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Critique on my "Monster" hunter

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Aethelwulf1972

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« Reply #75 on: <01-01-16/0341:45> »
Tarislar -  the stats in the original post have been long since revised, and with my latest post i am simply asking on what to do with the 1.5 pp freed up by dropping mystic armor and natural immunity...

Rift_0f_Bladz

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« Reply #76 on: <01-01-16/1121:04> »
Can't remember if you picked up critical strike (blades) if not this, and improved ability (primary skill) 2 ranks. If it is already maxed via improved ability or 1 more will max it, and it to one of the needed secondary skills. Another good option at .5 PP is rapid draw.
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

Turned in Toxshaman for ¥1 million/4 once.

Aethelwulf1972

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« Reply #77 on: <01-01-16/1924:37> »
I haven't taken critical strike yet, but I did take elemental weapon... should I drop the elemental weapon for critical strike blades?

Whiskeyjack

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« Reply #78 on: <01-01-16/2129:22> »
If you want to maximize power points (1.5 free power points), you should consider improved attribute as a discount power.
It's still not a good power compared to just taking a MAG hit for much more bonus with ware.
Playability > verisimilitude.

Rift_0f_Bladz

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« Reply #79 on: <01-02-16/0008:21> »
I haven't taken critical strike yet, but I did take elemental weapon... should I drop the elemental weapon for critical strike blades?

If you have a weapon foci (I think you do) elemental weapon is pretty cool, but takes a simple action to activate. Critical strike applies to all weapons of the same melee type and raises the dv by 1. So, my opinion, yes critical strike before elemental weapon.
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

Turned in Toxshaman for ¥1 million/4 once.

Aethelwulf1972

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« Reply #80 on: <01-02-16/0520:59> »
How would a non cybered character like this one set him self up with gear to transmit what he sees and hears via his comlink to the rest of the team?

Novocrane

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« Reply #81 on: <01-02-16/0534:16> »
Simrig + Sim Module is fairly straightforward.

Tarislar

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« Reply #82 on: <01-02-16/2138:21> »
Tarislar -  the stats in the original post have been long since revised, and with my latest post i am simply asking on what to do with the 1.5 pp freed up by dropping mystic armor and natural immunity...
Yeah, I noticed that after I posted from you 1st list.


Astral Perception*
Agility boost 2 (from wolf mentor spirit)
Combat Sense 2
Elemental Weapon (Electricity)*
Improved Reflexes 3
Improved Sense (Smell)
Mystic Armor 2
Natural Immunity 2
Nimble Fingers
Rapid Draw*
Rapid healing 1

As I already stated.
Improved Critical.

Combat Sense is never bad.

I would also consider Heightened Concern.
The ability to ignore some modifier can be really useful, IMHO.
Wounded, no biggy,  Sand Storm,  No Biggy,  etc etc.