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Kilgrave, a voice to be reckoned with.

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Danny Montanny

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« on: <11-24-15/1626:59> »
So I watched all of Jessica Jones this weekend and though this guy isn't the most optimized runner, but is a powerhouse in what they do. Making others do what they want.

B: Attributes
B: Magic: Adept
C: Skills
C: Resources
E: Metatype: Human

 -ATTRIBUTES-
BOD: 3/6
AGI: 3/6
REA: 4/6
STR: 2/6
WIL: 5/6
LOG: 2/6
INT: 5/6
CHA: 6/6
EDG: 3/7
MAG: 6/6

Essence: 6.00
Physical Limit: 4
Mental Limit: 5
Social Limit: 8 (11) [12 vocal]

Initiative: 9 + 1d6

 -QUALITIES-
Allergy (Moderate): Anesthesia
Compulsive (2): Commanding Others
Creature of Comfort: High
First Impression
Ptototype Transhuman

 -ADEPT POWERS-
Authoritative Tone: 3
Commanding Voice
Cool Resolve: 2
Improved Ability (Leadership): 3

 -SKILLS-
Acting Skill Group: 2

Etiquette: 2
Gymnastics: 1
Intimidation: 4
Leadership: 6 (9) (+2 Command)
Negotiation: 6 (+2 Bargaining)
Perception: 6 (+2 Hearing)
Sneaking: 6 (+2 Urban)

 -KNOWLEDGE-
14 left over

 -CONTACTS-
18 left over

 -AUGMENTATIONS-
Used Hearing Enhancement
Used Tailored Pheromones: 3
Used Vocal Range Enhancer

 -GEAR-
High Lifestyle: 1 month
49,750¥ left over

 -KARMA-
+8 Compulsive
+17 Creature of Comfort
-11 First Impression
-10 Prototype Transhuman
-10 Logic to 2
-10 Strength to 2
-6 Etiquette to 2
-2 Gymnastics to 1

1 left over

I altered the Prototype Transhuman Allergy to fit the character, but it's still the same 10 Karma value.
« Last Edit: <11-24-15/1842:04> by Danny Montanny »

falar

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« Reply #1 on: <11-24-15/1713:04> »
Why no Adept Spell: Control Thoughts? I figure that would practically be a requirement.

Whiskeyjack

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« Reply #2 on: <11-24-15/1728:23> »
Buy the R&G gear that gives +s to social dice pools and social limit.

Thought your initiative is painful.
Playability > verisimilitude.

Danny Montanny

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« Reply #3 on: <11-24-15/1748:00> »
Why no Adept Spell: Control Thoughts? I figure that would practically be a requirement.


In the show he produces a microbial virus that makes you follow his commands. Hence the pheromones. You're completely aware that you're being controlled, but are powerless to do anything about it. So Control Thoughts isn't really what I was looking for. Granted, his character in the show has a far greater power (his commands last up to 12 hours) than this guy would.


Buy the R&G gear that gives +s to social dice pools and social limit.

Thought your initiative is painful.

Definitely would. I just like to leave those open for anyone to customize how they wish. Initiative is indeed painful, but Edge is always an option. Seize the Initiative could end a fight before it even happens. "All you guys, shoot each other."

Chaos Monkey

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« Reply #4 on: <11-24-15/2221:45> »
Ha!  I had a similar urge to try to see what kind of nasty I could do with a MysAd based on the same character from the show.
The thought of such a character turning up as the opposition in a run does put a sadistic smile on my face.  Haven't had the time yet though.

Tai-Pan

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« Reply #5 on: <11-25-15/0429:22> »
Game gets really dull with this this concept ran it for a couple games at gencon was rolling 30+ dice on leadership tests.

Step one spend and edge to go first.
Step two commanding voice
Step three apply tranq patch.
Step four watch gun bunny cry when the face replaced them
Troll bioadept with a throwing knife and a lube grenade looking for a good time.

Reaver

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« Reply #6 on: <11-25-15/0454:32> »
Why no Adept Spell: Control Thoughts? I figure that would practically be a requirement.

Control actions is more like Kilgrave then control thoughts....

People where horrified and knew exactly what they were doing was self harming.... they just couldn't stop themselves....
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Facemage

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« Reply #7 on: <11-25-15/0808:55> »
In our table we cannot use control actions or something similar strategies. Because, if we use them, GM use them also. So your enemy is similar (but more powerful), and uses control actions such that you kill yourself. End of story.

Reaver

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« Reply #8 on: <11-25-15/0814:36> »
In our table we cannot use control actions or something similar strategies. Because, if we use them, GM use them also. So your enemy is similar (but more powerful), and uses control actions such that you kill yourself. End of story.


Good for the Goose.....
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

gradivus

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« Reply #9 on: <11-25-15/0938:06> »
In a combat situation this character isn't getting 30+ dice

NPC is enemy -4 dice
Result disarous to NPC -4 dice
Not in same social stratus -1 to -3 dice

I'm at dialysis so I don't have the whole Influence modifiers at my fingertip but those above I remembered off the top of my head.

And getting to kill your co-worker should be very hard to extreme based on how you feel about them unless you're a homicidal killer So your net successes should be somewhere between 6 to 10 to get them to do it. If you roll less net hits then this I'd rule they just stand confused for net hit passes (unless of course they glitch in which case they shoot their coworker)

« Last Edit: <11-25-15/0948:24> by gradivus »
"Speech" Thought >>Matrix<< Astral

bdyer

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« Reply #10 on: <11-25-15/1021:20> »
I don't know about your gm but ours would say the tailored pheromones won't apply in combat ( too far away plus gunpowder overriding everything else). Also most of our johnsons and corp execs arnt affected by it as they have been trained to ignore it.

So for commanding voice your down a total of
-4 enemy
-4 result is suicidal
-3 tailored pheromones

Or -11, it is still very useful but don't always expect it to work

I would also note that if something comes after you that you can't use commanding voice on ( such as a drone) you have no other combat skill with which to defend yourself with

gradivus

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« Reply #11 on: <11-25-15/1112:30> »
In combat pornomancy is great for improving your teammates and sometimes works the way you want... where it really shines is non-combat situations
"Speech" Thought >>Matrix<< Astral

Danny Montanny

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« Reply #12 on: <11-25-15/1430:55> »
In combat pornomancy is great for improving your teammates and sometimes works the way you want... where it really shines is non-combat situations

Exactly. 18 dice to Rally or Direct is pretty legit. Plus, it's this guy's job to make sure combat doesn't happen anyways.

bdyer

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« Reply #13 on: <11-25-15/1504:30> »
I personally would drop resources to E, increase metatype to c (elf) for +1 edge, +1 any stat, and +2 charisma ( at the loss of prototype transhuman and tailored pheromones.). ( I value a +2 that works in every test more than a +3 that might or might not work)

I would also highly recommend finding some skill points for pistols or automatics to be able to defense oneself

Danny Montanny

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« Reply #14 on: <11-25-15/1528:33> »
I personally would drop resources to E, increase metatype to c (elf) for +1 edge, +1 any stat, and +2 charisma ( at the loss of prototype transhuman and tailored pheromones.). ( I value a +2 that works in every test more than a +3 that might or might not work)

I would also highly recommend finding some skill points for pistols or automatics to be able to defense oneself

This is a concept based off a fictional character from a TV show. It's not meant to represent your average runner.

For a more functional runner that would fit into a game (as opposed to a character concept fitting into the world), your suggestion would definitely be sound.