One more - doctor/chemist/demolitions adept who uses toxins/drugs in throwing syringes, grenades, and in close combat. The eventual goal is that he will be making his own gas bombs filled with all sorts potentially nasty chemicals/toxins for area effects, chuck syringes for specific effects, and make explosives.
Character has a cyberarm (perhaps to replace one that got blown off or eaten away from a demolitions/chemistry accident) to help with the throwing/punching. It also has a nifty built in medkit, toxin storage, and hand razor.
Character is missing tool shops to make his own drugs/explosives, but those are purchasable after a few runs. Also wanted the character to have a hazmat suit, but couldn't swing it yet. Not as Logical as the Rigger version - but feels more confident working on site.
I did not assign Knowledge Skills yet - but the character can take up to 44 points in Academic Skills and has a mnemonic enhancer to boot.
Karma expenses: (15 Edge, 10 Agility, 9 Nuyen,16 Positive Qualities, -25 Negative Qualities) = 0 Remaining
== Info ==
Name: Unnamed Character Alias:
Human Movement: 4/8
Composure: 5
Street Cred: 0 Judge Intentions: 7
Notoriety: 0 Lift/Carry: 6 (45 kg/30 kg)
Public Awareness: 0 Memory: 10
Karma: 0 Nuyen: 1230
Age: Skin:
Eyes: Hair:
== Priorities ==
Metatype: E(0) - Human
Attributes: B(3) - 20 Attributes
Special: C(2) - Adept, Magician, or Technomancer
Skills: B(3) - 36 Skills/5 Skill Groups
Resources: C(2) - 140,000¥
Bonus Skill: Demolitions
== Attributes ==
BOD: 3 CHA: 2
AGI: 2 INT: 5
REA: 5 (7) LOG: 6
STR: 3 WIL: 3
EDG: 3 MAG: 4
== Derived Attributes ==
Essence: 5.1 Initiative: 10 (12) + 3d6
Physical Damage Track: 11 Rigger Init: 12 + 3d6
Stun Damage Track: 10 Astral Init: 10 + 2d6
Physical: 6 Matrix AR Init: 12 + 3d6
Mental: 8 Matrix VR Cold Init: 5 + DP + 3d6
Social: 5 Matrix VR Hot Init: 5 + DP + 4d6
Ballistic Mask [+1] (Only for intimidation, Must be visible)
Astral: 8
== Active Skills ==
Biotechnology Base: 5 + Karma: 0 = 5 Pool: 11
Chemistry (Cooking) Base: 6 + Karma: 0 = 6 Pool: 12 (14)
Cybertechnology Base: 5 + Karma: 0 = 5 Pool: 11
Demolitions Base: 6 + Karma: 0 = 6 Pool: 12
First Aid Base: 5 + Karma: 0 = 5 Pool: 11
Forgery (Forensics) Base: 4 + Karma: 0 = 4 Pool: 10 (12)
Medicine Base: 5 + Karma: 0 = 5 Pool: 11
Perception Base: 6 + Karma: 0 = 6 Pool: 11
Throwing Weapons (Aerodynamic) Base: 6 + Karma: 0 = 6 Pool: 8 (10)
Unarmed Combat (Cyber Implants) Base: 6 + Karma: 0 = 6 Pool: 10 (12)
== Knowledge Skills ==
== Contacts ==
(Chemist) (CON: 5, LOY: 1)
== Qualities ==
Adept
College Education.RF
Insomnia (Basic)
Jack of All Trades Master of None
Mentor Spirit (Shark)
Poisoner
Poor Self Control (Vindictive)
Weak Immune System
== Powers ==
Improved Reflexes 2
Killing Hands
Penetrating Strike Rating: 3
Precision Throwing Rating: 3
== Lifestyles ==
Low (Low) 1 months
== Cyberware/Bioware ==
Mnemonic Enhancer Rating 1
Obvious Full Arm (AGI 9, STR 9, Physical 10) (Right)
+Customized Agility Rating 6
+Enhanced Agility Rating 3
+Customized Strength Rating 6
+Enhanced Strength Rating 3
+Cybergland Rating 1
+Hand Razors
+Bulk Modification Rating 4
+Built-in Medkit
== Armor ==
Armor Jacket 12
Ballistic Mask 2
+Respirator Rating 6
== Weapons ==
Grenade: Flash-Pak (Aerodynamic)
Pool: 8 Accuracy: 6 DV: Special AP: - RC: 2
Grenade: Fragmentation (Aerodynamic)
Pool: 8 Accuracy: 6 DV: 18P(f) (-1/m)AP: +5 RC: 2
Grenade: Gas (Aerodynamic)
Pool: 8 Accuracy: 6 DV: Chemical (10m Radius)AP: - RC: 2
Grenade: High Explosive (Aerodynamic)
Pool: 8 Accuracy: 6 DV: 16P (-2/m)AP: -2 RC: 2
Grenade: Thermal Smoke (Aerodynamic)
Pool: 8 Accuracy: 6 DV: (10m Radius)AP: - RC: 2
Hand Razors
Pool: 10 (12) Accuracy: 6 DV: 10P AP: -3 RC: 2
Throwing Knife
Pool: 8 Accuracy: 6 DV: 4P AP: -1 RC: 2
Throwing Syringe
Pool: 0 Accuracy: 6 DV: 1P AP: -1 RC: 2
Unarmed Attack
Pool: 10 Accuracy: 6 DV: 3P AP: - RC: 2
== Commlink ==
MCT-3500 (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
+Fake SIN Rating 4 [Fake License 4 (Explosives License), Fake License 4 (Exotic Weapons License), Fake License 4 (Medical License)]
+Micro-Transceiver
+Subvocal Mic
+Sim Module
+AR Gloves
== Gear ==
Goggles Rating 4
+Smartlink
+Flare Compensation
+Image Link
+Low Light
Grenade: Flash-Pak (Aerodynamic) x4
Grenade: Fragmentation (Aerodynamic) x4
Grenade: Gas (Aerodynamic) x12
Grenade: High Explosive (Aerodynamic) x4
Grenade: Thermal Smoke (Aerodynamic) x4
Medkit Rating 6
Narcoject x20
Psyche x5
Slap Patch, Stim Patch Rating 4
Slap Patch, Trauma Patch
Survival Kit
Throwing Knife x5
Throwing Syringe x20