New to the forums and to 5E (I played 1E/2E a ton, but haven't set foot in an SR game since then).
I've ready multiple threads where people claim, from a pure optimization perspective, that Magic: A is the "best" (against, talking from an optimization standpoint) choice.
TBH I find it a bit confusing. Doesn't it depend on whether or not you're talking a short game, or a full-length campaign? For a full-length campaign, it seems to me a character setting Abilities at a higher priority* would be superior. Attributes costs increase proportional to level, whereas, buying up more spells is a flat cost, and the number you can have is capped anyway.
Assuming the following...
- Use special attr points from your race choice to bump magic to 6
- Are playing a full-length campaign and not a convention game, one-shot, or brief mini-campaign
...how is picking attributes at a higher priority than magic not a more optimal choice? I honestly don't get it - please help.
* (useful for a mage, since every freaking attribute except, perhaps, STR, tends to be useful in some non-trivial way)