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A Sioux Mystic Adept Hunter

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Danny Montanny

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« on: <11-25-15/2214:33> »
So reading through the few recent threads about Alchemy, I thought about this. A Hunter/Arcane Archer. They could make touch contact preparations (because of the low drain value) on their arrowheads and use their spellcasting for different things. I think I have a solid base, but only 5 of the 10 spells are taken. Any input would be cool, or the whole idea might just be way off. I dunno.

A: Attributes
A: Magic: Mystic Adept
C: Skills
E: Metatype: Human
E: Resources

 -ATTRIBUTES-
BOD: 3/6
AGI: 5/6
REA: 4/6
STR: 5/6
WIL: 5/6
LOG: 2/6
INT: 6/6
CHA: 2/6
EDG: 3/7
MAG: 6/6

Essence: 6.00
Physical Limit: 6
Mental Limit: 5
Social Limit: 5

Initiative: 10 + 1d6

 -QUALITIES-
Big Regret: Whatever put them In Debt
Code of Honor: The Akichita Code
In Debt: 5
Focused Concentration: 5
Mentor Spirit: Fire Bringer (Alchemy and Adept advantage)

 -ADEPT POWERS-
Astral Perception
Attribute Boost (Agility): 2
Combat Sense: 1
Heightened Concentration
Improved Ability (Archery): 3
Improved Ability (Tracking): 1
Traceless Walk

 -SPELLS-
Sioux Tradition

Heal
Increase Intuition
Increase Reflexes
Increase Will

 -PREPARATIONS-
Death Touch

 -SKILLS-
Outdoors Skill Group: 2

Alchemy: 6 (+2 Contact)
Arcana: 3
Archery: 6 (9) (+2 Bows)
Assensing: 2
Perception: 6
Sneaking: 6
Spellcasting: 6 (+2 Health Spells)

 -KNOWLEDGE-
16 left over

 -CONTACTS-
6 left over

 -GEAR-
31,000¥ left over

 -KARMA-
+5 Big Regret
+15 Code of Honor
+5 In Debt
-20 Focused Concentration
-5 Mentor Spirit
-25 Power Points

Sustaining Impove Will and Intuition with Heightened Concentration to make the preparations. Intuition and F5 Increase Reflex can give up to 19 + 3d6 initiative. Not to mention 16 dice on Perception and 13 on Tracking, along with 15 drain resistance.
« Last Edit: <11-30-15/2204:32> by Danny Montanny »

FST_Gemstar

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« Reply #1 on: <11-25-15/2224:39> »
I know bullets were ruled out as possible preparations. I assumed other ammo was too. Arrowheads might work because they don't fall apart through the process of firing the weapon and impact with target?

Danny Montanny

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« Reply #2 on: <11-25-15/2233:55> »
I know bullets were ruled out as possible preparations. I assumed other ammo was too. Arrowheads might work because they don't fall apart through the process of firing the weapon and impact with target?

That's my assumption. Injection arrows and a liquid lynchpin also might work. Definitely some rulings to be made.

Danny Montanny

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« Reply #3 on: <11-25-15/2251:46> »
From Shadowspells, page 23.

HEIGHTENED CONCERN
COST: 0.5
The adept can ignore a single distraction while performing another task. This power negates a single situational modifier of a value of up to half (rounded up) of their Magic Attribute. It takes a Complex Action to activate and may be combined with the Adept Centering metamagic.

From what I've read, that's Heightened Concentration, just with the wrong spelling. It should take care of that -2 modifier.

gradivus

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« Reply #4 on: <11-25-15/2254:26> »
ummm, I'm ignorant on this: what exactly the Achita Code... something from an earlier addition?
"Speech" Thought >>Matrix<< Astral

gradivus

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« Reply #5 on: <11-25-15/2256:54> »
From Shadowspells, page 23.

HEIGHTENED CONCERN
COST: 0.5
The adept can ignore a single distraction while performing another task. This power negates a single situational modifier of a value of up to half (rounded up) of their Magic Attribute. It takes a Complex Action to activate and may be combined with the Adept Centering metamagic.

From what I've read, that's Heightened Concentration, just with the wrong spelling. It should take care of that -2 modifier.

Sorry I erased my post before you posted this because I realized you had Focused Concentration and Heightened Concentration... don't want to make it seem like your going off on a tangent when your actually replying to something I said in error.
"Speech" Thought >>Matrix<< Astral

Danny Montanny

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« Reply #6 on: <11-25-15/2259:55> »
ummm, I'm ignorant on this: what exactly the Achita Code... something from an earlier addition?

It's from Run Faster page 29. It's the warrior code of the Sioux.

gradivus

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« Reply #7 on: <11-25-15/2300:31> »
I do have to say you come up with some interesting Ideas.
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Danny Montanny

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« Reply #8 on: <11-25-15/2310:58> »
I do have to say you come up with some interesting Ideas.

Thanks!

My next question for this guy is, what's the drain value of a Resist Pain preparation? There's no damage value when you prepare it, just when you cast it. So what, just 2? So they can make a bunch of F12 contact preparations and hand them out? I suppose they could just cast it with their 14 dice, but the preparation might be able to get more depending on how much it resists being prepaired.
« Last Edit: <11-25-15/2321:15> by Danny Montanny »

bdyer

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« Reply #9 on: <11-25-15/2334:53> »
I know bullets were ruled out as possible preparations. I assumed other ammo was too. Arrowheads might work because they don't fall apart through the process of firing the weapon and impact with target?

I think most gms will rule that it works, but that you either get the preparation or the arrow damage- not both.

In that case why don't you just use a magic fingers spell to fly the preparation over there and touch them with it? That works except for sniping.

Danny Montanny

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« Reply #10 on: <11-25-15/2348:59> »
I think most gms will rule that it works, but that you either get the preparation or the arrow damage- not both.

In that case why don't you just use a magic fingers spell to fly the preparation over there and touch them with it? That works except for sniping.

I don't see how any fair GM would rule that. If they get hit, they get hit. The arrow is still an arrow. A serious investment like this shouldn't be turned down for no reason. Besides, it's not even that strong. I did a test and got a 6 for potency on a F12 preparation. 18 dice, so maybe 4-6 or so net hits added?

Why use Magic Fingers when they've trained to be a bad ass with a bow? Besides, that's another sustained spell, plus it just sounds super lame.
« Last Edit: <11-25-15/2359:00> by Danny Montanny »

Whiskeyjack

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« Reply #11 on: <11-25-15/2355:20> »
I think most gms will rule that it works, but that you either get the preparation or the arrow damage- not both.

In that case why don't you just use a magic fingers spell to fly the preparation over there and touch them with it? That works except for sniping.

I don't see how any fair GM would rule that. If they get hit, they get hit. The arrow is still an arrow. A serious investment like this shouldn't be turned down for no reason.
We're due for another iteration of the "damage double-dipping" discussion, I see.
Playability > verisimilitude.

Danny Montanny

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« Reply #12 on: <11-26-15/0024:33> »
So an injection arrow with a toxin in it is just fine, but this is out of line?

Facemage

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« Reply #13 on: <11-26-15/0040:53> »
I think that Hard Targets rulebook clears the arrow preparation discussion. They are allowed with two different damages. Alchemy preps are always very weak even with ridiculous investments (i.e. alchemy focus 6) , so they won't trivialize the fights. A good questions is: Can you use run for your lite to avoid the fireball explosion? You maybe see the arrow but don't know that it will explode vs. you see the flying fireball.