I like:
Resources or Attributes A
Attributes or Resources B
Meta C (variable, depending on what meta you want)
Skills D
Magic E
Resources and Attributes are both important. You can get away with B but I like A for Resources because I want to fit in as much ware as I can at chargen, since earning enough for expensive purchases or upgrades can be hard to impossible in play.
Attributes needed generally include hard cap AGI, high INT, high REA, decent (3 or 5) BOD, WIL ~3, and whatever STR (average is OK even for non-whip melee with ware, there are other options for RC, whip melee can generally dump it). Dumping LOG and maybe CHA is common.
Edge is good. 3 is a good number to shoot for. Humans can very easily have 5+, of course.
Skills B is (imo) overkill. You really just need a ranged attack, Sneaking, Perception, and (maybe) a melee attack. This is why high attributes and gear bonuses are important. Sneaking 1 with a specialty in Urban can easily turn into a somewhat respectable (for the investment) dice pool of 12. Perception is easily augmented with glasses and earbuds. Etc. Take Jack of All Trades and buy other stuff up in-game.