Don't put words in my mouth, Falar.
I apologize. Since you had stated it all as one paragraph instead of separating it out, I interpreted as being all one linked thought. I can see now that you switched streams after the dead man walking, but didn't break paragraphs. I apologize for my misinterpretation and hope that you accept my apology.
He's dead man walking b/c he can't fight and he's impulsive drug addled sadist. Do you find that preposterous?
He's a dead man walking because:
- ... he can't fight ... - he doesn't need to. He's got spirits for that (Summoning 9) or spells to end it (Spellcasting 14 + Opium Den)
- ... he's impulsive... - which is an RP thing and he has the Composure pool to keep off the truly bad impulses
- ... drug-addled ... - he has no drug addictions, is Drug Tolerant and has a decent pool to resist addiction
- ... sadist ... - this has no bearing whatsoever on his survivability
I still disagree.
Yes, there are some changes that I would make (drop Alchemy like a hot rock unless using my or Bamce's house rules), but nothing that means he's unplayable and doomed to the trash heap of 'runner dreams. And definitely nothing conceptually wrong. If anything, he's more conceptually interesting than a lot of characters.