NEWS

Shadowrunner team guide

  • 48 Replies
  • 15011 Views

Glyph

  • *
  • Ace Runner
  • ****
  • Posts: 1661
« Reply #45 on: <01-01-16/1549:00> »
18+ dice isn't really that broken, considering that such dice pools are usually opposed tests, that are subject to multiple negative modifiers outside of the most optimal conditions.

Shadowrun is a game where the overall power level can vary a lot, although effectiveness is not something that always equates to combat ability.  Even in the core book archetypes, there is a world of difference in the dice pools that the street samurai has, compared to those of the bounty hunter.  But the street samurai can shoot things, hit things, sneak, and drive, and that's about it.  The bounty hunter has a much wider skill set.  He can change a flat tire, patch up a wounded comrade, pick a lock, scare someone into cooperating, and so on.

Tarislar

  • *
  • Ace Runner
  • ****
  • Posts: 1820
  • Uzi's + Fireballs .... Why I love Shadowrun!
« Reply #46 on: <01-10-16/0343:02> »
18+ dice isn't really that broken, considering that such dice pools are usually opposed tests, that are subject to multiple negative modifiers outside of the most optimal conditions.

Let me place emphasis on what I was actually saying.

I think anything can be broken if you full optimize to 18+ dice for the majority of your key rolls.

18 dice in one skill,  meh,  18 dice in a half dozen+ skills,  THAT is a bigger issue.

Glyph

  • *
  • Ace Runner
  • ****
  • Posts: 1661
« Reply #47 on: <01-10-16/0521:00> »
You don't really need dice pools in a half a dozen skills to have 18+ dice for the majority of your key roles, if you are a specialist, who has several go-to skills that are called upon most often.

Rooks

  • *
  • Omae
  • ***
  • Posts: 992
« Reply #48 on: <01-10-16/0811:00> »
True look at drone agents and autosofts for drones you looking at 10 dice pools 6-8 maybe for  agents vs 25 for PCs