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best smg

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Adamo1618

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« Reply #15 on: <11-24-15/1632:32> »
Why isn't this in the gear section? O_o

Nonetheless, I'd go with HK Urban Combat most of the time. When legality is an issue, I have a license for my fists.

Medicineman

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« Reply #16 on: <11-24-15/1637:21> »
# 2 H&K MG75 (German Shadowhandbook)

I have that book, could you tell me on what page I can find it? Never noticed it before.
Schattenhandbuch 2 Page 186
HK MP75 (to be exactly)

HokaHey
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http://english.bouletcorp.com/2013/08/02/the-long-journey/
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Csjarrat

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« Reply #17 on: <11-24-15/1706:43> »
Sigma 3 gets my vote. large ammo capacity, decent accuracy, decent damage. stick some hand-loaded APDS in it and trick the shit out of it with your choice of mods and you really can't go wrong
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falar

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« Reply #18 on: <11-24-15/1721:54> »
Sigma 3 gets my vote. large ammo capacity, decent accuracy, decent damage. stick some hand-loaded APDS in it and trick the shit out of it with your choice of mods and you really can't go wrong

But the most important question is - Hand-Loaded Damage APDS or Hand-Loaded Armor Piercing APDS?*



*This might be a trick question.

JmOz01

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« Reply #19 on: <11-26-15/0831:07> »
so the general consensus is Ingram or HK? 2 of the three I was looking at. 

gradivus

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« Reply #20 on: <11-26-15/1518:42> »
HK Urban Combat w/ Handloaded (Armor Piercing) Hi-De Rounds in that nice briefcase handcuffed to your arm with a Fake [ID] and a fake Courier Licence [6] and a Dayjob [1] as an actual courier.

Just a thought.
"Speech" Thought >>Matrix<< Astral

Whiskeyjack

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« Reply #21 on: <11-26-15/2045:34> »
What's this "hand-loaded" that keeps popping up?
Playability > verisimilitude.

MijRai

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« Reply #22 on: <11-26-15/2243:57> »
It is out of Hard Targets, lets you add a 1 to DV or -1AP to an already existing form of ammunition.  Basically, it's taking you making the rounds and modifying them as you do so. 
Would you want to go into a place where the resident had a drum-fed shotgun and can see in the dark?

Medicineman

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« Reply #23 on: <11-27-15/0615:06> »
It is out of Hard Targets, lets you add a 1 to DV or -1AP to an already existing form of ammunition.  Basically, it's taking you making the rounds and modifying them as you do so.
you forgot the tremendous Disadvantage!
They cost 10 % more If you make them Yourself( Treshold 4,6 or 8 with an Intervall of 30 Min per 10 Bullets IIRC and You need a Weaponskit)
 or 25 & more If You buy them ;)

with a tremendous Dance
Medicineman
http://english.bouletcorp.com/2013/08/02/the-long-journey/
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Whiskeyjack

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« Reply #24 on: <11-27-15/1506:55> »
so the general consensus is Ingram or HK? 2 of the three I was looking at. 
I still like the Sigma-3 best, but the Ingram is definitely better for concealed carry since its invisible to normal scanners.
Playability > verisimilitude.

JmOz01

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« Reply #25 on: <11-27-15/1524:07> »
ingram is invisible?  I don't remember it being plastic

Whiskeyjack

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« Reply #26 on: <11-27-15/1555:10> »
ingram is invisible?  I don't remember it being plastic
It doesn't. I am a derp. No idea what I was actually thinking of.
Playability > verisimilitude.

falar

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« Reply #27 on: <11-27-15/1612:05> »
ingram is invisible?  I don't remember it being plastic
It doesn't. I am a derp. No idea what I was actually thinking of.

HK Urban Combat.

gradivus

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« Reply #28 on: <11-27-15/1827:26> »
Well if you start w/LOg 6(9) {Cerebral Boosters) and Armorer\Firearms 6\+2 and have 6 Edge you can reasonably expect to get to Level 4 in the extended test to replace the metallic parts of the ingram givg a -4 DP modiffer when the MAD scanner is being used....  mind you, you have to use edge on the first 6 rolls... and hey, you could get super lucky and get to level 5
"Speech" Thought >>Matrix<< Astral

BetaCAV

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« Reply #29 on: <11-28-15/0307:14> »
Well if you start w/LOg 6(9) {Cerebral Boosters) and Armorer\Firearms 6\+2 and have 6 Edge you can reasonably expect to get to Level 4 in the extended test to replace the metallic parts of the ingram givg a -4 DP modiffer when the MAD scanner is being used....  mind you, you have to use edge on the first 6 rolls... and hey, you could get super lucky and get to level 5
Why would such a powderhead be out running the shadows instead of raking in easy money in some armory/arsenal somewhere, though?