse - positive things usually give you dice pool modifiers and negative things and super bonuses usually affect the limit. This would make the application of limits a lot more meaningful.
For instance, consider range modifiers. Currently, they're a 0/-1/-3/-6 to your dice pool. With a high dice pool, this wouldn't make a ton of difference and doesn't really represent what's going on - what's going on is not that you're less skilled, it's that the the weapon just isn't accurate at that kind of range. So what if the reduction was 0/-1/-2/-4 to the limit instead of the dice pool? This would mean that keeping inside the weapon's optimum range (Short-Medium) would be much more important and would also increase the desire to use Take Aim actions to increase the limit. In this case, you'd make SmartLink automatically give you +2 dice pool, but the wireless on bonus be +2 to the Accuracy.
After that realization, I started looking at other areas - for instance, melee and Reach. When making an attack, your limit would increase/decrease according to reach. If you're attacking someone with a Reach 3 weapon and you have Reach 0, we'd decrease your limit by 3 instead of removing 3 dice from your pool. On the other hand, if you beat them, you'd get a positive dice pool modifier, but not a limit increase. Then there'd be a solid want for a martial art that did exactly that.
The big one that hit me was social. Instead of using dice-pool modifiers on negatives, what if they were limit modifiers? Change the general social modifiers to negative limits on the negative side (Suspicious/Prejudiced/Hostile/Enemy at -1/-2/-3/-4) for your limit. Etiquette - if you're wearing the wrong clothes, you decrease the limit.
It would take a fair job of work to apply this across the board, but I think it would have a decent shot at a 5.5e shakeup. Limits are one of the most interesting things that they added in 5e, but the designers didn't really seem to get at home in the space. Positive limit modifiers are actually rarely helpful. Negative limit modifiers can be super crippling. Negative dice pool penalties are annoying, but not really until they're taking more than a quarter of your dice pool. Positive dice pool modifiers make everyone feel cooler.
Thoughts?