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Which Char would fil up this team?

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ZeldaBravo

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« Reply #15 on: <12-29-15/0025:03> »
They use karmagen guys.
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

gradivus

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« Reply #16 on: <12-29-15/0059:26> »
As a Face you don't need to go Fast make sure you have near max edg so you can go early if the situation warrants.

Adept Face.... 1 rank in Facial Sculpt and you're got a quick disguise (it's one quarter of one PP)
   3 Ranks Authoritative Tone
   1 Rank Combat Sense- because no one likes being surprised.
      Depending how your GM rules it: ultrasound (or motion sense if he doesn't allow ultrasound)
 That's 2.5 PP, so you can use Commanding Voice and 1 rank Imp Reflexes.

Elechtrochromatic Mod on your clothing to go with the Facial sculpt...you're a lover, not a fighter..better to blend in and live to fight another day.

Con and Negotiations maxed w/specialization
Leadership if your GM doesn't blows his gasket at you boosting the party members.

And finally, be a cheese...alpha fingertip compartment (it's already -10conceal, alpha should bring it to -12 but ask your GM) w/monowhip. Let them pat you down for them guns, who needs it. Of course my friend has this Face who has chemical gland and just 'kisses' people to death as it were.
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kyoto kid

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« Reply #17 on: <12-29-15/0104:02> »
...while adept powers are nice, you end up usually having to sacrifice resoruces or metatype.  5,000¥ won't even get you a decent fake SIN (and a Face needs several "throwaways" as well as their primary one just to get on in life). You'll also want a couple sets of high fashion armoured clothing (several types add bonuses to your social limit and even social pools as well as stack with other armoured clothing by the same maker) high quality regular clothing, and at least a medium lifestyle. 

Besides a high Charisma, a decent Willpower is very helpful for when someone else with the same skills uses the on you (and it will happen) as well as it figures into Composure. A good Intuition is also helpful as it figures into Social Limit, Initiative, and Judge Intentions.

Going Mundane (as I did) also gives you better starting resources while allowing you to take advantage of implants like Tailored Pheromones. (which add 1d6 to influence skill tests and +1 to your social limit per rating) and some kind of initiative boosting (I opted for the Synaptic Acceleration genemod) for when combat does break out. Also don't rule out combat drugs like Cram which adds another 1D6 and +1 to initiative when out on the job and has a low addiction threshold (another good reason to have a high Willpower). 3D6 is pretty good for most characters and could actually keep you from getting shot even if you're the type that dives for cover when the lead starts flying.

One Positive Quality to take is trustworthy as it adds 1D6 to your influence skill pools and increases your Social Limit in situations where trust is important (like negotiating a better payout) by 2.  Another good Quality is Too Pretty to Hit which allows you to add your Charisma instead of Willpower when using the full defence option (this has saved my character's bacon a number of times).

Concealed weapons are best so I would at least take Pistols skill with a specialisation in Semiautomatics (that covers pretty much all pistols save for revolvers, one model Taser, and a couple hold outs) giving you an extra 2 dice to the pool.  Getting a holdout or light pistol loaded with drug/toxin capsule rounds is not a bad idea (my choice is the Ares Lightfire 75 as it has a built in silencer and is fairly easy to conceal).

For a second skill focus, Bitotech (First Aid) wouldn't be bad to have provided the character has a decent Logic.  Keep in mind, a medkit also augments the dice pool by its rating. Another possible way is to go the Covert/B & E route by picking up skills like Lockpicking and Sneaking along with knowledge in Security Systems.

Oh yes, and languages, the more the character knows, the more effective he/she is.

The Face Character I have was built with the following priorities:

Attributes - A (24)
Resources - B (275,000¥)
Skills - C (28 General/2 Skill Group)
Metatype - D (Elf)
Magic - D (Mundane)

Starting attributes:

BOD: 4
AGI: 5
REA:  4
STR: 2 (10 Karma)
CHA: 8
INT: 5
LOG:3
WIL: 5
EDG: 2 (10 Karma)

Pretty much all her augmentations save for her Smartlink, are  bioware and genemods to keep the Essence cost low as Essence reduction also affects Social Limit (which for her is 12).
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gradivus

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« Reply #18 on: <12-29-15/0106:59> »
I believe they using Karma generation method
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kyoto kid

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« Reply #19 on: <12-29-15/0118:34> »
And finally, be a cheese...alpha fingertip compartment (it's already -10conceal, alpha should bring it to -12 but ask your GM) w/monowhip. Let them pat you down for them guns, who needs it. Of course my friend has this Face who has chemical gland and just 'kisses' people to death as it were.
...had a covert ops character with the Chemical Gland implant back in 3rd ed.  Back then it also granted you immunity to the chemical it produced.

In Stolen Souls there is also Laced Lipstick which can be used to transfer a toxin.
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kyoto kid

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« Reply #20 on: <12-29-15/0121:21> »
I believe they using Karma generation method
...oopsie, forgot that. 

The character I outlined was for Missions play and at the time we could only use the basic Priority system.
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gradivus

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« Reply #21 on: <12-29-15/0127:18> »
I believe they using Karma generation method
...oopsie, forgot that. 

The character I outlined was for Missions play and at the time we could only use the basic Priority system.
Personally, I like Life Modules over Karma Gen- but to each his own
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Marcus

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« Reply #22 on: <12-29-15/0149:20> »
They use karmagen guys.

:\ That's gonna make it harder.
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gradivus

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« Reply #23 on: <12-29-15/0202:30> »
They use karmagen guys.

:\ That's gonna make it harder.

Which makes me wonder how the other characters are so good that a 14DP with automatics is totally irrelevant. Aim + FA 6 rounds: They take -5 Defense.  +1 DP and at least 4 Recoil compensated with a 1 STR so you have at least 13 DP and this is irrelevant...is every mook they meet a Red Samurai?A 13 Defense with the -5 requires an avg of 6 in REA+WIL+whatever stat they use for Full Defense.
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kyoto kid

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« Reply #24 on: <12-29-15/0222:47> »
...base defence is INT + REA.  WIL is added to that when going Full Defence.
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gradivus

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« Reply #25 on: <12-29-15/0347:24> »
...base defence is INT + REA.  WIL is added to that when going Full Defence.

I'm old, not senile...

REA+WIL+whatever stat they use for Full Defense.
Not everyone use WIL for full defense.
Elves are often Agile Defenders or Too Pretty To Hit.

Well, maybe I' senile sometimes, just not this time :)
« Last Edit: <12-29-15/0350:13> by gradivus »
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Rooks

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« Reply #26 on: <12-29-15/0612:11> »
Actually, the decker is always faster than my character in opening doors and security systems. And so we just went in some buildings side by side, me walking besides the decker, watching her doing all the work, rolling some tests and being useless. It wouldn't have made any difference if my character would have been somewhere else.

TL;DR What to add to a combat summoner mage driver, a stealth decker and 2 street sams (1 ranged, 1 cc)? Before you scream "FACE"
Elven Technomancer Face conjure up sprites to run diagnostics on your deckers cyberdeck/teams vehicle and you can even clear their overwatch score so they dont have to reboot all the time

anchoress

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« Reply #27 on: <12-29-15/0617:05> »
Wow, thanks for all the responses, guys! Sorry for the late answer, was late in europe and i had to sleep a few hours. I will try and answer all your posts now. Will be a long one. Sorry in advance!

and you might want to check with your GM how he feels about Leadership. The latter can be a great way to boost your team mates actions if the GM is lenient about its usage, but is very dependant on GM interpretation.
True, good idea. I will ask him. I think one of the sams was also curious about it.

i would/ like to combo faces with disguise ability for impersonation.  Adept or mysad

Focusing on disguise/palming/influence/acting/spellcasting/ perc
Use adept powers for con/disguise
I will say this now, but it will be interesting for some more people here: One of the sams' players had a face before, but she didn't felt comfortable doing all the talking (because it isn't her thing). It was an elf adept with the typical adept powers and a monowhip. Sorry i didn't told you earlier (didn't expect as many fast responses here ^^), but it is not my intention to just "copy her character build", if you know what i mean. Would a cyberversion of a face also be viable?

Okay, so, I took a look at  your character breakdown in the link.
Going from Infiltration Adept to Combat Face Adept
It takes you away from Stealth Insertion, but leaves you a few sneaky skills, and puts you squarely in the Face + Combat field.
I think it will be a bit meaner in combat while filling a role that the team is lacking and give you something to do & shine at it.
My... thanks for all the effort, mate! I hope you don't kill me saying this, but it would feel awkward for me to just make a different version of my old character. Shadowrun is a world full of fluff. If i have the possibility to pick another character, i feel like i'm missing an opportunity sticking to similar skills (like aikido specialization and such) and race. Should have given more information, i know - was a bit spontaneous for me as well to think about a face. And it was 4a.m., so... sorry  :-\

I'd run Elf, Max Cha, some decent resources, a really nice suit, a nice car, Max negotiation, use clubs w/ a weapon focus stun baton, normal face adept tricks. Sounds like you will probably be a little combat light for this team, but keeping it simple with a Stun Baton's Electrical damage and Armor Pen and you should see some decent through put.
(...) 
Be a closer! Only drink cucumber water. Own a nice car but never drive it personally. Keep your stun baton up one sleeve and a loaded Cred stick up the other. Suit+Over Coat, haute couture only!  Have a taser dongle on your comm-link just in case! Have couple solid catch phrases or themed jokes. Schmooze always. Go to clubs as part of leg work. Talk about Politics! You are always one Commlink call away from the Solution to any problem.
Out of 4 players we have actually 1 human, 1 human looking orc and 2 elves. Maybe another elf pick would feel weird? Don't know  :-\ It's pretty sad that elves are just plain the best faces with CHA 8...
About stun batons: Actually, in my whole first year i can't think of one single melee combat. It's pretty safe to say that fights are going like these two versions: a) Our party is spotting an enemy. The mage summons a R6 air spirit, let it kill 80% of the pack and we clean up the rest. Or it goes like b), where our party gets surprised and people around us are starting to shoot. If the mage does not get knocked out (or has knocked himself out by overcasting like Palpatine), he then summons a R6 air spirit to kill 80%... okay, i guess you know the drill allready. So, CC is really never a thing until a player character wants to slice and dice somebody.
Love your last words, btw :D Only by reading them i get excited to build a new character!

(...)
Which makes me wonder how the other characters are so good that a 14DP with automatics is totally irrelevant.
Related to your build suggestion: It's pretty much the same problem i told bdyer before  :-\

To the damage problem: True, i am able to hit hard with my modified FN HAR (i did... at least i remember one time). The real problem is, i'm almost never able to use it. Either we were doing some "normal" stuff, like partying after a run, celebrating someones birthday or being in public, where my character doesn't carry a big weapon like this around. In this cases i pick my ares crusader or hk urban combat. And if we go on a mission, i don't pick big guns like that going sneaky. But the other guys are running around with ares alphas and R4 ruthenium poly swat armor (which i would NEVER do going stealth, but hey, if you have an air spirit concealing your whole party...). So maybe it is just me being a lazy duck and not just picking the weapons with best stats and giving a shit about the theoretical handicap of a big armor, as long as there are no (real) rules about encumbrance...


So, I've made my thoughts around the idea of a new character a bit (yesterday it was only frustration, to be honest). I know my ideas are not very clear, but i try to focus, i promise.

Race: So, having 2 elves in the party and because my last character was a human, i would like to go with Dwarf, Orc or Troll. Brings more flavor to the group and i have the possibility to try out something new! I know this is not a good base for a face, so let me share some more informations with you.

Role: Like i said, combat is important. And most of the time it is a pretty simple one. Shooting, most of the time with big guns and heavy armor (enemy average should be something about 12 dmg and 20 armor+body). Pretty much everything related to Logic is unimportant, because our decker has a LOG of 9 and at least 1 point in each related skill (i don't think she has one in armorer, but 2 karma is not very expensive for 10 dice ^^). So no reason to pick electronics or biotech, for example. I won't pick another summoner - i guess the GM would kill me, if i do. So this is no option.

Maybe i really should take a look into riggers, but i don't own the new book, yet. It will be very time consuming reading into all of it. Or i should pick an Oni and go with orc face. Hm... *grumble, grumble*

Whiskeyjack

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« Reply #28 on: <12-29-15/0703:44> »
Don't be a troll. Trolls are hard to work in priority. They are really overpriced in karmagen.

Trying to be an orkor troll face is an uphill battle that may not be very satisfying. But if you go this route I'd go wared.

(and a Face needs several "throwaways" as well as their primary one just to get on in life).
This increasingly pervasive notion that anyone needs multiple fake SINs can die in a fire.

Playability > verisimilitude.

bdyer

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« Reply #29 on: <12-29-15/1015:43> »
If mysadept is allowed ( or if you can take aspected sorcerer to convince the gm) here is a decent build

Human 0 karma
Mystic adept 35 karma ( or 15 with aspected)
Bod 3 25 karma
Str 2 10 karma
Reaction 5 70 karma
Agil 2 10 karma
Charisma 4 45 karma
Log 3 25 karma
Will 5 70 karma
Intuition 4 45 karma
Edge 7 125 karma
Magic 6 100 karma

50 karma of spells
Magic fingers
Influence
Control thoughts
Increase attribute charisma
Increase attribute intuition
Increase reflexes
Stunbolt
3 more choices

25 karma of adept points
Heightened concentration
Authoritative tone r3
Sustanence 1
Facial scupt 1
Melanin control 1
Voice control 1
Combat sense 1
Keratin control 1
Memory displacement
1.25 more powers

Spellcasting foci manipulation r4
Sustaining foci health r4

Use the sustaining foci to hold up increase charisma for +4 charisma in face meetings and increase reflexes in combat situations

Skills
Palming 4 20 karma
Disguise 4 20 karma
Spellcasting 6 spec manipulation 49 karma
Unarmed 6 42 karma
Perception 6 42 karma
con 6 42 karma
Impersonation 4 20 karma
Negotiation 6 42 karma
Etiquette 4 20 karma

Magic fingers is your go to combat spell, cast it once throwing edge behind it in the begining and you should end up with 10 hits, that's 16 or more dp and 10p damage
Face skills is 17 dp
« Last Edit: <12-29-15/1030:39> by bdyer »