Rather than more points in active skills, what would consolidating look like?
-Change etiquette to Cha+Int. allow knowledge skills to provide bonuses for subcultures.
-Make perception like a defense test, Log+Int(+Wil when active). Throw in qualities that might switch the Wil attribute.
-Call medicine surgery, make biotechnology and cybertechnology knowledges (modules have medicine already as a knowledge), and add chemistry to the biotech group which is now chemistry, first aid, surgery.
-Merge Firearms into a single skill, small arms. Firearms is now gunnery, heavy weapons, small arms.
-Merge blades and clubs into armed combat, archery and throwing into targeting. Close Combat is now armed combat, targeting, unarmed combat.
-Add negotiation and instruction as specializations of leadership. Influence becomes con, intimidation, leadership.
-Free-fall and dive become specializations of gymnastics and swimming.
-Acting becomes disguise, impersonation, performance.
-Switch escape artist with disguise in Stealth.
-New group, Combat Engineer. Armorer, demolitions, industrial mechanics.
-Drop industrial mechanics from Engineering and call it Vehicular Engineering (or just leave it, not game breaking).
-If keeping perception, merge with Outdoors and make navigation a survival specialization.
Finally, make the default to a skill rule -2 if using a skill, -1 if using a group.
That's off top of my head, no access to books right now.