About skill ratings, I have to think that you guys are choosing how you want to perceive it and not accepting that it is in the official book and it is exactly how skills work, these are the rules after all. If the core book defines skills like it does in that table, that's how they work.
Except it is how they are described, not how they work. How they work is that your effectiveness is based on a combination of your skill training plus your ability, limited by either physical attributes or equipment. If they were how skills worked, then we wouldn't include attributes or limits.
Again, it seems like you are refusing to accept the truth here. It doesn't matter how skills work in combination with attributes, the fact is that your skill rating represents how good you are a a skill, the attribute only enhances it. A stealth expert should never have rating 1 Sneaking, even if he has a very high agility. That is someone who is agile and not skilled at the fine points of stealth. You are trying to do what is convenient during character creation but not accepting the way things actually work.
You have yet to explain how this actually matters
I agree if you're going to say it's the truth repeatedly, then how does the skill matter more, when the total pool average is going to determine the regular outcome.
It seems to me that he's saying "the skill rating is the important part, on a narrative level, as this description narratively assesses a scale of professional-level facility with doing things covered by the skill."
But that ignores the fact that, in actual gameplay, it's
solely the total dice pool that is outcome-determinative. Which, in the end, to me, seems like a large degree of quibbling over something with no practical effect.
Maybe this is just a mindset difference.
However, there's an explicit negative comment in the whole "You are trying to do what is convenient during character creation but not accepting the way things actually work" line, meaning, "the narrative says X, and you're doing Y because it's more mathematically beneficial, and in doing so, you are Doing It Wrong."
Yes, a professional B&E guy is probably well served with a Sneaking skill of 6, a relevant spec, and high AGI, to generate the highest possible dice pool. I'm just not sure how the player of a street samurai, whose main focus is gunning people down, but who still wants to be able to be a little unobtrusive, takes a 1 and relies on his cultivated (and implanted) Agility to carry him through, is doing things wrong? Because he won't be as good as the B&E expert (dice-pool wise) but he won't be THAT far behind, and can still sneak pretty well as the situation calls for it.