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Harbinger of Doom...Rigger 5.0 is here

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tytalan

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« Reply #30 on: <12-18-15/2002:16> »
It a good book but did anyone other than me wish there were a few less vehicles and more rules for Rigger's themselves.  No cyberwear no Mod's or upgrades or even expansions for VCR's nothing for Technomancer Riggers it seems to me that they could have cut some of vehicle's pages down and give us more than 4 pages of character stuff  two of them being Life Modules that if I remember right are only used if you do the Karma build character creation rules.  I'm also not impressed with the 2 T-Birds. So just like most Riggers books primary a vehicle catalogue.  I do like the converting rules and maintenance  rules. 

PiXeL01

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« Reply #31 on: <12-19-15/0340:06> »
Did they clear up the mess about whether an RCC can use Commlink dongles or not? (Haven't made it far into the book yet)
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Sendaz

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« Reply #32 on: <12-19-15/0353:52> »
Rigger 3 had rules for just everything, is a safe bet to say it hadcrules for cargo.
They did, in 3rd edition they had  Cargo (spare space for stuff) , Load and Design points for the various parts so your engine had so many design points you could use while CF (Cargo Factor) was also spent in most cases.

In 5th it looks like they have merged this with the body score.

For example the Aztech Nightrunner boat in 3rd had a Body of 3 and 14 Cargo and as you modded it the cargo might go down, in 5th the Body score jumps up to 12, from which you now determine your Mod slots from for the various categories.
So it is a bit more streamlined, they just seemed to have left out base Cargo, which is why we were trying to extrapolate it from the Body score seeing as they had merged the two stats.

In fact we lifted the size of Cargo from SR3 pg 133 for our Cargo Slots rough math in the previous post.
Quote
CARGO FACTOR
A vehicle’s Cargo Factor (CF) indicates how much space is
available for cargo such as baggage, vehicle modifications or
other material. One point of CF is equivalent to a cube of space
half a meter long on each side (0.125 cubic meters).

So I still feel if you use Body to generate the base Cargo Slots and reduce this as you get certain mods you should be within the ballpark.
Not all Mods should cost you Cargo slots of course and this will be the fun one to decide which do and don't.

However this is not exact as some vehicles by nature of their build will have a lot more Cargo space for their Body so maybe we may have to add in a multiplier for certain things.
So regular cars/speed boats could use Body x1 for Cargo slots but maybe a Cargo Van and vehicles with larger interior spaces would have a x2 or x3 multiplier to figure Cargo slots from. 

Following on this idea, the Bulldog in our earlier post might use a x3 multiplier for Body so with a 16 Body they might have 48 Cargo Slots , which would roughly equate to 6 cubic meters of space to play with which is not bad for a 6 seater Long base Van. 

If you feel that is too much, then just reduce the multipler to taste. the x2 multiplier gives you 32 Cargo slots which is still 4 cubic meters of space to play with before mods eat into it.
In either case you should be able to take the runner team and still have  plenty of room for equipment/drones along for the ride.

Did they clear up the mess about whether an RCC can use Commlink dongles or not? (Haven't made it far into the book yet)
A word search does not have the word dongle turn up but still searching as they may be using a different term.
« Last Edit: <12-19-15/0907:57> by Sendaz »
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Squirrel

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« Reply #33 on: <12-19-15/1053:36> »
The same way as weight of equipment on a runner is not tracked and handwaved I like that cargo is done the same way.
But I also understand, that some of you want rules for that. Just wondering if you also keep track of your carried items on character?
Next questions: How often do you think it will actually matter? Would that be worth some of the math suggested here? How many players at your table do even care? How many do have a vehicle which is useful as a cargo mover in the first place?

Please excuse my English as it is not my first language. Misunderstandings are inevitable and smell peachy enough to be forgiven. Thank you :)

Major Doom

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« Reply #34 on: <12-19-15/1151:24> »
Finally, more than 2 years after Core book, the Rigger book is out.  I wish the book could have been released when the useless Data Trails was released.  I always wanted more vehicle and drone options rather more Matrix-related junk.
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Sendaz

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« Reply #35 on: <12-19-15/1315:20> »
The same way as weight of equipment on a runner is not tracked and handwaved I like that cargo is done the same way.
But I also understand, that some of you want rules for that. Just wondering if you also keep track of your carried items on character?
Next questions: How often do you think it will actually matter? Would that be worth some of the math suggested here? How many players at your table do even care? How many do have a vehicle which is useful as a cargo mover in the first place?
The cargo aspect is usually handwaved unless again runners are trying to haul everything except the kitchen sink.

Do I worry how many clips* a runner is carrying for his weapon and where he has them on his person? If it is a reasonable number then I would not worry.
Afterall twenty clips is not that much when you think about it.  While it may be bulky there are web belts that can hang a lot of stuff from it.
But if it looks like enough ammo, grenades and spare weapons to seriously weigh someone down ( I remember one guy who insisted he not only could carry a shotgun, sniper rifle, an assault rifle, a medium machine gun, 4 submachine guns, and three pistols of various sizes along with several hundred rounds for each all along with several bandoliers of grenades all about his person, which by itself was not so bad as he was pretty beefy but would constantly argue about how he could swap between any of these with a simple action despite the GM pointing out the simple action was more about holstered or otherwise easily accessible items and that with so many items strapped all over that some of the bulkier weapons would require a complex action ) or they get snotty and insist that I should only call them magazines, then yes we can get the scales out. :P

However the question that really kicked this off was Fabe's enquiry as to how many medium drones could be hauled in a Bulldog if all six seats are already occupied (presumably by the runner team themselves).

So it was not so much about random cargo of an indeterminate nature, but more about what would be the number of medium sized drones (which come in around large dog to human size themselves) that the Rigger could reasonably bring along with the full runner crew on board as well. 
Being able to double or triple the effective numbers of your team via man/dog sized drones can be significant.
Though to be fair, it's usually the Rigger's budget that will act more as the limit than the space in your van does, but it can happen occasionally.

Now if it was small drones or smaller, I would pretty much handwave it because you could really pack a lot of those into even a small spot when they are powered down and folded up, because again it would be unlikely the Rigger could afford enough drones at one time to require someone worrying about space, but again there can be exceptions.

And given this is a Rigger related question, I imagine it's the Rigger who may well be the one with a cargo moving vehicle and will want a rough ballpark to work from.

*Yes we said clips, but that argument can be done on the clip vs mag thread. ;)
« Last Edit: <12-19-15/1337:21> by Sendaz »
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Jack_Spade

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« Reply #36 on: <12-19-15/1359:50> »
I am unreasonable happy with this book.
For one thing they brought back the Thundercloud Morgan and you now can add armor to drones and vehicles.

And now excuse me. I have to add cyber arms to a Cyclops mono cycle to get a claptrap buddy...
talk think matrix

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Fabe

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« Reply #37 on: <12-19-15/2111:01> »


However the question that really kicked this off was Fabe's enquiry as to how many medium drones could be hauled in a Bulldog if all six seats are already occupied (presumably by the runner team themselves).

So it was not so much about random cargo of an indeterminate nature, but more about what would be the number of medium sized drones (which come in around large dog to human size themselves) that the Rigger could reasonably bring along with the full runner crew on board as well. 
Being able to double or triple the effective numbers of your team via man/dog sized drones can be significant.
Though to be fair, it's usually the Rigger's budget that will act more as the limit than the space in your van does, but it can happen occasionally.

Now if it was small drones or smaller, I would pretty much handwave it because you could really pack a lot of those into even a small spot when they are powered down and folded up, because again it would be unlikely the Rigger could afford enough drones at one time to require someone worrying about space, but again there can be exceptions.

And given this is a Rigger related question, I imagine it's the Rigger who may well be the one with a cargo moving vehicle and will want a rough ballpark to work from.

*Yes we said clips, but that argument can be done on the clip vs mag thread. ;)
I
  I've pretty much worked out where my rigger keeps most of his drones in the van. The spy ball micro drones he keeps on him in cases similar to  a eye glasse case with the fly-spy carried the same way.  The optic-x folds up to be the size of a cyber deck which is roughly the size of real world tablet so that can easily be stored in a seat pouch in the van. The dalmatian is suppose to be the size of a lawn mower while packed up so there should be plenty of room for that even if I have to strap it to the interior side. The steal lynx is the size of a small car so that not going to fit but if its ever needed on a job I could just order it to follow the van but it might end up attracting attention. that leaves the Doberman  and the classic rotor drones. once I  get rigger 5 I'll be adding racks for the rotors but for now how many many rotor and Doberman should   I be able to fit? I'm guess at least one.

SmilinIrish

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« Reply #38 on: <12-21-15/0127:46> »
Drive Thru emailed that an updated version of the pdf is available.  Anyone figure out the differences yet?  Maybe they fixed the formatting on the messed up tables...
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Herr Brackhaus

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« Reply #39 on: <12-21-15/0233:03> »
New one has pdf bookmarks for sure.

gradivus

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« Reply #40 on: <12-21-15/0307:17> »
Did they clear up the mess about whether an RCC can use Commlink dongles or not? (Haven't made it far into the book yet)

Seeing as how Kincade worked on the book and said that RAI is that Dongles don't work with RCCs I don't see any mess.
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AJCarrington

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« Reply #41 on: <12-21-15/0750:06> »
New one has pdf bookmarks for sure.
Following along HB's comments, the note I received from BattleCorps indicated that the new version added bookmarks to the PDF. No indication of any other tweaks or changes.

Zweiblumen

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« Reply #42 on: <12-21-15/1120:49> »
Speech, Thoughts, Comm/Text, Subvocal

Fabe

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« Reply #43 on: <12-21-15/1223:26> »
Tables are still screwy :(

https://www.evernote.com/l/AjEc_-RUuKpHNL0WgulaoBQGM-JO9mcPA28B/image.png
Don't have the PDF but am curious as to what the tables should look like

Duellist_D

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« Reply #44 on: <12-21-15/1230:22> »
Not really a technical quirk but:
Some of the Vehicle names are bugging me a bit.
It's nice to see foreign companies use my language, but stuff like "Stürmwagon" sounds really weird and wrong.