I must also note that people toss around the Stormwind Fallacy as some kind of irrefutable fact but it is very far from it and many people, myself included, consider it to be completely false.
Thus you prove your ignorance. Refusing to accept stormwind's fallacy doesn't actually make it untrue, the logic of it holds. Yes, you're not alone in refusing to accept it, many prejudice ignorant gamers do reject it, tragically. But in end the gamers most hurt by their ignorance is themselves.
I do feel bad for you having spent so much time reading and having failed to understand it all.
But the point of your posts are attempting to say power gaming is bad, and that will now and forever be untrue. Nothing you say will change that fact. I agree that role playing is as important a part of gaming as the system is, and yes like system master it's a skill that takes time to develop. But sadly it's not something that can be developed as much in forums, you can teach tropes and strategies, but it's not a skill that can communicated clear in the forums. To be a true master of table top you must master both role playing and the system, to master one without the other will leave you deficient in the other.
But back to the topic of your ignorance, you showed it in several places, your generalization of power gamers as quick to anger when called in question is frankly just another example of your prejudicial stereotyping. Notice that no one has come back at you with any of usual RP obsesses silliness. Your statement that you think the example character are a good model is another example, if you know the rules well then you know they are built incorrectly.
Finally, what this forum does is help teach people to build better character at their request (Often their first or second character), as well as discussing implementation of certain concepts, and of course there is some level rules discussion that occurs. Yes sometimes we do suggest scrapping a mechanical approach, but only when such a thing cannot be executed in the system in a way that would work at a table, or given the constraints the player has already listed. Not all things are possible in the system or under stated preferences. Nothing in that is about indoctrinating new posters into power gamers. Plenty of times folks myself included have posted suggestions on how to role play a concept, or given advice on how to deal with the many communication issues that arise at the table.
In closing I respectfully suggest you correct your ignorance. You have much to gain, and nothing to lose by doing so.
Do you really believe this post was acceptable? It's by far the rudest post I've had directed at me in a long time and you got what you had coming. It's because of people like you that I routinely leave this forum for years at a time. Nobody in the world wants to be treated like that, if you don't understand that I think that is quite unusual and I do think that you should feel bad about it. No post of mine prior to that one was even close to what you wrote and you can expect a bad reaction like you got. You can consider your post in whatever way you wish but it definitely felt like a personal attack to me, not to mention that you are declaring a concept to be irrefutable when droves of players think it is rediculous. Just because I disagree with an idea you prescribe to does not give you the right to do what you did, no matter how strongly you believe in it.
Moving on. The karma guidelines are just that, guidelines. The fact that I give out more karma does not mean I am doing anything against the rules. The GM is allowed to distribute karma as he sees fit. Like others, I find that advancement is quite rough in 5th edition, especially since skills can go up to rating 13. I also don't enjoy playing campaigns that last literally hundreds of sessions and span decades. I think the guidelines in the core book are more in line with 4th edition than 5th. The suggest nuyen rewards are odd too, you will probably never see Deltaware Wired Reflexes Rating 3 or acquire a Fairlight Excalibur. While these items are quite expensive the book should at least offer guidelines that can actually lead up to acquiring these things within a reasonable amount of time. It would really suck to save up 600,000 nuyen over the course of 2 years of play and then have your character die.